WvW zerg meta DISCUSSION

WvW zerg meta DISCUSSION

in Necromancer

Posted by: Aenema of State.6893

Aenema of State.6893

Hey guys,
It has been a while…
I am returning to get ready for the xpac, and I can’t see much new with necros as far as WvW zerging goes. I put together a variation of the meta powermancer build from back when I stopped playing and just want to see what people have to say; suggestions, comments, questions, etc.
http://gw2skills.net/editor/?fREQNBmODbkjmWarpx3GOcUoLIStDyBBiaC1X7uF-TlCEwA6U+B5gAQ4BAsVJohLAAL1fyt/QHdDAOCADM/QKA9EbB-w
Hit me up in game if you ever want to chat about zerging or learn stuff.

Feels good to be back,

To Hell And Back [Rx]
Sea Of Sorrows

MSragepaint
[Rx]
Sea Of Sorrows

WvW zerg meta DISCUSSION

in Necromancer

Posted by: akaCryptic.2389

akaCryptic.2389

Ill have a couple of comments on your variations and question about your playstyle. Because typically a necro is paired up with 1 or 2 guardians and stay away from the fight.

Sigil of hydromancy may not be as useful as energy or something else. PBAoE just isnt that useful. If you have a thief on you thats bothering you then use doom or reapers mark.

You are full zerker yet you are missing out a LOT of DPS from not taking: Close to death, Death Perception, Unyielding Blast. Going 6 into spite also gives you the minir trait that gives you might everytime you are struck if you have less than 25% HP. A trick you can do here is pop into DS after the HP drop and enjoy 20 stacks of might. Close to death also enhances Lich forms ability to finish off enemies fleeing away. Foot in the grave is fine but if you have guardians than sacrificing crit isnt that good. This would also allow you to swap some zerk gesr to valkyrie for more survivability. Unyielding blast is piercing and with 100% crit does wonders on enemy melee. Also when you go in DS after dropping wells, they will crit too.

You seem to focus on staff traits but staff is nothing more than a utility weapon. Cooldown reduction isnt that handy and more damage on marks wont do anything cause marks dont do damage really. Axe training or chill of death would be better. If you dont like those take reapers might.

Also there is the matter of stunbreaker. I guess you didnt take one because of foot in the grave. Id suggest one because most times enemy will have stability for you to fear themwith wall. And when they dont, its eles static and earth wall and guards lines that would keep enemy under control. Because when you fear them they are still running away from your team. Also you wasted a valuable utility.

That is why the meta is, the meta.
I hope you will make changes as you play more as a backliner.

WvW zerg meta DISCUSSION

in Necromancer

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

glass build:
http://gw2skills.net/editor/?fREQNAW4djk00SbNNG1wfbinhS2JIAmeF6gTAufE-TFCDABAcRA+SJIo6GCV9nSN/0z+Djq8jgnAApAYSZE-w

tanky build
http://gw2skills.net/editor/?fREQNAW4djk00SbNNG1wfbinhS2JIAmeF6gTAufE-T1BEABLcRAGUJIlq/YlyPAeCA3pb4k9HIFATKjA-w

This is what I tend to run in wvw, the armor is a choice, it also works with zerk and soldiers, but as the buil tends to synergize with healing power and toughness…

It will stay alive in the melee train when based on pvt, clerics and tbh even when running zerk or zealots, problem of the build is lack of stability but when having ad in party you will synergise as well… runes are a choice I run dwayna, but of the pack will create more offensive capability,

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

WvW zerg meta DISCUSSION

in Necromancer

Posted by: Kilger.5490

Kilger.5490

^^^

Cool why so much healing power? It doesnt seem like we synergize well with that compared to other classes.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry