Yet another ideas to make Death magic viable
I don’t have strong opinions on all of the your ideas, but here are the ones I have comments on:
Minors:
Armored shroud: I think it should be a simple 5-10% damage reduction just like in ranger’s Wilderness survival line instead of adding toughness
Shroud already gives 50% damage reduction. The toughness is mainly there for % conversion modifiers, I think.
Shrouded removal: Change to decrease duration of damaging conditions by 33% maybe even move it to Grandmaster tier and double the reduction while in shroud (Note: Relentless pursuit does the same thing with movement-conditions so it wont stack with each other)
This trait is the best thing DM has going for it. I wouldn’t touch it.
Master:
Necromantic corruption: Instead of sending conditions through you minions into your foes increase the damage for every minion in control. Maybe again by 2-3%.
Have you ever used this trait? It’s amazing. I think your suggestion is quite a bit worse.
Deadly strength: I like it to be fair. Imo i would change it to “give 150 more power to nearby allies, 250 while in shroud” so we can finally bring something useful to raid/fractal/dungeon table
Cool.
Corrupter’s fervor: Move to adept and switch with Shrouded removal as i mentioned before. Change to grant Increased damage by 1-2% for each condition on enemy
Have you ever actually used this trait? It’s amazing, and directly comparable (and frankly better) to the Scrapper GM trait that contributes to Scrappers OP status. Changing this would be the last nail in the DM coffin.
DM is already perfectly viable in certain build setups. As a personal anecdote, this past PvP season I had a 60% ranked win-rate with ~250 games using Death Magic (I’d offer a screenshot but the leaderboard was disabled). DM offers a different playstyle—no you cannot fit it in your signet boon corrupt build. But the only thing that really needs to be changed is the useless minor soul comprehension.
(edited by Salamander.2504)
What are you talking about? Have you seen the death magic condi reaper in raids? The traitline is perfectly viable.
What are you talking about? Have you seen the death magic condi reaper in raids? The traitline is perfectly viable.
It IS a little gimicky. It basically revolves around one GM trait that spawns horrors everything else is pretty superfluous. I wouldn’t say the traitline is viable because of that.
The only issues with the trait line are the master minor being utter garbage, the GM tier needing an anti-burst trait instead of two traits that compete for the same basic mechanic, and the master traits need to be a bit less clunky. Overall though it works really well for a lot of builds, and for quite a few builds the only real issue is that basically nonexistent master minor.
My big issue with the line is I 100%, without fail, will cancel Shroud .00001 seconds after Unholy Sanctuary puts me into it. Then I die anyway. :|