changes that would please

changes that would please

in Necromancer

Posted by: lorndarken.3702

lorndarken.3702

axe / dagger / scepter all share 900 range on attack

weapon skills change

scepter skill 3 feast of corruption is now part of skill 3 of axe unholy feast
axe skill 3 unholy feast is now part of skill 3 on dagger dark pact
dagger skill 3 dark pact is now on scepter skill 3 feast of corruption

pets life when traited with flesh of the master will now increase their health by 75% and your toughness increased by 5%
blood fiends attacks now range 1200 and it’s attacks are a little faster
consuming blood fiend now removes 1 condition from you .
pet minion ai now fixed .

bloodthirst now increased to 40 %

staff 4 putrid mark now transfers 5 conditions from you .
off hand dagger deathly swarm now transfers 5 conditions from you .

changes that would please

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Posted by: Bhawb.7408

Bhawb.7408

1. No.
2. No.
3. No
4. No.
5. No.
6. Sure, but unnecessary.
7. Sure.
8. Yes.
9. No.
10. No.
11. No.

But of Corpse – Watch us on YouTube
My PvP Minion Build

changes that would please

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Posted by: Muchacho.2390

Muchacho.2390

1. No.
2. No.
3. No
4. No.
5. No.
6. Sure, but unnecessary.
7. Sure.
8. Yes.
9. No.
10. No.
11. No.

The no to 9 is surpising considering it used to be 50%.

changes that would please

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Posted by: Bhawb.7408

Bhawb.7408

I don’t think forcing Bloodthirst is the right way to make siphoning good. Sure you could keep the siphons pathetically low base values and just keep bumping up BT until it is ridiculous; but it is far better for our profession is the base values of siphons are made reasonable for many builds and keep bloodthirst for people who are specializing into siphoning.

But of Corpse – Watch us on YouTube
My PvP Minion Build

changes that would please

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Posted by: Holl.3109

Holl.3109

please don’t ask for weapon skill changes, that is not the problem.

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

changes that would please

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Posted by: Luke.4562

Luke.4562

Don’t even waste time asking things on this forum, which anyway are going to be ignored in the best circumstances.

No, I can do better.

Don’t even waste your brain electric pulses to formulate ideas on how to fix "GemWars2"’s Necromancer.

It’s however the worst way to waste your time.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

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Posted by: SaintSnow.6593

SaintSnow.6593

Oh I’d be more than pleased with 5 condi removal on staff and dagger 4. But that wouldn’t happen. On can dream

Säïnt

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Posted by: Gnat.9405

Gnat.9405

I’m primarily a PvE player so I may be biased. I do some PvP got joins every week but I’m not familiar with meta.

Axe 2 PBAoE, whirl
GM trait to share might from LB (reapers might)
Blast on WH 5
Foot in the Grave give party wide stability (maybe pve only)
Staff 1 changed to guardianesque auto (spectral wave)
Axe 3 blast

changes that would please

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Posted by: SaintSnow.6593

SaintSnow.6593

Party wide stab from foot in the grave? Yes pls.
Might share from reapers might? Yes pls.
Necro top tier support even when built for power. These suggestions are brilliant

Säïnt