chaplan_: Necro gets burning via a trait.
Maybe it’s a new DS trait?
How would conditionmancers feel about htat?
All heals should work in death shroud, IMO.
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Just thinking about how guys here are all excited/afraid about the potential Terror + Burning, don’t 100% presume you’ll be able to trait for both of them optimally.
If the trait is like deep into Spite, Death or Blood Magic, you will be hard pressed to get all the Terror appropriate traits as well and may well have to go hybrid or something. Incendiary Powder for engi is in a Power Trait line I think, so I wouldn’t be too surprised.
I actually wouldn’t mind having it somewhere in the Spite line, actually if it can go in the 10point slot I would still probably use a 30 spite hybrid-terror build. It’s decently strong even in the current state, adding burning would only make it better, maybe even viable :O
Yes, I can see 30/20/0/0/20 being pretty cool, if that’s what you’re suggesting. Glassy without defensive stats on armor, but very offensive, considering conditions and terror can already put a target in close to death range quite quickly, burning will definitely add to this.
I still think there will be some strong caveat to balance this addition, but we’ll see.
To get a good terror all you need is 10 into curses and 20 into soul reaping heh. Runes of necromancer on top and whoala.
You don’t actually need the 20 into soul reaping anymore once you go 30 Spite, since you get 30% duration out of that. Add runes of necromancer to hit 50% and you can easily get the 2 terror ticks without master of terror, so you can go something like 30 30 10 0 0 or some other distribution depending on which way you want your build to lean towards. Life force generation enhancements will be really important though, as a lack of investment in soul reaping means you will have few options to generate life force.
Well you can go that way too yeah, but I just use a condi build with soul marks, master of terror, path of midnight and staff mastery. I was thinking that I want to maximize my on demand fears with traits so I went for max increased duration without traiting into spite and decreased CDs.
0
You can’t heal in Death Shroud.
Yet.
To answer your question Chesire, 900 HP would heal 243 per second, acouple passives that will really help us post-patch;
Regeneration = 130 + (0.125 * Healing Power) per second.
Soothing Mist = 80 + (0.05* Healing Power) per second.
Transfusion = 2,628 over 3.5 seconds (751 per second).
Interesting numbers. I’ve seen minions heal nearly 200ish per hit as well so that makes me think bunkering may be more viable, we still only have fear to knock people off point though.
Thank you Ascii.
Why is the burning trait a grand master trait in the power tree? Why didn’t they just add it to the scepter grandmaster trait . Condis from scepter 33% longer and a chance on crit to add burn. Or at least put it in the 10 points of spite tree like engineers .. Now I have to invest 30 points into spite to get a condition from the power tree lolz
Because, like I said when people were QQing, it was unlikely they were going to make it easy to have Terror + Burning in our standard condi builds.
First of all, I don’t believe the patch notes are real..but it makes sense to place the burning in the spite(altho 30 points is bad bad bad)tree for some reasons:
It increases the potential of hybrid builds.
It helps with direct damage builds
Going into spite helps condition builds also with the +cond duration.
Other than boosting your toughness to boost your Cond Damg with undead runes, there is no other way to boost your conditions other than condition duration.So bringing the burn to the Condition Duration tree makes sense, even if we need some more traits into the spite that will boost the cond builds.
Still, please don’t take the “leaked notes” for granted..
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I still maintain that confusion would’ve been a much better condition to give necromancers access to.
#1: Very few people use confusion so the cap isn’t a problem PVE
#2: Confusion has defensive play in PVP as well as offensive potential.
#3: It fits more thematically with necromancers than burning does.
You don’t actually need the 20 into soul reaping anymore once you go 30 Spite, since you get 30% duration out of that. Add runes of necromancer to hit 50% and you can easily get the 2 terror ticks without master of terror, .
Fear duration for a conditionmancer isn’t just about the 2 terror ticks, its about the extra CC time that is essential to keep the enemy controlled for, during which they cannot cleanse and neuter your condition dealing DPS. As well as for increased attrition as you need to keep damage off you while killing them slowly with conditions.
30/20/0/0/20 gives up increased sized marks, which would be a huge blow to conditionmancers aoe.
You don’t actually need the 20 into soul reaping anymore once you go 30 Spite, since you get 30% duration out of that. Add runes of necromancer to hit 50% and you can easily get the 2 terror ticks without master of terror, .
Fear duration for a conditionmancer isn’t just about the 2 terror ticks, its about the extra CC time that is essential to keep the enemy controlled for, during which they cannot cleanse and neuter your condition dealing DPS. As well as for increased attrition as you need to keep damage off you while killing them slowly with conditions.
30/20/0/0/20 gives up increased sized marks, which would be a huge blow to conditionmancers aoe.
Well what I basically said was “you don’t Master of Terror for a Terror build” and what you read was “you don’t need Master of Terror for a Fear/cc heavy build with Terror”. I guess you will have to decide whether you want .5s longer fears or bigger marks with lower cooldown/extra fear on disable – build variety maybe?
Also, you don’t NEED 20 points in Curses to pick up Terror, 30 10 10 0 20 should get you terror, bigger marks and long fears with the anticipated burning trait as well.
Further to that, you will apparently have the option to take Near to Death on those 20 points in Spite, so there’s another choice to make: .5s longer fears or halved cooldown on DS – think of what you’re going to pick up in that spite line, 4s retal on 5s cooldown maybe? Fury on top to help with the burning application maybe?
I’m a bit more worried about the fact that this will probably push us towards a Rampager hybrid build for optimal damage output with any build that includes the burning trait, since you will want to make the best of the power-oriented nature of the spite line while also requiring a high crit rate for burning and obviously condition damage as well. Squishy necro getting squishier yay!
LE: Also, you’re getting 2 new damage-dealing conditions in your arsenal, essentially doubling what you had before, so I think we can start to worry a bit less about keeping the enemy controlled to prevent them from cleansing the conditions.
(also, kitten profanity filter was being silly about 5s cooldown with an “a” in front)
(edited by Gabi P.3094)
One nice thing about the burning, if it procs on any critical, you shouldn’t need a high crit rate to get the most out of it. As even at lower levels, say 20% crit, you should always get one every 10 seconds.
But yeah, it encourages the hybrid build a bit too much for my liking. Would have made more sense in curses in place of Target the Weak, which is gimpy as heck for Rabid builds.
My favorite burning is still pick up an Ele fiery greatsword. No. 2 skill does over 16,000 damage for me :O.
(edited by Pendragon.8735)
My favorite burning is still pick up an Ele fiery greatsword. No. 2 skill does over 16,000 damage for me :O.
You should see what it does in a berserker spec with No. 4 skill on an enemy who has their back against a wall while the the flesh golem is also charging them. Thieves would kill to have that kind of burst lol
My favorite burning is still pick up an Ele fiery greatsword. No. 2 skill does over 16,000 damage for me :O.
You should see what it does in a berserker spec with No. 4 skill on an enemy who has their back against a wall while the the flesh golem is also charging them. Thieves would kill to have that kind of burst lol
Whirling/tick spamming is kinda a engine bug, check Death blossom (it used to do like 14 hits pre jump in beta before they put the limit), that will happen to all such skills when the fix guys and trying to slavage the kitten that happens at events.
I know what it is, just saying it’s hilarious when you accidentally instagib someone and you’re too busy laughing your guts out to say sorry before they respawn… :s
I must have reported the bug at least 3 times through the various beta events and after launch; it will probably be fixed at some point in 2015, since it’s not the easiest thing in the world to abuse and a rather rare occurrence in pvp.