Zealot's Stat Combo Discussion
Honestly, unless they drastically increase the scaling on or siphoning traits, Knights will do you way more good. Same crit chance, but much more survivable.
I have not tested it but the stat set should be useful. Healing does not scale well for Necromancers but vampiric traits help. Keep track of Precision and make sure you do not overload on it because there are cool-downs on the crit proc’s. Ideally, I would favor power, condition damage, and healing or toughness. Necro is not so lucky.
I’m sort of depressed. In that siphoning thread I even mentioned how these would be the stats I feel will best fit my build for my weapons but I invested in ascended clerics thinking it would take ages to happen.
Well if I come back to the game after the balance patch drops I have some fairly big plans for these stats.
Makonne – Hybrid Regen Ranger
Other than slot 6 and Transfusion, is there any reason at all for a Necro to waste a stat slot on Healing Power? Siphons scaling are basically non-existant. Knight’s or Soldier’s would be much better if you are trying to play with survivability.
Maybe zealot would work for S/P or P/P thief using that healing signet… but for necros? I don’t think so.
Regen on staff 2 is the other thing that come to mind.
I don’t see zealots being a useful stat combo generally in PVE.
Theres no reason for any class to waste a stat slot on healing power. :P
Theres no reason for any class to waste a stat slot on healing power. :P
Agreed, i don’t know why people keep using healing power or why Arenanet are giving it out so much when it is so bad.
Theres no reason for any class to waste a stat slot on healing power. :P
Depends on the context. In WvW, I know a guardian build that makes well use of HP for example.
Theres no reason for any class to waste a stat slot on healing power. :P
Depends on the context. In WvW, I know a guardian build that makes well use of HP for example.
As far as ive heard healing power in WvW is just as bad and its old fashioned. Which makes sense because the best healing you can get is spamming blasts in water fields. You dont need HP for that.
Theres no reason for any class to waste a stat slot on healing power. :P
Depends on the context. In WvW, I know a guardian build that makes well use of HP for example.
As far as ive heard healing power in WvW is just as bad and its old fashioned. Which makes sense because the best healing you can get is spamming blasts in water fields. You dont need HP for that.
Hmm, the Healway build makes pretty good use of HP, and it’s still pretty effective as a bunker build. But that’s really a discussion that doesn’t belong here. I’m just suggesting that while your statment is mostly true, there are some contexts that make it incorrect.
The only skills we have as a necromancer that would benefit significantly from healing power are staff #2 (perma regen benefits a lot from more healing power right?) and well of blood (4.0 total modifier only for the ticks = huge self & party heal!). If traited, life transfer could also benefit from healing power. So, if you don’t use these skills often then i suggest don’t even bother with healing power
Well of Blood is 11 ticks (1 immediate, then 1/second for 10 seconds) for a total of 4.4 allied scaling and 5.4 self.
Also, Life Siphon (Dagger #2) scales all right with healing power (45% total). Nothing fantastic, no, but it’s at least notable.
I have not tested it but the stat set should be useful. Healing does not scale well for Necromancers but vampiric traits help. Keep track of Precision and make sure you do not overload on it because there are cool-downs on the crit proc’s. Ideally, I would favor power, condition damage, and healing or toughness. Necro is not so lucky.
Actually way lower damage and slightly better survivability for pve.
I’m thinking the new armor stats might help balance a 30/x/x/x30 build giving a bit more precision for crit chance and healing. It is still not a full berserker build but it is close-ish. The problem with going full zerk in traits, armor, weapons, and trinkets is, as Nemesis pointed out long ago, too much precision. Figuring out where to transfer some of that extra precision is the trick and this armor may help, though I still prefer toughness over the slightly-less-bad-than-it-was healing.
For non-zerker builds, I would like to have everything stuffed into power, condition damage and toughness or healing. After the change to crit bonus the balance currently in favor of zerkers may shift toward indifference.
I’m thinking the new armor stats might help balance a 30/x/x/x30 build giving a bit more precision for crit chance and healing. It is still not a full berserker build but it is close-ish. The problem with going full zerk in traits, armor, weapons, and trinkets is, as Nemesis pointed out long ago, too much precision. Figuring out where to transfer some of that extra precision is the trick and this armor may help, though I still prefer toughness over the slightly-less-bad-than-it-was healing.
For non-zerker builds, I would like to have everything stuffed into power, condition damage and toughness or healing. After the change to crit bonus the balance currently in favor of zerkers may shift toward indifference.
Crit chance is precision… btw Zerker+caval or soldier is the way to go for power necro if you want that.
Btw zealots will be 3rd highest dps set behind zerker and assassins (ignoring condition sets cause they are useless for general pve). So if you really want to build some healing power into a pve build then this is the set to go for. Id never recommend that personally. But ill count myself lucky getting zealot pugs instead of clerics or soldiers.
Btw zealots will be 3rd highest dps set behind zerker and assassins (ignoring condition sets cause they are useless for general pve). So if you really want to build some healing power into a pve build then this is the set to go for. Id never recommend that personally. But ill count myself lucky getting zealot pugs instead of clerics or soldiers.
To note, it’s the only Healing Power spread which has two offensive stats and itself.
I’m sort of depressed. In that siphoning thread I even mentioned how these would be the stats I feel will best fit my build for my weapons but I invested in ascended clerics thinking it would take ages to happen.
Well if I come back to the game after the balance patch drops I have some fairly big plans for these stats.
Zealot, from what I understand, is a temporary stat only accessible through crafting (can’t be bought on the TP). I’d advise you to buy the recipes for them now while its cheap, even if you dont have tailoring leveled. Who knows when it will be added back.
Mmmm the damage of knights with the survivability of a marginal zerker set. Yeah I don’t think so.
Its more damage than knights. Power mainstat makes a big difference.
This is one of those stat combinations that make me wish we could heal in death shroud.
has anyone managed a viable use for this stat combo?
has anyone managed a viable use for this stat combo?
The only think I’ve heard, and it doesn’t sound that good, is it being used for a guardian using their new heal. Beyond that I’m theory crafting in my head on how it could be used. The problem is we can’t heal while in death shroud. If we could this could be a very good contender as a supportive damage stat combo.
has anyone managed a viable use for this stat combo?
The only think I’ve heard, and it doesn’t sound that good, is it being used for a guardian using their new heal. Beyond that I’m theory crafting in my head on how it could be used. The problem is we can’t heal while in death shroud. If we could this could be a very good contender as a supportive damage stat combo.
2 professions that can use a full set of it are Engie and Ranger, both Guard and Ele tend to overheal even if healing is a secondary stat on their equips.
has anyone managed a viable use for this stat combo?
The only think I’ve heard, and it doesn’t sound that good, is it being used for a guardian using their new heal. Beyond that I’m theory crafting in my head on how it could be used. The problem is we can’t heal while in death shroud. If we could this could be a very good contender as a supportive damage stat combo.
2 professions that can use a full set of it are Engie and Ranger, both Guard and Ele tend to overheal even if healing is a secondary stat on their equips.
Okay. I’m only saying what I’ve heard. Hmm. Still would like it if necromancers could heal in death shroud. I could do so many lovely things with that… 20/0/0/20/30 or 10/10/0/20/30 or 20/10/0/10/30 maybe even 0/10/0/30/30.. So many possibilities that are not possible…
I was thinking checking this out on vampiric necros and after some theory crafting well i dont see much scaling benefits at all.
For fun however i checked on the thief a build focused around signet of malice, assassins reward and hide in shadows and WOW! Run that with a S/P and a full set of assasins jewels ( AoE basic attacks and pistol whip) or full rapager set with D/D ( death blossom focused and mass healing from AoE spam + little notch on conditions) you can stand your own pretty well.
This new stats combo do drops the critical damage so less dps in the end but it give much more survivability to a class that needs it much. Its sad for the necro unless they decide to scale the life siphon, then it will be a must for vampiric necros! For now its doing sparks with Sig of malice thief builds and you should try it out, it is fun!
(edited by Baclavaman.9054)
The implementation of Zealots and Keepers stats is borked.
In order to get ascended you need the exotic inscription recipe, the ascended inscription recipe, and the recipe for the ascended weapon you want. Some of these recipes are still over 20-80 gold.
The main culprit again is the game balancers who tuned the twisted marionette too hard and most 90%+ attempts are failing. The supply of recipes just isn’t entering the TP. They’ll probably skyrocket again as soon as the event ends until a year from now when we can trade something like guild commendations for them.
Unless you want to shell out the 500g for just the recipes for the full set, these new stat combos might as well not exist.
I got the recipes for exotic, tried it out. Not worth it since siphons scale so poorly it does not make up for the lose of dps from zerker or lose of toughness from.knights gear.
It was 2 vs 20 but its ok we got’em both!