axe builds ?
There’s multiple different axe builds some focus on the axe itself doing sustained damage others do a well build and focus on your own damage then there are some like mine which focus on a mixture of self damage and support. http://www.guildhead.com/skill-calc#mcVzMm9cmF0vomF0vox9MGGmoqMsMo I usually run that setup for dungeons…. The middle utility can be swapped out for anything depending on the situation. I usually run signet of locusts for the mobility+emergency heal when there is 5 targets in the area it’s a full heal with my health while traited .. It’s not a well build but in dungeons I find that wells just don’t feel right to me… The aoe comes from a mix of staff and life transfer… The main focus of the build is mobility while fighting and flexibility… The signet of undeath can be swapped out while soloing but in dungeons it’s one of the best skills we have for support… Bip is a good damage booster when needed and with consume conditions it gives a little bit of a bonus heal if you’re low and consume conditions is up..
For armor I do full knights with ogres runes and the weapons+trinkets are berserkers.. The back is the power/toughness/crit damage… Sigils are force main hand and accuracy offhand staff sigil is up to you I use accuracy to make sure I’m 40% crit regardless…
With the setup I have 3,265 attack , 40% crit , 71% crit damage , 20.5k health , 2.2k armor… If you’re willing to drop below 20k health you can move 10 points from blood and put it elsewhere but I’m 20 deep for the extra survival and the siphon bonus for when I get downed + the tiny bit of dps it adds to the vamp minor trait…
You won’t get massive numbers but life blast usually crits for around 5-7k depending on might/vulnerability and the axe no.2 is usually around 6k so you’ll have decent short cooldown damage spikes…
Anyway that’s what I run feel free to give it a try… The no.1 will still feel weak because it’s 2 small hits and doesn’t have a chain that links into a medium/heavy hit but it does good sustained..