[WvWvW]Traveler's Conditions Build

[WvWvW]Traveler's Conditions Build

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Dear fellow Necromancer enthusiasts,

Bear with me on this theory crafted mindset:

First of the build:
http://gw2skills.net/editor/?fQAQNArYWjMax7tbab87JEoH7CuAiRKKmghSB8kOA-jQDBYfIYhgohYYNBiqIYkHJk+AKHqIaslhFRjVdDTHjIq2YWo2iWRLKAIC-e

Secondly you will notice that there is a few things missing, namely;

Superior Sigil of Corruption, correct, this would be on an alt Rabid exotic weapon set with dual Sup.Sigils to quickly power the stacks up to 25. (Kill coyote’s / wolves)

And the secondary utility buff;

Again, correct, this would be the Toxic Focusing Crystal; adding 100 Condition Damage and 10% Condition Duration.

Combined these two added buffs would supply a +350 Condition Damage and 10% Condition Duration increase. For a total of:

100% Conditon Duration on all conditions / 150% On Fear
1644 Condition Damage.

The idea behind this usage of Traveler runes is taking advantage of the 25% Movement speed increase aswell as the 10% Condition / 15% Boon Duration.

This could somewhat counter those -36% /-40% Condition duration Food’s that are so popular these days.

Give us a 25% movement buff without equiping Signet of the Locust. Give us acces to a stun breaker with Spectral Armor.

Still leave flexibility when sieging, traits can be modded to Wells are groundcast. To kitten the walls and such / Help support with Well of Blood / Power.

The drawback would be that we would lose a rather large chunk of Condition Damage in an already unhealthy Condition Damager environment.

Please do leave constructive feedback, as it is appreciated.

Thanks !

-Courage

(edited by Aerick Blackmoore.8167)

[WvWvW]Traveler's Conditions Build

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Posted by: alanis.6094

alanis.6094

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

[WvWvW]Traveler's Conditions Build

in Necromancer

Posted by: Avigrus.2871

Avigrus.2871

I use travellers runes to free up a utility slot – really like the option of having something else to pick from.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

[WvWvW]Traveler's Conditions Build

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Posted by: flow.6043

flow.6043

It always amuses me when people say traveler runes (or any other speed buff) frees up a utility slot, like it’s otherwise mandatory to have Signet of the Locust.

Anyway, @build:

1. Sigil of Geomancy and Earth share their internal cooldown. After you switch there will be 9 seconds during which sigil of earth can’t proc.

2. Every condition caps at +100% duration, so Master of Terror will do absolutely nothing.

[WvWvW]Traveler's Conditions Build

in Necromancer

Posted by: shizo.5698

shizo.5698

2. Every condition caps at +100% duration, so Master of Terror will do absolutely nothing.

Buff food negates each other, MoT will keep the fear duration at 100% in those cases.