bone minion improvement suggestion
Disagree.
First the idea of a skill acting differently if you have a target and if you don’t will not work since we have autotargeting anyways. Currently I am in full control of when I want to blow them up. If we take your version of them chasing and blowing up on contact, then it would lead to more unreliable situations where you aren’t even in control of the explosions anymore as opposed to now. The blast finisher should stay at where the minions are, if you want to blast upon yourself just summon and blow them up instantly.
They’re made to be blown up anyways and are actually quite a good chunk of burst and death nova adds poison + weakness to it which is quite nice.=)
The only real fix they need is to respond quicker (they often delay their attack by quite a few seconds) and their pathing. This would put them into the battle so when you blow them up it is effective. That is all.
I wouldn’t mind getting a third one though, like back in the beta.
Thing that bothers me with them is they take FOREVER to summon. After a summon, they take like 3-4 seconds to slowly pop from the ground, then they gotta catch up to you. And then the minion AI for them is the absolute worst of any minion. They take the longest to follow the target you’re attacking. Its so dumb.
I don’t like the 1s CD between explosions but I could live with it. I’d prefer no cd between explosions though.
My proposed change is just having the one lowest on health explode first, not the one closest to you.
The only real fix they need is to respond quicker (they often delay their attack by quite a few seconds) and their pathing. This would put them into the battle so when you blow them up it is effective. That is all.
I wouldn’t mind getting a third one though, like back in the beta.
Thing that bothers me with them is they take FOREVER to summon. After a summon, they take like 3-4 seconds to slowly pop from the ground, then they gotta catch up to you. And then the minion AI for them is the absolute worst of any minion. They take the longest to follow the target you’re attacking. Its so dumb.
I don’t like the 1s CD between explosions but I could live with it. I’d prefer no cd between explosions though.
If they fixed response time and summon time i think that would fix most problems i have with getting them on my target to explode but the chasing setting up burst
Disagree.
First the idea of a skill acting differently if you have a target and if you don’t will not work since we have autotargeting anyways. Currently I am in full control of when I want to blow them up. If we take your version of them chasing and blowing up on contact, then it would lead to more unreliable situations where you aren’t even in control of the explosions anymore as opposed to now. The blast finisher should stay at where the minions are, if you want to blast upon yourself just summon and blow them up instantly.
They’re made to be blown up anyways and are actually quite a good chunk of burst and death nova adds poison + weakness to it which is quite nice.=)
I can see both sides to this.
If you want them blown up mid combat, they stop attacking and then explode and may or may not be close enough to their target to deal damage. If you keep them put away til you want the burst, same deal. The only reason not to have them chase the target is if you want to use them for blast finisher and the only real blast finisher I ever want to use (until Weakness is patched anyway) is with Spectral Wall for chaos armor; unfortunately this one is really hard to land even with a placed ground targeted skill. Trying to land it with a bone minion is even more unreliable.
I like them when they work, but it doesn’t happen often currently.
Also, Tadsoul, this really was my idea. Just saying