[WvWvW] Condition Duration

[WvWvW] Condition Duration

in Necromancer

Posted by: Mice.8921

Mice.8921

Usually in WvW I run a terrormancer with 100% condition duration increase (115% for bleeds) in rabid armor/weapons and dire/rabid trinkets…
I’ve just got a set of dire armor with scavenging runes instead of duration that gives me more condi dmg
I’ve assumed that condi dmg > duration in WvW as its better verse condi removes (duration doesn’t help if it gets removed)
but then I saw a post saying that condition duration is nice because it counters lemongrass/melandrus by negation of the effect…

Which is better? (note with dire I can still get 70-80% duration increase)

[WvWvW] Condition Duration

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

#1, anything over 100% condition duration is wasted. Lingering Curse is the sole exception in the game.

Rare Veggie Pizza counters Lemongrass and Poultry Soup nicely.

As for which is better, it depends on if you are roaming or zerging. Zergs are where condition duration isn’t worth investing in at all, so you should make what ticks you do get hit for as hard as possible.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

[WvWvW] Condition Duration

in Necromancer

Posted by: Mice.8921

Mice.8921

#1, anything over 100% condition duration is wasted. Lingering Curse is the sole exception in the game.

Rare Veggie Pizza counters Lemongrass and Poultry Soup nicely.

As for which is better, it depends on if you are roaming or zerging. Zergs are where condition duration isn’t worth investing in at all, so you should make what ticks you do get hit for as hard as possible.

I always use koi cake, and almost always have 30 in spite (dhuummfire terrormancer op )
I then either use toxic tuning crystal or master tuning crystal (with dire master gets slightly more dmg, toxic gets 10% more duration putting me at 80%)

I don’t always use lingering curses…

[WvWvW] Condition Duration

in Necromancer

Posted by: flow.6043

flow.6043

#1, anything over 100% condition duration is wasted. Lingering Curse is the sole exception in the game.

Actually it’s not an exception because it increases the scepter’s base durations.
The 33% in the tooltip is not only misleading in that regard but also false, each condition is increased by a fix (and different) amount of seconds rather than a percentage.

@Mice: dire>giver’s.