chill should encrease the initiative cost

chill should encrease the initiative cost

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Posted by: xDudisx.5914

xDudisx.5914

Chill encrease the “normal” skills cooldown by 66%, it need to encrease the thief’s skill cost by 66% to be balanced with the other classes. What would you think if one class was imune to one condition withtout using any trait or skill for it?

ps: I have a thief and a necro, but main a guardian.

Ouroboro Knight’s [OK]

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Posted by: Softspoken.2410

Softspoken.2410

Honestly, I’d gratefully accept chill reducing the speed at which initiative regenerates, which I think would be a closer match than increasing initiative cost. Having chill push it from 1.33 seconds / ini to 2 seconds / ini could really help lock a thief down.

As it is, thieves aren’t actually immune to chill. Their utilities, heal, and elite will all have their recharge increased, not to mention how much the 66% movement speed reduction can cripple them. They don’t have recharges on their weapon skills, but there are still strong effects there.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: ronpierce.2760

ronpierce.2760

The initiative recharge rate thing sounds like a grand idea…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Dredlord.8076

Dredlord.8076

The initiative recharge rate thing sounds like a grand idea…

I made that suggestion in the thief forum months ago, they weren’t that excited about it….

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Posted by: ronpierce.2760

ronpierce.2760

I’m sure…. Because who wants nerfed

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Softspoken.2410

Softspoken.2410

The initiative recharge rate thing sounds like a grand idea…

I made that suggestion in the thief forum months ago, they weren’t that excited about it….

So out of curiosity, I went and found it. Page 37 of the Thief Gameplay Megathread, I’m disappointed (but not surprised, that thread is just… Kind of a runaway train of chatter) that the idea didn’t hold many people’s attention.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Andele.1306

Andele.1306

This is in the necro forums because?

When life gives you lemon, ask if its from a anime or manga.

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Posted by: xDudisx.5914

xDudisx.5914

I posted in necro forum because is the first class that came in my mind when thinking in chill builds. Is there any other class that can build up perma chill?

Ouroboro Knight’s [OK]

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Eles come closest, I think, but even their chill uptime is pretty low. Maybe rangers can do better with axe/alpine wolf/alpine stalker/frost trap?

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Bhawb.7408

Bhawb.7408

Necros have pretty effortless high chill uptime, other classes need to stretch for it.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Andele.1306

Andele.1306

Necros have pretty effortless high chill uptime, other classes need to stretch for it.

As does staff ele (having 3 finishers by swap into earth-more conditions for 10+ easy chill) and axe ranger (with axe mainhand for 6 chances to chill the instant its set up), aka the only real chill fields in game despite the fact that necro should have them instead of some of the 100000 dark and poison fields *cough chillblains*.

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

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Posted by: Bhawb.7408

Bhawb.7408

People still use staff on an ele (I understand WvW, but PvP)? Rangers actually use axe main hand?

And my point remains, ours is really effortless (just press the 2 buttons when they are off CD and boom, over 50% chill uptime, base), whereas other classes need to manage combo fields and then using multiple finishers on top, and/or using uncommon weapons (seriously, what ranger uses axe?)

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Dredlord.8076

Dredlord.8076

The initiative recharge rate thing sounds like a grand idea…

I made that suggestion in the thief forum months ago, they weren’t that excited about it….

So out of curiosity, I went and found it. Page 37 of the Thief Gameplay Megathread, I’m disappointed (but not surprised, that thread is just… Kind of a runaway train of chatter) that the idea didn’t hold many people’s attention.

that’s funny, you were hoping there would be no post so you could call me on it weren’t you?

cmon be honest…

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Posted by: Softspoken.2410

Softspoken.2410

The initiative recharge rate thing sounds like a grand idea…

I made that suggestion in the thief forum months ago, they weren’t that excited about it….

So out of curiosity, I went and found it. Page 37 of the Thief Gameplay Megathread, I’m disappointed (but not surprised, that thread is just… Kind of a runaway train of chatter) that the idea didn’t hold many people’s attention.

that’s funny, you were hoping there would be no post so you could call me on it weren’t you?

cmon be honest…

Full disclosure? I wanted to see if I had posted in support or against the idea when you had fielded it, since I haunt through the thief forums from time to time and wanted to be consistent. But I haven’t bothered with that thread since about a week after its inception, so I missed your post completely. I can’t help but feel like I’ve posted an opinion about it earlier, but I can’t see it.

Oh well, in any case, I feel like making chill reduce initiative regen would be a good way to make chill stronger as a ‘lock-down’ condition.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Andele.1306

Andele.1306

A) despite me understanding the hate against axe (as every necro should except for Feast), but Axe/Axe and Axe/Dagger are still strong combinations on ranger

B) effortless, yes, good for positioning and efficient if you aint going for tank, no.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Engels.8537

Engels.8537

I can’t believe I never thought of this before. It’s an extremely reasonable idea.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

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Posted by: Aleth.9630

Aleth.9630

Pretty sure chill already affects initiative recharge rate. If that’s true, there absolutely no need for this.

chill should encrease the initiative cost

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Posted by: Andele.1306

Andele.1306

Pretty sure chill already affects initiative recharge rate. If that’s true, there absolutely no need for this.

No it doesnt, in fact i can laugh at the stupid corrupt brood in frostgorge on my thief since they let me do more hits with my leaps/mobility skills since they proc more hits, just like on warriors and mesmers.

When life gives you lemon, ask if its from a anime or manga.