WvW guide part I: the PvP conditionmancer

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: Nemesis.8593

Nemesis.8593

Good day everyone,

I’ve been meaning to post this video here for a some time now, just never got around to it. I know many people have asked me for an updated version of the “terrormancer” as you call it. So without further ado…

Guild Wars 2 – World vs World guide part I: the PvP conditionmancer

Do not be alarmed by the size of the video, in the first few moments of it you will encounter a table of content/menu designed for an easy and comfortable viewing experience.
Who ever wishes to get the quick information from it can simply browse through the categories… and those who wish to understand all there is to know about the PvP conditionmancer can sit back and enjoy…

In this video i took a different approach to build creation… I’ve went way out of my way in order to create a guide in which you learn how to make your own WvW builds, based on certain principles that can be observed in the PvP and WvW environments.
Of course i also added my own version of the WvW build (the updated terrormancer) as a conclusion/result of simply satisfying all the conditions that needed to be satisfied in order for you to truly “own” in a WvW environment.

FINAL STATS:

48% Critical Strike Chance
1734 Condition Damage
50% Condition Duration / 65% Bleeding Duration
100% Fear duration
2784 Armor
19,658 Health
30%+ LifeForce Pool
————
+ the capability to fight multiple opponents at the same time
+ the ability to sustain burst-stacking bleeds in AoE
+ the ability to survive focus fire

This new way of doing things, while it is a great effort… has brought me a “burst” of positive feedback in the day since i uploaded the video… so i really hope you guys enjoy as well.
If i missed anything or if you have any questions feel free to comment here, on in the comment section on youtube.

PS: I’ve already discussed these facts with some people in the comment section, i know i have let some things out, i know i have oversimplified some aspects of WvW…
As i stated… this is more of a base to start on, a correct approach to WvW and WvW build crafting, a good starting point…
Part II of this guide is on it’s way… and part III will contain all the advance tactics aimed at those people who have already mastered the first two parts.

I hope you enjoy

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: spoj.9672

spoj.9672

Is it weird that everytime you post I read “Good day everyone” in my head with your voice.

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: Ashabhi.1365

Ashabhi.1365

Thanks, Nemesis!

You always manage to astound me with your effort. Cheers!

Level 80 Elementalist

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: flow.6043

flow.6043

Ha! Mad King… wise choice
You didn’t explain a lot about those runes though, except “it attacks players…” and that you got up to 5 bleed stacks with Barbed Precision.

Here’s some more info:
The 6th bonus on them triggers an aoe version of the Ranger’s Hunter’s Call, which does 16 attacks per target. With your 48% crit chance it will crit 8 times, 66% of that =5. So you will do 5 stacks with Barbed on average every time, that’s nothing special.
However, you could amp up that bleed burst if you go: Golem Charge → Death Shroud + Life Transfer (9xdmg). With this combo you will do 25 attacks with 70% crit chance because of Furious Demise. Or you could change Foot in the Grave for Deathly Perception, which would make Life Transfer + Hunter’s Call do 25 critical hits = 16x Barbed Precision procs.

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: Nemesis.8593

Nemesis.8593

Ha! Mad King… wise choice
You didn’t explain a lot about those runes though, except “it attacks players…” and that you got up to 5 bleed stacks with Barbed Precision.

Here’s some more info:
The 6th bonus on them triggers an aoe version of the Ranger’s Hunter’s Call, which does 16 attacks per target. With your 48% crit chance it will crit 8 times, 66% of that =5. So you will do 5 stacks with Barbed on average every time, that’s nothing special.
However, you could amp up that bleed burst if you go: Golem Charge -> Death Shroud + Life Transfer (9xdmg). With this combo you will do 25 attacks with 70% crit chance because of Furious Demise. Or you could change Foot in the Grave for Deathly Perception, which would make Life Transfer + Hunter’s Call do 25 critical hits = 16x Barbed Precision procs.

People will stick to my damage rotation… and realize these facts on their own. Like you saw i took a different approach for PvP guides. It’s more important to satisfy the terms of battle then the actual numbers.
For example i could show with math that i do 1 million DPS, but if the condition of the battle is that you require 1.1 million DPS that’s still too short.

I said so many times “if you have enough damage… you can then focus on…”, what ever that “enough” is.
While i “focused on…” in the video i showcased that i do have enough damage with about 50-70-idkhowmany 1v1/2/3s. That doesn’t mean i have X damage, that doesn’t mean i have a lot of damage… that means i have “enough” damage, otherwise i wouldn’t have killed anyone.

It’s… sort of a teaching tactic… took me a while to set this up, trust me…

PS: I would have still showcased that, instead of just saying that it stacks about 5 stacks in AoE… but 1 hour and a half long video it’s a bit too much.

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: flow.6043

flow.6043

I wasn’t implying that your damage isn’t high enough.
In the video you said you got up to 5 bleeds on one target with the rune bonus. I just wanted to point out that in your case it’s not “up to 5 on one target…” but more like exactly 5 procs with 50% crit chance because the skill does 16 attacks. That’s all…

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: Brando.1374

Brando.1374

Interesting build. not my style but im a bit stubborn to change what works for me lol

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: mistsim.2748

mistsim.2748

How do you deal with stability nemesis? It’s very prevalent in higher tier meta. In fact some guilds run like 10 guards and have perma stability. With fear immunity all u have left is bleeds. Fearmancing is great for dueling and vs. disorganized groups for sure.

I ran with cb/epi/spectral wall for a while right after spectral wall was buffed. I loved it for its potential but when everyone is stable your dps is kitten.

(edited by mistsim.2748)

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: MarkoM.1405

MarkoM.1405

Tried some and it looks cool.
The runes stack bleeding nicley lol Would never think of that.
I changed some traits to more offensive. Still works nicley =)

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: paleeshi.1924

paleeshi.1924

Hi, I just picked up necro again and was watching your guides a little bit. I didn’t watch it all, so I’d like to ask… Your build in this video is very death shroud focused. Why is that? I mean since it’s a condition spec.. Why do pick up death shroud traits instead of for example longer bleed duration and 33% duration from scepter conditions in the Curses trait line.

Since many people in WvW for example are building for reduced condition duration, isn’t it better then to get as much condition duration as possible in your build as a counter to that.

WvW guide part I: the PvP conditionmancer

in Necromancer

Posted by: Aphix.9846

Aphix.9846

How do you deal with stability nemesis? It’s very prevalent in higher tier meta. In fact some guilds run like 10 guards and have perma stability. With fear immunity all u have left is bleeds. Fearmancing is great for dueling and vs. disorganized groups for sure.

I ran with cb/epi/spectral wall for a while right after spectral wall was buffed. I loved it for its potential but when everyone is stable your dps is kitten.

Thats what corrupt boon is for.
And if you mean organized guild groups then this is not the build to fight vs smth like that, playing in an organized guild group vs others its highly recommended to use a power build, this build however is good for roaming, clearing camps, 1vX situations etc. Corrupt boon can handle one targets stability, but you can also kite people with chills/cripple etc.
I run different build for roaming personally.