YSiM Buff?
I too would like to see the numbers get adjusted. As they sit now the lifeforce gen is ok, but if I am going to give up consume conditions for it (and the condi to health aspect) it had better be at least a contender.
A sliding scale would be a nice start, but don’t fudge the base number, if anything I would like to see it raised to least 5k and an additional 300 extra per enemy hit (5 enemies = 6.5k heal). If this seems like to much remember we are tanking 5 enemies for these numbers and it is a drop in the bucket to the damage we are taking in that scenario. If need be lower the LF gen to 3% per enemy hit, but the heal portion has to at least compete for me to even look at this as my “go to” heal.
Edit to add: If need be increasing the cast time to 25 seconds would suit me fine, as I usually sit in DS for 10+ seconds anyways. I won’t see a big difference if it was upped, but PLEASE no longer that 25s.
(edited by Tommyknocker.6089)
I think Bhawb’s post touched on a good few issues with this shout (and shouts in general).
The scaling needs to be adjusted. Instead of linear scaling, there has to be a higher base value, with smaller “per target” scaling.
On top of that the healing coefficient of YSIM seems to be wacky. Now most reapers won’t rock healing power, so the base healing value could still use a little upper; but the scaling needs a lookover as well.
I have loved the idea of some of the necro shouts, however they are very weak in their current form. Also I have noticed that without consume conditions you are super weak to getting condition bombed, you’d think this easily remedied by ‘suffer’ however being blinded = no suffer as emergency button, same with YSIM, super vulnerable to blinds [which are everywhere atm]