WvW build request
I love my hybrid, some love Conditionmancer, other Wellmancer and what not, but I think we all agree that due to AI/Pathing/Resistance to AoE issue in WvW, Minion master is far from the top choice.
You can find a lot of build idea in the Tutorials from Nemesis in the sticky. It’s a good foundation to start.
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]
For fun I was thinking of getting a 5-man Necro MM roaming zerg. You could flip camps and look like a 35 mob zerg with just 5 necros.
I’m hi-jacking this thread for a question.
How is Plague Signet in WvW? Are there just so many cripples/chills/immobs going on that it just gets more annoying than useful?
If you roam and play a lot against small groups, it’s still one of the best Stunbreaker, removing the dreaded Immobilize that makes us even more of a sitting duck.
Due to the 3 utilities limit though, Spectral Walk or Wurm (or both) normally makes it to my bar. Both have handy teleports options that can be useful to confuse the enemy and escape.
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]