As true as Odin’s spear flies,
There is nowhere to hide.
(edited by Lightsbane.9012)
both of these skill have a wind up, and used to take the same amount of time to cast. Spec’d properly, mesmer’s scepter can do both condition damage, as well as insanely good power damage. (i’ve gotten 7k confusing images on a low crit damage build) However, unlike Ghastly claws, Confusing Images got a huge cast time reduction, as the skill deals almost all of its damage in under two seconds(not counting the confusion, or the wind up that takes up most of the skill’s cast time.)
Giving ghastly claws this treatment would not only improve the QoL of the weapon, but make it a lot more interesting to use. Make the wind up of it more prominent if needed, but shorten the time it takes to cast the spell.
Maybe even a range increase? please?
(edited by Lightsbane.9012)
And with Malicious Sorcery, Scepter 3 deals all of its damage in 1.7 seconds. Confusing Images, however, is crazy difficult to use effectively, which is part of why hardly anyone uses scepter, despite the potential.
And with Malicious Sorcery, Scepter 3 deals all of its damage in 1.7 seconds. Confusing Images, however, is crazy difficult to use effectively, which is part of why hardly anyone uses scepter, despite the potential.
you must not play much wvw, mesmer’s seem to exclusively use scepter/torch. anyway, point is that ghastly claws and confusing images deal damage similarly, only the scepter has the range advantage. I think axe should get a cast time reduction and maybe a range increase, especially now that raids have been confirmed.
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