Yaaw revert
The stability was 1 stack for 1 second, it didn’t help you at all with cc. The current iteration is actually great because it is an instant stunbreak instead of a 1/2 second one, and it now applies more weakness.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
It seems that you missed totally the point of that stability. Check this out: Well of Power
The stability is there to cover the cast time for the stun-break and a little bit more of it. What they did to YAAW is to remove the cast time completely and, therefore, remove the stability as well. So the skill is, hands down, better now than before.
The new version (BWE3) is a huge improvement. Please do not revert.
The stability was 1 stack for 1 second, it didn’t help you at all with cc. The current iteration is actually great because it is an instant stunbreak instead of a 1/2 second one, and it now applies more weakness.
Must have not seen the extra weakness in the description that dose sound better then i first thought. But i should have been more clear to what i ment. i was referring to the burst of cc some builds can dish out after i break stun.
It seems that you missed totally the point of that stability. Check this out: Well of Power
The stability is there to cover the cast time for the stun-break and a little bit more of it. What they did to YAAW is to remove the cast time completely and, therefore, remove the stability as well. So the skill is, hands down, better now than before.
true but with YAAW it gave stabilty per target struck aswell. Tho might have been a bug at the time. i will admit I’m little sad that im more easier to cc in pvp agains a few people.
The new version (BWE3) is a huge improvement. Please do not revert.
i meant the stability part not the cast time.
Yeah, it was probably a bug (can’t remember if it happened to me on the past betas tbh). At least, we still have target-scaling stability on CttB anyway
i meant the stability part not the cast time.
the stability was only there to cover the cast time. without a cast time it should not give stability. i really dont know what u are trying to say here
The stability was handy since you could use it preemptively to stop knockbacks, but don’t mind it this way either.