Your top 3 most useless skills and traits
Spectral Wall is a fantastic spell.
<The Undead Lords>
Since 1994 – undeadlords.net
Not really with bunch of guardians/warriors nearby, just waste of slot.
(edited by Halo.8976)
And see, I like all three of the skills you listed.
Using a deathshroud spec, I use armor not only for the stun break and protection, but as a way to quickly refill my life force. I can easily get a full bar from fighting, switch to deathshroud, blow up target for a bit until I get forced out, heal, use armor, and be back to a full life force bar within 10 seconds.
Grasp is less useful I’ll admit. I like it in Wvw though for picking off targets on walls. People get kitteny, pop up to throw some damage, and I can usually snag them off the wall for some fun with my group.
Wall is awesome. You can easily get 10 seconds of protection out there and the extra damage to the target is a great.
I usually have the talent that reduces the cooldowns for spectral skills and run with walk, armor, and either corrupt boon, wall, or grasp depending on what I’m doing.
Not really with bunch of guardians/warriors nearby, just waste of slot.
That’s not much of a compelling argument. I suppose Reaper’s mark is useless too because warriors can do fear me, and rigor mortis sucks because engineers have net turrets.
I wouldn’t say spectral wall is fantastic, but its quite good. Signet of Spite is way worse.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Skills:
Signet of power.
Signet of the lotus.
Axe. (I think it should count)
Traits:
Target the weak – if there’s 1 thing the condition based trait line needs is +damage which doesn’t effect condition damage.
Decaying swarm.
Reanimator.
Full of Life’s tooltip is not quite accurate. It should read as:
“Gain 5 seconds of regeneration when you are hit with under 90% health (30-second cooldown)”
Gaining 5 seconds of regeneration every 30 seconds can be quite nice in extended fights.
River of Tears – S/D glass ele
Solo and small group roamer
Traits:
- Parasitic Bond – it doesn’t heal you, it doesn’t increase LF from deaths, it does bugger all.
- Gluttony – I tested this back when BiP gave 20% LF. It gave 20% LF still, so it’s broken. Even if it did work, I’m willing to bet ANet don’t track any fractions of LF, so hey.
- Reanimator
Abilities:
- Poison Cloud, because the poison duration is much less than listed and even when it’s affecting someone it does bugger all damage.
- Spectral Wall, because having a kittene wall which has no appreciable impact on the battle which is seperate to the actual combo field (which is at the caster’s feet) is really silly.
- Spectral Armour – mediocre ability ruined by a 90s cooldown.
Playing mostly WvW I can always have full life force. But yeah, I guess in sPvP Spectral Armor makes sense.
As for boons skills, again – in WvW Necro’s boons not really that great compare to warriors/guardians. Even in sPvP I still use my conditions and signets. Just because I can help my team with them more than with Protection for 5 s once per 40 seconds.
Traits
Siphoned power + decaying swarm, are literally only useful if activated via the DS bug.
reanimator, we all know why…
abilities
Plague blast
Gathering plague (the single greatest joke of an ability)
Flesh wurm – our high damage minion, a pity it uses melee attacks, and can’t move.
Full of life is one of our better minor traits.
Ya, I dont get reanimator either. If I got one for every kill, then it might be worth putting points into them doing something.
I really like spectral grasp.
Skills
-Axe 1 – because im swinging an axe and doing less than a dagger. (really? talk about nerfed into oblivion. ) Not that I am looking for reality, but this kitten weapon is used by maybe 5% of the necros out there, and it is likely because they were hit on the head repeatedly, someone stole their dagger, their scepter head fell off, or they tried to pole volt with their staff and wound up with it in the keister. I love the look, the skills, but the autoattack actually SLOWS the fight down, and makes easy mobs take too long to kill. Power build weapon that is emasculating.
- Spectral Wall: In wvw its just kitten. oh look, a stupid wall, lets just walk around it. Oh hey, let me grab another semi kitten skill (spectral grab) and pull them through. oh…. it missed, at 900 range. or oh, it stopped half way because a pebble was in the way.
- Spectral Armor: Actual skill is mediocre with a hUGE cooldown. yeah…, Spectral walk is better, more useful, and breaks stun as well. I have spec armor from the SR trait line anyways. Maybe im not using it right, but i usually slap it on me if i just want another LF build quickly. Not too quickly because that would mean some zerg is pounding on me, and no amount of LF is going to save my ugly mug.
Traits
Reanimator- just stupid for wvw, for dungeons, for anything. It’s like that annoying little yapper dog that’s biting at your ankles, until an enemy kicks it from a downed state and pops right back up. Thanks Anet. I mean, jesus, I Want to punt the kitten thing myself.
Gluttony – another useless trait because it does a whole kitten-all. (Compare it to Guardians trait skill they get with 5 points in virtues. COME ON. JUST LOOK AT IT! Adds 2-3 extra boons to one use of F1. NICE. awe, gluttony. poop!
Full of Life – uh, can someone heal my 10%? COME ON, who thought that was a good skill? 21k hps, out of a total 24k… lets give him regen when he hits 90% health. Just… I mean, did they put the interns on necro development? or were some of these skills created when they ran out of ideas and were pulling an all night session. GOT TO GET THIS IN BEFORE BW1 releases. Just throw this skill in, it sounds cool… and it’s not op! SWEET!
Skills
-Axe 1 – because im swinging an axe and doing less than a dagger. (really? talk about nerfed into oblivion. ) Not that I am looking for reality, but this kitten weapon is used by maybe 5% of the necros out there, and it is likely because they were hit on the head repeatedly, someone stole their dagger, their scepter head fell off, or they tried to pole volt with their staff and wound up with it in the keister. I love the look, the skills, but the autoattack actually SLOWS the fight down, and makes easy mobs take too long to kill. Power build weapon that is emasculating.- Spectral Wall: In wvw its just kitten. oh look, a stupid wall, lets just walk around it. Oh hey, let me grab another semi kitten skill (spectral grab) and pull them through. oh…. it missed, at 900 range. or oh, it stopped half way because a pebble was in the way.
- Spectral Armor: Actual skill is mediocre with a hUGE cooldown. yeah…, Spectral walk is better, more useful, and breaks stun as well. I have spec armor from the SR trait line anyways. Maybe im not using it right, but i usually slap it on me if i just want another LF build quickly. Not too quickly because that would mean some zerg is pounding on me, and no amount of LF is going to save my ugly mug.
Traits
Reanimator- just stupid for wvw, for dungeons, for anything. It’s like that annoying little yapper dog that’s biting at your ankles, until an enemy kicks it from a downed state and pops right back up. Thanks Anet. I mean, jesus, I Want to punt the kitten thing myself.Gluttony – another useless trait because it does a whole kitten-all. (Compare it to Guardians trait skill they get with 5 points in virtues. COME ON. JUST LOOK AT IT! Adds 2-3 extra boons to one use of F1. NICE. awe, gluttony. poop!
Full of Life – uh, can someone heal my 10%? COME ON, who thought that was a good skill? 21k hps, out of a total 24k… lets give him regen when he hits 90% health. Just… I mean, did they put the interns on necro development? or were some of these skills created when they ran out of ideas and were pulling an all night session. GOT TO GET THIS IN BEFORE BW1 releases. Just throw this skill in, it sounds cool… and it’s not op! SWEET!
Well gluttony doesn’t work atm, but it might actually be really awesome, like a flat rate of 5%
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Gryph.8237 full of life works every 30seconds (or whatever the CD is) that you’re under 90% health, which effectively means every 30 seconds. Full of life and barbed precision are the only useful adept minor traits.
Reanimator…..i have yet to see it do anything at all that adds value and is worth 5 trait points
Full of life……I think someone got the percentages or sign wrong in that one….useless for another 5 trait points
Flesh Worm…as already said an immoveable melee?
Plus add the general lack of synergy between traits and trait trees as already mentioned above.
Why is everyone hating on axes? With my power build i can crit up to 8k and take on any class 1v1.
Reanimator…..i have yet to see it do anything at all that adds value and is worth 5 trait points
Full of life……I think someone got the percentages or sign wrong in that one….useless for another 5 trait points
Flesh Worm…as already said an immoveable melee?Plus add the general lack of synergy between traits and trait trees as already mentioned above.
Um, Flesh Wurm is a projectile minion that shoots at 1200 range. The only thing bad about it is probably the cd, but its the second most hard hitting minion. Its full of awesome.
Why is everyone hating on axes? With my power build i can crit up to 8k and take on any class 1v1.
I’m assuming you mean axe2. Whilst 8k damage is good, axe2’s long channel time makes it worthless tbh, easily dodged mid channel.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
The regen is all right.
I can see dark armor working at least for pve given how many channels we have (dagger 2, DS 4, axe 2).
Placing spectral wall is a massive pain.
Jaggal horrors suck.
Yup agree spectral armor sucks.
I’m curious how people feel about signets?
Assuming plague signet is fixed it would be ok, but the others…
-Mediocre heal on super long (60sec) cooldown with passive 10% runspeed which is not stacking with dagger runspeed or swiftness.
-Aoe rez with the passive as 1% life force every 3 seconds only in combat. It might as well not have a passive.
-signet of spite: power passive (ok not nonexistent but fairly minor) with a pathetic active IMO. Cripple, poison, blind is nice. But 90s cooldown? And the bleed stacks are too small to put any pressure. Also no burn or confusion. The only use I can see for this is to try to scare someone into wasting their condition removal (which probably has a shorter cd than 90 sec) or to cover a large bleed stack, but you can cover with other things and again the cooldown.
Just seems like our signets really suck as compared to other class signets and I’ve never really found a reason to use them. Warrior signets = yup better. Thief runspeed signet = amazing. Thief precis signet is pretty good too. Ele immob signet. Or ele burn signet (it’s not great but compare it to our signet of spite). Also compare the cooldowns on our signets vs theirs. I think ranger signets are decent as well since I see rangers using them.