You guys are too sour [Skill Bar]

You guys are too sour [Skill Bar]

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Yes, I am fully aware that we could’ve gotten so much more, I mean, who does not want to run a top tier blood magic necromancer and be good with it right?

But for the love of our good God, there were some solid changes… Axe animation rework makes the weapon more fluid in use, Warhorn change actually gives Necromancer a long lasting boon of which they do not have frequent acces to and will gain them some ground faster, Dagger cleave is… okay I guess?
Corrupt Boon was “needed” in the name of counterplay, and I am just happy that the aftercast decreased…

But then a major thing catched my eye… Interacting in Deathshroud!

Anyone saying that this is “not noteworthy” is a filthy liar! This change was much needed, and finally it was acknowledged by Anet that it could work out for Necromancers so much better without breaking the system… You have a solid reason to slot “Foot in the Grave” now since it will secure stomps and resses – this, whatever you may say otherwise – is a huge improvement in terms of teamplay, and yes, in actual sustain for us as well!

Be more positive! We did not get nuked into oblivion, we got some good QoL changes that will subtly but surely change our gameplay in the end, I am sure of it!

Again, yes, we could’ve gotten some “major buffs” or w/e, but for once, you should try to look at it more positively instead of drowning in your tears! We are by no means the ones that should cry, instead we should feast on the tears of our enemies!

Did this need a new thread? Maybe, I just wanted to give you all a more brighter view on the changes… Cheer up, if anything, it could’ve been worse!

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Posted by: Bhawb.7408

Bhawb.7408

Indeed. We didn’t get nuked at all, we are slightly more viable than before in terms of just ourselves, and it remains to be seen how other changes affect us within the meta. They were good changes, stop expecting ANet to change every single trait and skill we have in one patch and somehow changing everything everyone wants. It won’t happen in a single patch, this is a far healthier way.

Just make patches more often pls.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Rennoko.5731

Rennoko.5731

Depending on how the interaction actually works… it makes little to no difference for stability stomping and stability ressing, which was already possible if you timed it appropriately.

Yes we can now DS, roll over and start ressing someone, but we could have just rolled over, hit DS and ressed just the same today.

It didn’t change the state of the game any, it just makes it easier to do those things.

Now if you can flash DS while doing things, it will certainly be a more interesting change as it has a lot of active play involved… guess you can hope that is how it works.

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Posted by: TheDevice.2751

TheDevice.2751

I agree. The DS stomp res is huge. The change to unholy sanctuary is actually very interesting and makes it far more desirable. Lich form did need a nerf.. just saiyan.

Overall they were good changes.

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Posted by: NeXeD.3042

NeXeD.3042

How many gems did they give you

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Ara.4569

Ara.4569

Only thing I complain about is how hard it is to switch to another profession.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Holl.3109

Holl.3109

How many gems did they give you

XD
/15character

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

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Posted by: Muchacho.2390

Muchacho.2390

I am sour because bloodnecros still suck…

And until they buff them i will continue to be sour….

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Posted by: Bhawb.7408

Bhawb.7408

I am sour because bloodnecros still suck…

And untile they buff them i will continue to be sour….

Yeah but they buffed my MM build so I’m happy.

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Posted by: Roe.3679

Roe.3679

We, as a profession community, had left so, so much feedback, much of it overall balanced for ourselves and the good of the game.

We got about a third of what we should have, and the nerf to lich duration brings the overall quality of the patch from a Necro perspective down.

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Posted by: balmung.6217

balmung.6217

The ds interaction isn’t that great don’t see why your so happy most people even decent at the game can dodge roll downstate cc.To take FiTg we will have to give something up which i doubt is worth it.The class is still slow,focus bait,and our builds as much as i love the class are passive fear,1 button for most of our dmg,or MM.How long do we have to wait for reworks/builds with depth.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Does the corrupt boon change mean anything. Hard to work out what it will be like without testing it

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Poplolita.2638

Poplolita.2638

We, as a profession community, had left so, so much feedback, much of it overall balanced for ourselves and the good of the game.

We got about a third of what we should have, and the nerf to lich duration brings the overall quality of the patch from a Necro perspective down.

It’s not just that. Go to the guardian subforum. And then compare it to this one.
Anet basically did everything guardians asked for. They buffed a profession which is already good in every game mode. The change they made for guardian is basically what they should have done for necromancer. I don’t get that, and I pretty much feel offended at this point. I might as well talk with a wall. They even completly disregarded your amazing “list of traits/skill they should change” which is really sad.

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Posted by: Ara.4569

Ara.4569

Stay positive guys, they didn’t nerf Corrupt Boon to 3 boons. Yay !

Now, if every bumps in the road would let Corrupt Boon reach opponent successfully, that would be even better !

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Odeezee.7362

Odeezee.7362

But for the love of our good God, there were some solid changes…But then a major thing catched my eye… Interacting in Deathshroud!

Anyone saying that this is “not noteworthy” is a filthy liar!

this really bothers me, you could ALREADY do this in-game!!! how is it noteworthy when some of us have been doing it since beta?

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Posted by: Rym.1469

Rym.1469

I use Axe, but not Axe #1. Like at all.

Making it something fun and good like giving LF generation/bonus effect/portion of damage being siphon would make it better to use.

Also, no mention of siphons.

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[SALT]Natchniony – Necromancer, EU.
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Posted by: TheLastNobody.8319

TheLastNobody.8319

We, as a profession community, had left so, so much feedback, much of it overall balanced for ourselves and the good of the game.

We got about a third of what we should have, and the nerf to lich duration brings the overall quality of the patch from a Necro perspective down.

It’s not just that. Go to the guardian subforum. And then compare it to this one.
Anet basically did everything guardians asked for. They buffed a profession which is already good in every game mode. The change they made for guardian is basically what they should have done for necromancer. I don’t get that, and I pretty much feel offended at this point. I might as well talk with a wall. They even completly disregarded your amazing “list of traits/skill they should change” which is really sad.

This. Just this. I can’t begin to describe my disappointment in the necro skill bar. Heck, they didn’t even mention anything about minion ai changes, or buff our siphons. I was hoping and thought our chances looked good for actually getting something that mattered or would shake things up since most of the other professions got something, but we got absolutely nothing, OH! Except the ability to res while in deathshroud, and a lich nerf!

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Depending on how the interaction actually works… it makes little to no difference for stability stomping and stability ressing, which was already possible if you timed it appropriately.

Yes we can now DS, roll over and start ressing someone, but we could have just rolled over, hit DS and ressed just the same today.

It didn’t change the state of the game any, it just makes it easier to do those things.

Now if you can flash DS while doing things, it will certainly be a more interesting change as it has a lot of active play involved… guess you can hope that is how it works.

It does make the little trick we pull work 100% now… Unless.. DS breaks the action wich will mean we shall have to retrain 2 years of muscle reflexes. ^^

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: RashanDale.3609

RashanDale.3609

There has been tons of good feedback all over the balance and necro forum.
Necro is a class with many issues since release. Still cant play a lifesteal centered necromancer for 2 years now.
And this fairly small amount of changes is all these lazy kittens managed to do in half a kittening year. so yeah, im pretty sour.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Well, excuse me for being positive I guess, but did any of you guys ever bother to look further and see what has been done to all the classes?

I do not see a big improvement for Banner/heal warriors, and neither do I see them become a replacement for a good support class, when compared to Ele and Guardian

I do not see Condition Elementalists becomming a thing

I do not see Support Mesmers becomming viable

Etc. You might guess the rest… If you would just learn to suck it up and look past, you would’ve noticed that we are not the only class with freaking useless traitlines!
Yes! I want a blood/support necromancer becomming a thing, but if that is the case, then a shatter/support mesmer must become a thing as well!

Sorry for being positive… I just wanted to shine some light in this gloomy place, but apparently you guys are too much of a pain to deal with… I on the other hand will enjoy these changes and make my time worth of what we got… My build got buffed the way I see it, and it is in no way a build that is “so much more exotic” than any of yours…

And before you mention guardians again, look at their subsection and the whining – even they complain about “not having everything buffed”… You guys can just never be pleased…

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Posted by: Xaragon.3520

Xaragon.3520

I think the major problem is we since release have had only 1 viable spec-condi. The problems with the necromancer in pvp in general are the fact we dont have access to damage mitagation at all( interms of avoidance/invuln/block ect).

Nor do we stability we have been told that they dont want us to work that way, i dont really agree why have one class that cant do what every other class can do.

So the solution was improve our sustain which they havent done, its not so much this patch is a failure its more a failure of the what have done with the class in x amount of years.

There has been so much feedback on this and yet nothing really changes.

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Posted by: Loyo.8526

Loyo.8526

Ive been trying to be positive for a long kitten time about necromancer, hoping that Anet would give it the love it deserved to make more viable builds for it in both PvE and PvP.

Instead they buff an already widely regarded bad skill by adding 1s to its active, they nerfed lich form duration and proc damage while only giving dagger cleave, one CD reduction, an auto attack fix and Functionality that should have existed since launch (and that most of us already have been using via a bug).

I see a lot of people talking and saying “hey, we should be happy because we didnt get nerfed too hard.” Yes, we didnt, but we still are on square one. Thieves are constantly getting new builds such as P/D, S/D and many others while getting nerfed because they are on a give and take system. Now guards are finally getting some love to another build of thiers, giving diversity.

My point isnt that the changes arent worth it, but it still doesnt address many issues. Yes, Axe is slowly getting fixed and they gave dagger a cleave. This doesnt make necromancer anymore viable in PvE than it was before. Not having a way to help the team may fit thematically, but sometimes theme ideas arent good design. Take a look at Warrior. it started off as a class that was high damaging with many telegraphs and hard time dealing with conditions. This left them to being basically PvE Rats only until Anet realized that maybe the ‘theme’ they were going for was seriously holding the class back. so they gave dogged march, cleansing Ire and Zerker stance and now Warrior is one of the more successful classes amongst the rest. Mesmer started off with having mantras being completely worthless, only being used for pretty much one dungeon trait. Now Daze, cleanse and damage all do AOEs and giving the first two good Utility along with synergy with other traits of theirs.

The problem is that while they did get small updates like we did, theirs was substantial functionality changes/reworks. While I cant say lich form got gutted too harshly (still, 20s is 2/3rds of its duration and that may be a bit much), what we got in return doesnt help us enough with our real enemy; being focused and sustain. They can say all they want that Necromancer shouldn’t have boons because of the theme but no one will have an identity crisis about the class if they are not even playing it anymore.

I should note I didn’t even talk about the abysmal mobility problems in certain gametypes.

Khloe Deschanel – Human Necromancer/ Ami Ginju – Human Ranger [DOLO] -SBI
I stream sometimes: http://www.twitch.tv/kidtofu/
“Revenant is actual proof that devs read the necromancer forum”

(edited by Loyo.8526)

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Posted by: nearlight.3064

nearlight.3064

I’m jealous of what the Mesmers got. They were complaining of a useless scepter and phantasms that die before attacking and a useless ileap. Now all of those things are fixed in great ways while giving a class with poor AoE decent AoE in the form of mantras. I’m bitter and jealous that the meta will still be cheesy carrion fear spam.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Gyler.8150

Gyler.8150

You are too easy to please. I’m guessing you are new.

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Posted by: Lily.1935

Lily.1935

I’m not disappointed with the patch. Its more then I expected. But I didn’t expect much. I didn’t expect all the necromancers problems to be solved with this patch. And I doubt we will be fixed in the next patch, or the next one. We really need a major redesign of death shroud to really get were we need to go.

I’m happy with the patch. Not super excited but at least I don’t have to watch my teammates die anymore.

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Posted by: Rym.1469

Rym.1469

Fixing Necromancer in many aspects is so kitten easy that I cannot believe they’re not doing anything. Just one of fast ideas, how to give Necromancer utility in PvE:

Master of Corruption – This trait now also improves Corruption skills. However, it also inflicts random condition on user in addition to existing ones.

I.E:

Blood is Power – This skill now also gives Might to allies around the caster.

Corrosive Poison Cloud – This skill now also reflects all hostile projectiles casted within the area.

Corrupt Boon – This skill now corrupts all boons, but has it’s cast increased by 1/4 second.

Epidemic – Now is a Blast Finisher and cleanses 1 condition on allies within the area for every condition spreaded.

BAM!

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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(edited by Rym.1469)

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Posted by: Lily.1935

Lily.1935

Fixing Necromancer in many aspects is so kitten easy that I cannot believe they’re not doing anything. Just one of fast ideas, how to give Necromancer utility in PvE:

Master of Corruption – This trait now also improves Corruption skills. However, it also inflicts random condition on user in addition to existing ones.

I.E:

Blood is Power – This skill now also gives Might to allies around the caster.

Corrosive Poison Cloud – This skill now also reflects all hostile projectiles casted within the area.

Corrupt Boon – This skill now corrupts all boons, but has it’s cast increased by 1/4 second.

Epidemic – Now is a Blast Finisher and cleanses 1 condition on allies within the area for every condition spreaded.

BAM!

That doesn’t even come close to fixing all our problems.

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Posted by: Bhawb.7408

Bhawb.7408

That doesn’t even come close to fixing all our problems.

+1

The reality is Necromancer cannot be fixed within the scope of their normal patches. We require far too much, including things like brand new skills/weapons, and large-ish scale reworks of core mechanics (adding healing in DS). Realistically I’m not expecting anything until we get that mystical expansion that’s coming soon™.

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Posted by: Overkillengine.6084

Overkillengine.6084

There are some good changes in this patch, the issue is that it is too little, too late. The glacial pace that balancing and QoL changes have happened within compared to the constant focus on E-sports, HYPE!, festivals, HYPE!, Living Story, HYPE!, tournaments, HYPE!, etc, have basically killed what loyalty that my guild and I have towards this game, and we are basically treading water until alternatives come out.

Distraction design only works for so long; eventually you see the man behind the curtain.

(edited by Overkillengine.6084)

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Posted by: Dirame.8521

Dirame.8521

Did this need a new thread? Maybe, I just wanted to give you all a more brighter view on the changes… Cheer up, if anything, it could’ve been worse!

Here! Here!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Rym.1469

Rym.1469

Fixing Necromancer in many aspects is so kitten easy that I cannot believe they’re not doing anything. Just one of fast ideas, how to give Necromancer utility in PvE:

Master of Corruption – This trait now also improves Corruption skills. However, it also inflicts random condition on user in addition to existing ones.

I.E:

Blood is Power – This skill now also gives Might to allies around the caster.

Corrosive Poison Cloud – This skill now also reflects all hostile projectiles casted within the area.

Corrupt Boon – This skill now corrupts all boons, but has it’s cast increased by 1/4 second.

Epidemic – Now is a Blast Finisher and cleanses 1 condition on allies within the area for every condition spreaded.

BAM!

That doesn’t even come close to fixing all our problems.

Did I say that it’s the ultimate fix to our problems? No, hell no! But change like this one at least adds some bonus utility for Necromancers, so we can do a little bit better in PvE. It also uses existing mechanics.

I’m there with Bhawb that Necromancer, same as Ranger and Warrior probably need some major work at the very core of professions. And that such thing should be adressed in way bigger set, like expansion.

The problem is, we don’t know when and if expansion will be released/announced. It may be just Living Story and Feature Patches. So, to be honest, some bandaid just to give players some utility to be worth picking is better than nothing for now.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: unlucky.9285

unlucky.9285

Yes, I am fully aware that we could’ve gotten so much more, I mean, who does not want to run a top tier blood magic necromancer and be good with it right?

But for the love of our good God, there were some solid changes… Axe animation rework makes the weapon more fluid in use, Warhorn change actually gives Necromancer a long lasting boon of which they do not have frequent acces to and will gain them some ground faster, Dagger cleave is… okay I guess?
Corrupt Boon was “needed” in the name of counterplay, and I am just happy that the aftercast decreased…

But then a major thing catched my eye… Interacting in Deathshroud!

Anyone saying that this is “not noteworthy” is a filthy liar! This change was much needed, and finally it was acknowledged by Anet that it could work out for Necromancers so much better without breaking the system… You have a solid reason to slot “Foot in the Grave” now since it will secure stomps and resses – this, whatever you may say otherwise – is a huge improvement in terms of teamplay, and yes, in actual sustain for us as well!

Be more positive! We did not get nuked into oblivion, we got some good QoL changes that will subtly but surely change our gameplay in the end, I am sure of it!

Again, yes, we could’ve gotten some “major buffs” or w/e, but for once, you should try to look at it more positively instead of drowning in your tears! We are by no means the ones that should cry, instead we should feast on the tears of our enemies!

Did this need a new thread? Maybe, I just wanted to give you all a more brighter view on the changes… Cheer up, if anything, it could’ve been worse!

where is the counterplay from steal? where is the counterplay from stances? where is the counterplay from mantras? they basically took away anything the necro had and made us worse while buffing the other professions

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Posted by: Muchacho.2390

Muchacho.2390

The best way to fix necromancer would be to give it lifesteal mechanics for the entire group. Signet of Vampirism is a good start in this regard, but it’s woefully inadequate due to its long cooldown, inner cooldown, and limited stacks.

I actually thought about that, why not give the bloodmagic tree a new grandmaster trait that increases the healing of you siphons (more sustain) and some of the healing from your siphons also heal allies around you. For that i would make vampiric rituals a master trait (i dont think it is really good enough for a grandmastar with its numbers), quicking thirst a adept trait and bloodthirt baseline. I think that could work well and make Siphon necros more of a group sustain build. Of course it would still come down to balancing the numbers right.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I had sent Anet a few pages of ideas to fix necromancers such as these Blood Magic ideas .

Whether or not you agree with them doesn’t matter. I had sent Anet ideas for every traitline because it’s been 2 years and nothing serious ever happens, so they obviously ran out of ideas and can’t think of what to do (even though forums are a plethora of ideas) so I sent them a ton of ideas to try and help them.

Despite sending them new ideas to wrap their heads around and everyone else on these forums giving suggestions over and over day after day, we still get Blood Magic entirely ignored, bad traits are still bad, etc. etc.

Instead, they do completely random things like reducing Spectral Armor cooldown by 10 seconds. WHY? JUST WHY? THAT DOES NOOTTTHIIIIINGG.

This is not 6 months worth of balancing.

No..This is 2 days of afterthought

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

(edited by Merlin Dyfed Avalon.5046)

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Posted by: Rym.1469

Rym.1469

I am wondering if they’re not going too far with Spectral Armor…

But hey, I won’t complain. It’s still nothing as good as Mesmer’s changes.

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[SALT]Natchniony – Necromancer, EU.
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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Phew I had a long day…

Let me get this straight first though; I am not content with the fact that this is “all we got” – you could hear me raging on TS yesterday about it… Was not the point I was trying to get accros here in this thread…

We all like to complain… Sure, go ahead, we as a community as a whole have and are waiting for changes that seemingly never happen (or as slow as the 1s pace on SoV)… Let your voice be heard! Good, you need to stand your ground and let Anet know this is not alright… But neither is this my aim…

My aim was specifically at people who said we either had nothing which is false, and aimed at those who are going “to quit the profession q.q”… Yes, you know who you are…
My aim for this thread was to shine light on the good changes we did get! For the love of my good Lord, the last year (if not longer) has been nothing but “nerf nerf nerf nerf nerf”… Anet finally acknowledged some of the deeper complaints about the Necromancer – DS not being usefull in party setups, lack of cleave etc. and while this all might seem minor what we got, we got a respectable change that will help us, and Anet, broaden the view of our profession!

Again, let yourself be heard, let Anet know you are discontent, but don’t shove this off as if this “was nothing”… it is not, if anything, this can be a start of something good!

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Posted by: Roe.3679

Roe.3679

Again, let yourself be heard, let Anet know you are discontent, but don’t shove this off as if this “was nothing”… it is not, if anything, this can be a start of something good!

If this was a balance patch that we got after 2 months, I’d be crazy excited. But it’s taken 5 months.

I’m happy with the changes we got…. they were just far, far too little and they hardly attempted to actually improve sustain like they said they would in the preview.

The preview literally said utilities. As in more than one. Unless there are way more improvements to other skills that they just didn’t mention, it’s a big joke. But the thing is, if they actually gave spectral walk, flesh wurm, plague signet and well of power the same treatment as spectral armor (and maybe in return making signet of spite a little more visible), it would be a solid patch. But that didn’t happen as far as we know.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Again, let yourself be heard, let Anet know you are discontent, but don’t shove this off as if this “was nothing”… it is not, if anything, this can be a start of something good!

If this was a balance patch that we got after 2 months, I’d be crazy excited. But it’s taken 5 months.

Again, I feel the same, do not ever assume I do not… However, I look at the past, and I look at the changes given, and trust me, that past does not look as pretty as this… We had nothing that could lead to a path of improvement, unlike now… Yes, Blood Magic did not get touched upon, but do you have a general idea how it should work? I usually think back about the Necromancer’s blood magic in GW1, and realize that there was way more to it (Losing health to damaging enemies is a good example), and there is no way to implement this well within the current traitlist…
In order for more builds to work, there needs to be done more than polishing and branching from existing skills, and considering we got nerf after nerf for a year, did you honestly expect them to completely overhaul Blood Magic so it would work? Well, neither did I…

For PvE… I stopped playing it simply because of how frustrating it was to have to deal with the fact that I like my Necromancer so much… Give me the Mark of Pain as a PvE utility, and I’ll be jumping out of my chair out of excitement… Will they do that? Probably not… But if we are just going to say “Well you don’t like us” I’d personally stop bothering at what is suggested at the forums…

What makes me the most sour is the fact that we have little time to influence Anet to change things if needed, but if anything, that would’ve never happened anyway…
Know where I came from, I feel just as bad as most of you, but you should at least try to be more vocal in a less depressing way! Things need to be changed, but not with the “amagawd Anet, y u no lisn! I de-install an paly willstar!” attitide…

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Posted by: Roe.3679

Roe.3679

Again, let yourself be heard, let Anet know you are discontent, but don’t shove this off as if this “was nothing”… it is not, if anything, this can be a start of something good!

If this was a balance patch that we got after 2 months, I’d be crazy excited. But it’s taken 5 months.

Again, I feel the same, do not ever assume I do not… However, I look at the past, and I look at the changes given, and trust me, that past does not look as pretty as this… We had nothing that could lead to a path of improvement, unlike now… Yes, Blood Magic did not get touched upon, but do you have a general idea how it should work? I usually think back about the Necromancer’s blood magic in GW1, and realize that there was way more to it (Losing health to damaging enemies is a good example), and there is no way to implement this well within the current traitlist…
In order for more builds to work, there needs to be done more than polishing and branching from existing skills, and considering we got nerf after nerf for a year, did you honestly expect them to completely overhaul Blood Magic so it would work? Well, neither did I…

For PvE… I stopped playing it simply because of how frustrating it was to have to deal with the fact that I like my Necromancer so much… Give me the Mark of Pain as a PvE utility, and I’ll be jumping out of my chair out of excitement… Will they do that? Probably not… But if we are just going to say “Well you don’t like us” I’d personally stop bothering at what is suggested at the forums…

What makes me the most sour is the fact that we have little time to influence Anet to change things if needed, but if anything, that would’ve never happened anyway…
Know where I came from, I feel just as bad as most of you, but you should at least try to be more vocal in a less depressing way! Things need to be changed, but not with the “amagawd Anet, y u no lisn! I de-install an paly willstar!” attitide…

I wasn’t purposely assuming anything about your opinion of the changes, I apologize if that came across.

I, however, am extra sour because I made a post in the balance forum that gave links to every great thread pointing out a necro problem and almost all gave solid suggestions on how to improve. It took hours to read the threads, format the post, etc. as my goal was to get actual Dev attention because I know they respond to that, usually. It is now merged with all the necro complaint threads, but the OP and 2nd post are still there. I mean all those posts linked to in that thread, my post….almost all ignored.

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Posted by: Dreadforce.6980

Dreadforce.6980

I think people being sour is acceptable. I look at the changes made to other professions and thought I might go back to try some builds that did not work because of lack of sustain. What I see happening now for me anyway is nothing has really changed.

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Posted by: flow.6043

flow.6043

Fixing Necromancer in many aspects is so kitten easy that I cannot believe they’re not doing anything. Just one of fast ideas, how to give Necromancer utility in PvE:

Master of Corruption – This trait now also improves Corruption skills. However, it also inflicts random condition on user in addition to existing ones.

I.E:

Blood is Power – This skill now also gives Might to allies around the caster.

Corrosive Poison Cloud – This skill now also reflects all hostile projectiles casted within the area.

Corrupt Boon – This skill now corrupts all boons, but has it’s cast increased by 1/4 second.

Epidemic – Now is a Blast Finisher and cleanses 1 condition on allies within the area for every condition spreaded.

BAM!

That doesn’t even come close to fixing all our problems.

Well tbh, I think this would be an incredible PvE buff.
Sharing might, a reflect skill and a blast finisher… sounds like spoj’s wet dream.
It would have to be made gm tier of course, but Withering being kicked to the curb is long over due anyway.

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Posted by: Mayama.1854

Mayama.1854

No we are not too sour, theirs just a limit after 2 years.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Considering patches come around once every six months, it’s not good enough.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

We didn’t get nuked into oblivion because we’ve already been nuked into oblivion. It has been two years since launch now and this class is still at a beta stage with them finally realizing that maybe shroud should interact with the rest of the package. There comes a point where you have to stop cutting them slack and instead start putting some Dhuumfire under their kitten.

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Posted by: Amins.3710

Amins.3710

I think the major issue was that they said very plainly they were going to address defense and survivability… none of these changes addressed that.

Amins – Guardian
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Posted by: War Mourner.5168

War Mourner.5168

One day, I hope, dagger two will not be literally useless. Ideally by completely removing what is there currently, and putting something useful in there. Like a small gap closer, or like, anything that isn’t an awful channeled ability that wastes valuable AA time.

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Posted by: mordran.4750

mordran.4750

Hmm let´s see,

at least we get something, and most of the things are buffs. After ignoring the necro for ages i would take anything. And it did not sound like they did kitten up something, so it could be worse. Is it enough for 6 month of doing nothing ? Of course not.

Last Gasp Change

i like this. I use spectral traits quite often when in smaller groups

Unholy Sanctuary

not sure, sounds not to awesome imho.

Death Shroud

that´s a great change and the only one where they recognized a problem. while you could always safe stomp in ds you have now a legit way to do it

Signet of Vampirism

who the kitten uses this stupid thing, go away

Spectral Armor

cd reduction, yes please

Rending Claws

sounds good, have to see how this plays out. aftercast reductions can be pretty strong

Ghastly Claws

10% are 10%, so quite good

Necrotic Slash

cleave is good but i am not sure if this will be strong enough to make a difference, let´s see.

Locus Swarm

More swiftness, yes please

Lich Form

while i understand that they had to do something with the lich i don´t know if that was the right way. It changes nothing that 2,3,4 are not so great abilities in lich. And 1 spamming will also not stop. reducing the power scale, i understand why they did this but if the damage increase really compensates this, i have doubts.

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Posted by: Bhawb.7408

Bhawb.7408

One day, I hope, dagger two will not be literally useless. Ideally by completely removing what is there currently, and putting something useful in there. Like a small gap closer, or like, anything that isn’t an awful channeled ability that wastes valuable AA time.

I use dagger 2 all the time. Just because it isn’t part of a DPS rotation doesn’t mean its useless.

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Posted by: Kiriakulos.1690

Kiriakulos.1690

One day, I hope, dagger two will not be literally useless. Ideally by completely removing what is there currently, and putting something useful in there. Like a small gap closer, or like, anything that isn’t an awful channeled ability that wastes valuable AA time.

I use dagger 2 all the time. Just because it isn’t part of a DPS rotation doesn’t mean its useless.

But the channel time/damage/heal does.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: War Mourner.5168

War Mourner.5168

It’s bad because it is so weak, I am MORE survivable but not using it ever, relying on AA instead. This is from a practical standpoint, of a power build, what ever hilarious notion they have of this skill in theory does not matter in the current game.