blood magic changes

blood magic changes

in Necromancer

Posted by: Tadsoul.6951

Tadsoul.6951

these changes are intended to come after anet decided to fix heal and death shroud functionally otherwise it won’t solve anything

vampiric 9 second cooldown
siphon health when you hit a foe
life siphon damage: 1000
life siphon healing: 1000

This change i meant to normalize the amount of healing to expect whatever weapon you are using now some people don’t like this because it doesn’t fit the nature of life stealing (that happen in different suggestion) however this is a minor trait and we want it to work with all spec and weapons

vampiric ritual 15 second cd
siphon health when cast a well
life siphon damage per hit 200
life siphon healing per hit 200
duration 5 second

This trait is what i think is what life siphon should feel like utterly useless if used incorrectly, really strong when used correctly

other thing that would be nice to see changes on
ritual of life
add increase revive speed 10%

merge quickening thirst with dagger mastery or change

blood to power
changed to increase damage to bleeding foes 10%

1 quick question
if some people out there play minion master do you use fetid consumption

anyway let me know what you think of the changes

(edited by Tadsoul.6951)

blood magic changes

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

these changes are intended to come after anet decided to fix heal and death shroud functionally otherwise it won’t solve anything

vampiric 9 second cooldown
siphon health when you hit a foe
life siphon damage: 1000
life siphon healing: 1000

I think thats an awful idea. The beauty of Lifesteal is that it scales with number of opponents. The more people you hit, the more you heal. And thats something necromancer really lacks: defense against multiple opponents. So at least the cooldown should be separate for each target.

vampiric ritual 15 second cd
siphon health when you cast a well
life siphon damage 200
life siphon healing 200
duration 5 second

how is this supposed to work? you drop a well, leech 200 life once over 5 seconds and then it’s on cooldown for 15 seconds? or do you then leech 200 life each second for 5 seconds?
Also, same as above, i prefer lifesteal to scale with the number of opponents.

other thing that would be nice to see changes on
ritual of life
add increase revive speed 10%

merge quickening thirst with dagger mastery or change

reasonable stuff, cant say anything against that. even tho 10% revive speed wont help much. if you dont take the trait already, that little bonus wont change that.

blood to power
changed to increase damage to bleeding foes 10%

the current blood to power is just awful and this would definitely be an improvement. but i would rather get an interesting grandmaster minor (related to lifesteal) instead of boring, unoriginal ‘+X% damage if Y’ which are found everywhere. it also is too similar to Curse25.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

blood magic changes

in Necromancer

Posted by: Tadsoul.6951

Tadsoul.6951

no for 5 seconds you each hit you land will steal 200 health for example if you used life siphon it would hit 9 times stealing 1800 health and dealing 1800 damage ill try editing the first post to make it more clear in addition to its normal effects

(edited by Tadsoul.6951)