are Necros needed in dungeon runs?
It all depends on the type of Necromancer you are playing, but I find generally that all of the classes can work very well in dungeons.
My necromancer build is mainly focused on PvE Control and Support, with some personal survival thrown in there as well.
I’ve got the trait that gives protection to allies which stand in my well for 3 seconds, I use the condition converting well, I can blind hard hitting minions, etc. Necromancers have tons of health, and I’m generally the last one to die. This gives me lots of time to assist other players, or pull aggro when the main melee character needs to escape.
As with any class, once you’ve learn the class, you will quickly find you’re well worth your weight in any encounter. Necro’s are bugged and tough to learn, but awesome.
No class is “needed” in dungeons. I’ve taken my necro with my guild through every dungeon (except Arah since it’s never open) on almost all the paths. If you like the character, stick with it.
Warriors would be more useful and everyone in these forums knows that.
Warriors would be more useful and everyone in these forums knows that.
I have both at 80 (and a thief) and I prefer the necro for dungeons. It’s subjective.
Well of Darkness and Plague are incredibly useful in dungeons for example
Necro is useful in Dungeons if you are very good at playing Necro. Otherwise no. And being very good at Necro is not something a large chunk of the Necro population can honestly claim.
No, not really. Here’s nothing that only our class can do. Before wintercrap patch our fear was awesome, but right now it’s next to useless since all bosses, champions and legendary are immune to it.
But even so, finding a group is not that hard. After all, there are always more spots than players, and necro in general is better at surviving than most other classes.
Let’s say we are not that useful, but at the same time we can take care of ourselves.
I like to think of the Necromancer as fairly useful. I’ll say that you don’t “need” any class in a dungeon. Before you say “Guardian/Warrior” it really all depends on how you play the class and how good your group is. Ever run a PUG with a bunch of Glass Cannon Warriors who have nothing for condition removal? In Arah where oozes inflict just about every condition under the sun with one hit, Staff #4 and Plague Signet will make your party fairly happy they brought a Necro along.
As far as the new mechanic with the Defiant boon, I’ve actually been using my fears more often than I have. Yes, it makes it more difficult to interrupt bosses at key moments, but by working with my party, we can steadily whittle down that defiant trait every time it comes out. The Necro can cut defiant in half by using both of his fear abilities. I’ve added Defiant Reduction along with Condition Control to my “Job list” in dungeons. Next time my party members wants to use “knockback” or any other interrupt, I want to be able to make sure they can do it.
Defiant sucks, yes. But it doesn’t make the Necromancer useless. It just means we have even more work cut out for us.
With Sheobix’s “Juggermancer”, I’m finding my runs through dungeons much more fun and effective. The problem with necromancer has never been dungeons, at least not to a significant extent.
Agreed with terok, I dont know many people that complain about necros and dungeons. We have decent damage, good suriviabilty and bring a ton of condition convertion/boon convertion, aoes and general utility (blind, chill, cripple, bleed, poision, a pull, weakness etc) that we can apply regulary. It really just depends how you play the necro and bring the right skills to the right fight.
Generally, most of the complain about necros is our lack of mobility/preventing people to escape us. And bugged minion AI. So yeah, pve is fine.
As long as you don’t use Death Magic trait lvl 5 (Reanimator) vs Arah’s boss, Lupi. Lupi will love you and your allies will hate you.
As long as you don’t use Death Magic trait lvl 5 (Reanimator) vs Arah’s boss, Lupi. Lupi will love you and your allies will hate you.
Anet said come for the cake. We fell for it again…AGAIN.
When the hell are we gonna get our pie instead of all this non-existent pastry.
I like to think of the Necromancer as fairly useful. I’ll say that you don’t “need” any class in a dungeon…
Dredge fractal – need a thief.
Swamp fractal – a mesmer would be nice.
Volcanic fractal – healing guardian, or two.
Though, f fractals. I like CoF so much more.
I like to think of the Necromancer as fairly useful. I’ll say that you don’t “need” any class in a dungeon…
Dredge fractal – need a thief.
Swamp fractal – a mesmer would be nice.
Volcanic fractal – healing guardian, or two.Though, f fractals. I like CoF so much more.
Man, I’ve done all of those without any of those classes.
I like to think of the Necromancer as fairly useful. I’ll say that you don’t “need” any class in a dungeon…
Dredge fractal – need a thief.
Swamp fractal – a mesmer would be nice.
Volcanic fractal – healing guardian, or two.Though, f fractals. I like CoF so much more.
Dredge fractal – a mesmer is fine too
Swamp fractal – you need a mesmer for that? with flesh worm and spectral walk, necro got some nice abilities for this fractal too
Gunnar’s Hold
To be fair he did say “would be nice”, not “needed”. Yes spectral walk and worm port make swamp pretty easy, although now that people are used to it, just about any class can do it with a speed buff and a condition clear for the whoops moments.
Perhaps I’m missing something, but you don’t need a thief or mesmer for Dredge fractal.
A mesmer in the swamp fractal makes it a ton easier due to being able to ignore those randomly spawning walls.
Volcanic fractal: while I have only done that one with a guardian in the party, I don’t think it’s necessary. Well of Power does a lot at the end portion (pulsing aegis is wonderful, even if it is on a 48 second cooldown traited) Condition removal and healing is good enough.
With Sheobix’s “Juggermancer”, I’m finding my runs through dungeons much more fun and effective. The problem with necromancer has never been dungeons, at least not to a significant extent.
I totally agree. If they would just tweak the Death Magic trait line to fix those forced minion traits, I would be completely satisfied with Necromancer, like I am with my Mesmer, Warrior, and Thief.
Swamp fractal – you need a mesmer for that? with flesh worm and spectral walk, necro got some nice abilities for this fractal too
Flesh worm is somehow bugged there, it ports me to random places (it thinks that all walls are up or something).
Perhaps I’m missing something, but you don’t need a thief or mesmer for Dredge fractal.
Please, teach me how to activate the panel with pugs without mesmer or thief? Starting from lvl 20.
Swamp fractal – you need a mesmer for that? with flesh worm and spectral walk, necro got some nice abilities for this fractal too
Flesh worm is somehow bugged there, it ports me to random places (it thinks that all walls are up or something).
Worm will “teleport” you towards them or right on to them if you can arrive there in 1200 units of movement. It can take you up walls if the way up is close and you don’t need to jump. Spectral walk will always take you exactly where you triggered it.
Perhaps I’m missing something, but you don’t need a thief or mesmer for Dredge fractal.
Please, teach me how to activate the panel with pugs without mesmer or thief? Starting from lvl 20.
Same as you do at lower levels. One person on each button, one person at the panel, and the other two beating everything back however they can. Is it more difficult? Yes, but that is to be expected at higher difficulties.
For that you need at least 3 tanky builds in your group. Otherwise it will take 2 or so wipes before rage quits or just reset < Pugs.
…and the other two beating everything back however they can.
Other one, since it will take 10-15 seconds for another person to run back from right switch.
I just did fractals for the first time today and to quote the guardian in our group “Hey, who brought the Necro?”
So, it works for you? Weird. This is the problem I have with it:
yep got the same problem.
and to the poster above: under what context? when did the guardian say it? right at the start? or after the 15th whipe because you kept screwing up? If people dont even explain the situation fully I always asume they are covering up to make it sound like they are the victim.
PS: This applies the same way to the “LFxM no necros” for all we know they might already have 3 necros and would like to have another class instead of more necros… I found myself in plenty situations where i said “ok, no more warriors/thiefs. already got 2 of those, dont need anymore”
Spectral Recall and Worm Tele makes us useful for some things where you can teleport past objects to skip something. IDK about the class itself but people should bring other people because of skill not because of class. Usually when I go dungeons people bring me because I can survive.
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I am playing a Guardian and a Necromancer. I run a lot of dungeons and after a couple of bad pugs I mainly use the Guardian for the harder content.
My reasons are, that many people in pugs don’t know what they are doing or are simply new to it. Also communication is a frequent problem. You wouldn’t believe how many people don’t read chat.
So I am using my tanky Guardian for the Dungeons because it’s easier with people I don’t know or can’t rely on.
As for Necomancers: They are rare, you hardly see any of them in a dungeon. I’ve run into some really bad Necos. For example an MM-Necro in Twilight Arbor who was dead more often than he was alive- BUT Necros can be really really really awesome too! Once again: I am using a Guardian in Dungeons. I run SE, HotW, AC and TA. And my Guardian can take a lot of damage before I need to heal.
Every time I see someone in my party being a Necro, I hope he’s running wells and using this build. Huge AoE output, puts protection on me and blinds mobs (which means I do not need to heal, ever!) and has a great many Combo-nations (get it? hehe, hehehe, he…oh come on it wasn’t that bad). It makes my job of keeping aggro on me a lot easier. So, please keep your Necro. I hope to run into you at some time
tl;dr: Necros can be very awesome in Dungeons. Next one I see using this build while running a dungeon with me will recieve a metric ton of strawberry cookies, made with the freshest strawberries in Tyria. <3
So, it works for you? Weird. This is the problem I have with it:
yep got the same problem.
and to the poster above: under what context? when did the guardian say it? right at the start? or after the 15th whipe because you kept screwing up? If people dont even explain the situation fully I always asume they are covering up to make it sound like they are the victim.
PS: This applies the same way to the “LFxM no necros” for all we know they might already have 3 necros and would like to have another class instead of more necros… I found myself in plenty situations where i said “ok, no more warriors/thiefs. already got 2 of those, dont need anymore”
He said it right at the start, before we entered. He was most likely joking, but since he said it at all you can’t help but think it must be a common thought now
I’m running necro in dungeons too, and sometimes, when I see another necro in party I think “It’s hard to believe that he’s good”. Especially mm build, or glass canon. And if I see anyone not at 80 lvl I’m thinking about not going with him too. Not because necro is bad, it’s because player, who doesn’t now his class, can be really bad.
I’ve go wells / lich form build now – so I’ve got two offensive wells, signet of undeath (for the sake of glass canons) and lich form as elite (for quite good damage, better with mesmers time warp)