chill terror dhuumfire

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

hi reaper fellows check this out and comment

http://gw2skills.net/editor/?vRAQNAW7dnc0Ad2g12AWbC0bilgBLeIuEjiUXhpwvKKpFAaAA-TpxFABJcBAKvMAS7PcwDAAgDCwxHBAA

scepter AA can proc 5 conditions fast so FoC can activated more quickly as AA proc torment weakness and chill while doing bleed and poison.
focus also chill and regen LF so now scepter has new way to proc life force and not just the staff.

you wont be able to take down diamond skin but 1v1 almost everything else and bring great condi pressure to the table and cc while dmging (fear chill)

you can take FitG for more stability every 10 sec against cc group.

as you are squishy try to stay on the back until you get good LF lvl.
and has also nice boon rip aoe from 600 range.

i will post tutorial build and 1 unranked match

chill terror dhuumfire

in Necromancer

Posted by: Shadow.1345

Shadow.1345

I tried a build similar to this and Curses is just a weak traitline atm. The first minor depends on having precision and any of the amulets that give precision don’t have vitality. Running spite and using some signets with the boon conversion is better plus you proc vulnerability on chill which stacks another condition for scepter 3. In a 1v1 situation you need that extra HP because armor just doesn’t cut it.

chill terror dhuumfire

in Necromancer

Posted by: nearlight.3064

nearlight.3064

I tried a build similar to this and Curses is just a weak traitline atm. The first minor depends on having precision and any of the amulets that give precision don’t have vitality. Running spite and using some signets with the boon conversion is better plus you proc vulnerability on chill which stacks another condition for scepter 3. In a 1v1 situation you need that extra HP because armor just doesn’t cut it.

Yeah, perma weakness is so bad man, I don’t know why you’d ever want to run something as horribly useless as that when you can just use your wonderful heal signet that’s only good because it’s bugged to go through walls and evades and so you can outplay people with skillful passive procs like chill of death.

But in all seriousness, curses isn’t as bad as it seems and it does synergies well with wanderer’s stats. Though I would not recommend that the OP ever use terror or master of terror since the base fear durations and terror damage were nerfed all those years ago from the dhuumfire patch, and I don’t think it’s worth it anymore. Path of corruption may not be perfect, but it gives you a low CD source of boon tip, and if you get lucky enough to strip resistance you can win against a condi rev.

Likewise I wouldn’t use nothing can save you, and spectral armor is much less useful than flesh wurm. I run wanderer’s with traited shouts, grenth runes, heal shout, and rise, and my sustain feels better than carrion signet builds in the long run, and the condi pressure from this build is better as well because I have more sources of pressure and more ways to apply them and I’m not gates by signet cooldowns when trying to burst someone.and it’s not like carrion has enough power to get past diamond skin anyway. Based on my testing, the direct damage between carrion and rabid in the past was about equal comparing no crits with good power (unless with fury) to crits with no power, so that’s a nonissue. My builds damage mitigation tools make the extra vitality unneeded, as I’ve been laying necro long enough to know how to survive with it.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

chill terror dhuumfire

in Necromancer

Posted by: Silverkey.2078

Silverkey.2078

Yeah, perma weakness is so bad man, I don’t know why you’d ever want to run something as horribly useless as that when you can just use your wonderful heal signet that’s only good because it’s bugged to go through walls and evades and so you can outplay people with skillful passive procs like chill of death.

But in all seriousness, curses isn’t as bad as it seems and it does synergies well with wanderer’s stats. Though I would not recommend that the OP ever use terror or master of terror since the base fear durations and terror damage were nerfed all those years ago from the dhuumfire patch, and I don’t think it’s worth it anymore. Path of corruption may not be perfect, but it gives you a low CD source of boon tip, and if you get lucky enough to strip resistance you can win against a condi rev.

Likewise I wouldn’t use nothing can save you, and spectral armor is much less useful than flesh wurm. I run wanderer’s with traited shouts, grenth runes, heal shout, and rise, and my sustain feels better than carrion signet builds in the long run, and the condi pressure from this build is better as well because I have more sources of pressure and more ways to apply them and I’m not gates by signet cooldowns when trying to burst someone.and it’s not like carrion has enough power to get past diamond skin anyway. Based on my testing, the direct damage between carrion and rabid in the past was about equal comparing no crits with good power (unless with fury) to crits with no power, so that’s a nonissue. My builds damage mitigation tools make the extra vitality unneeded, as I’ve been laying necro long enough to know how to survive with it.

I tried to play without signets. It is tough.

  • you can take care of condis by other ways (shouts, passive curses proc, etc…), so plague signet is not needed.
  • signet of vampirism was never a good heal, it is just used because of the trait
  • with RS2 you have low CD boon removal.

but

  • necro is so sloooooooooooow without “Signet of the Locust”. Else you are forced to take warhorn which is restrictive and use it out of combat which is not optimal. Once, I did make a shout build but I ended up still taking signet of locust. Also, this signet in a sense feels like it fits with shouts as it offers scalability (heal per enemy hit).

Then, you took care of the utilities, but you still have this sad problem: your might and vulnerability building is not nearly as good without spite, so you loose damage. To gain what? Condi duration on scepter? weakness? I don’t see how this is worth it.

chill terror dhuumfire

in Necromancer

Posted by: nearlight.3064

nearlight.3064

Yeah, perma weakness is so bad man, I don’t know why you’d ever want to run something as horribly useless as that when you can just use your wonderful heal signet that’s only good because it’s bugged to go through walls and evades and so you can outplay people with skillful passive procs like chill of death.

But in all seriousness, curses isn’t as bad as it seems and it does synergies well with wanderer’s stats. Though I would not recommend that the OP ever use terror or master of terror since the base fear durations and terror damage were nerfed all those years ago from the dhuumfire patch, and I don’t think it’s worth it anymore. Path of corruption may not be perfect, but it gives you a low CD source of boon tip, and if you get lucky enough to strip resistance you can win against a condi rev.

Likewise I wouldn’t use nothing can save you, and spectral armor is much less useful than flesh wurm. I run wanderer’s with traited shouts, grenth runes, heal shout, and rise, and my sustain feels better than carrion signet builds in the long run, and the condi pressure from this build is better as well because I have more sources of pressure and more ways to apply them and I’m not gates by signet cooldowns when trying to burst someone.and it’s not like carrion has enough power to get past diamond skin anyway. Based on my testing, the direct damage between carrion and rabid in the past was about equal comparing no crits with good power (unless with fury) to crits with no power, so that’s a nonissue. My builds damage mitigation tools make the extra vitality unneeded, as I’ve been laying necro long enough to know how to survive with it.

I tried to play without signets. It is tough.

  • you can take care of condis by other ways (shouts, passive curses proc, etc…), so plague signet is not needed.
  • signet of vampirism was never a good heal, it is just used because of the trait
  • with RS2 you have low CD boon removal.

but

  • necro is so sloooooooooooow without “Signet of the Locust”. Else you are forced to take warhorn which is restrictive and use it out of combat which is not optimal. Once, I did make a shout build but I ended up still taking signet of locust. Also, this signet in a sense feels like it fits with shouts as it offers scalability (heal per enemy hit).

Then, you took care of the utilities, but you still have this sad problem: your might and vulnerability building is not nearly as good without spite, so you loose damage. To gain what? Condi duration on scepter? weakness? I don’t see how this is worth it.

To gain weakness and the ability to use an amulet with a high expertise stat without giving up a significant amount of condition damage. Wanderer stats with spite doesn’t do enough damage off the bat.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

chill terror dhuumfire

in Necromancer

Posted by: Caine.8204

Caine.8204

I tried a build similar to this and Curses is just a weak traitline atm. The first minor depends on having precision and any of the amulets that give precision don’t have vitality. Running spite and using some signets with the boon conversion is better plus you proc vulnerability on chill which stacks another condition for scepter 3. In a 1v1 situation you need that extra HP because armor just doesn’t cut it.

Have to agree with this. I have been playing with Curses since the patch came out, and I found it really surprising that the “Conditions” line is actually WORSE for condition builds in PvP. You miss out on the signet boon stripping, chill at 50% and more boon stripping, if you skip the Spite line. If you skip the Soul Reaping line… well… you won’t be reaping a lot of souls, let’s put it that way.

Best build by far is the Frostfire build posted on metabattles. I stumbled upon it while playing around and kept it – then it became meta. I use carrion if i’m going against a lot of other necromancers, otherwise I use Wanderer for the condition duration

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

here is the tutorial and 1 unranked play (skip to the 6 th sec)
https://www.youtube.com/watch?v=BCriwMZOp8I&feature=youtu.be

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

regarding above comments

terror was nerfed but now the duration can be 2 sec alonside the dmg again and its nice aoe pressure
i like the carrion version as well but the boon removal with the healing and stunbreak ( which transfer condition) you dont want to use those just for the boon rip.
nothing can save you is nice aoe 600 range boon removal with low cd (if traited)
yes i am losing 9k hp and life force but i am gaining better pressure . dhummfire isnt really needed so FitG can be taken for 10 sec cd stunbreak and stability
also the chill and LF gaining with scepter is better now with focus and sigil thans to the chill. also the ability to proc weakness and torment give you the ability to burst with #3 torment much faster as with carrion you cant. and weakness is very good condition to proc
also regarding boon on necor. necro will fill with might mainly so other necro team or revenant can rip them easily off you. and in short fight you wont have much time to build nice 25 might stacking . but yes the loosing of the might is significant but you get more dmg through terror and fast condi procing

chill terror dhuumfire

in Necromancer

Posted by: Shadow.1345

Shadow.1345

I tried a build similar to this and Curses is just a weak traitline atm. The first minor depends on having precision and any of the amulets that give precision don’t have vitality. Running spite and using some signets with the boon conversion is better plus you proc vulnerability on chill which stacks another condition for scepter 3. In a 1v1 situation you need that extra HP because armor just doesn’t cut it.

Yeah, perma weakness is so bad man, I don’t know why you’d ever want to run something as horribly useless as that when you can just use your wonderful heal signet that’s only good because it’s bugged to go through walls and evades and so you can outplay people with skillful passive procs like chill of death.

It’s not bad at all but comparing might stacking, vulnerability on chill, increasing damage against opponents with lower health and boon corrupting on SoL and PS (I use the heal shout, not the signet, which I have never liked) to a 3s bleed, Fury when going into shroud and more precision just makes the traitline not worth it for me. Plus both have a skillful passive proc of some kind Spite has Chill of Death and Curses has Plague Sending. Wanderer’s is a cool amulet but all the condi duration increase is negated by a simple condi clear.

But if you have played Necro long enough that you find Curses better then keep playing it. More power to ya. I just found it under performs compared to might and burns on Shroud skill 1 and all the boon corrupting.

chill terror dhuumfire

in Necromancer

Posted by: nearlight.3064

nearlight.3064

I tried a build similar to this and Curses is just a weak traitline atm. The first minor depends on having precision and any of the amulets that give precision don’t have vitality. Running spite and using some signets with the boon conversion is better plus you proc vulnerability on chill which stacks another condition for scepter 3. In a 1v1 situation you need that extra HP because armor just doesn’t cut it.

Yeah, perma weakness is so bad man, I don’t know why you’d ever want to run something as horribly useless as that when you can just use your wonderful heal signet that’s only good because it’s bugged to go through walls and evades and so you can outplay people with skillful passive procs like chill of death.

It’s not bad at all but comparing might stacking, vulnerability on chill, increasing damage against opponents with lower health and boon corrupting on SoL and PS (I use the heal shout, not the signet, which I have never liked) to a 3s bleed, Fury when going into shroud and more precision just makes the traitline not worth it for me. Plus both have a skillful passive proc of some kind Spite has Chill of Death and Curses has Plague Sending. Wanderer’s is a cool amulet but all the condi duration increase is negated by a simple condi clear.

But if you have played Necro long enough that you find Curses better then keep playing it. More power to ya. I just found it under performs compared to might and burns on Shroud skill 1 and all the boon corrupting.

You’re more reasonable than I thought. The thing is that you’re somewhat right, curses isn’t better than spite, even though in theory it should be better for a condi build than spite, but its just not, unless you run corruptions like messiah, which are hard to use, even if they are very powerful skills.

As for wanderer vs. carrion: carrion does much better against other condi-heavy teams, so other reapers and revenants and what have you, however wanderer is a bit better against comps that don’t have a dedicated condi user, and in the current meta the extra condi duration is extremely strong because most teams aren’t running shout builds that can deny all condi pressure in a teamfight (like bunker guard or shoutbow warrior from older metas), so I’d argue that it does have its place, although carrion is better against other condi users.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

i dont run corruption rather terror.
revenant with mallyx dont have condi cleanse rather boon which negate the dmg so you have 2 ways to handle it. 1. boon remove but than he can proc it again. 2. condi duration which longer than the boon (wanderer)
so sometimes haing more condi dmg per sec isnt good against them rather condi duration. same goes for any other class who can cleanse. after they used their cleanse if you put enough condition on them you have 2 options. 1. pressure them with more powerful dmg (spite trait or curses) 2. move on to other enemy and pressure them as you previous condition will finish it (wanderer)

both carrion signet and wanderer curses are good . just need little adjustment

chill terror dhuumfire

in Necromancer

Posted by: nearlight.3064

nearlight.3064

Actually messiah, the jokes on us. I tuned into noscoc’ streak today and he was showing off his secret condi build that he doesn’t want to talk about. But I knew what it was because I he tried it out. It’s wanderer’s with master of corruption (cpc, cb, cc) and thorn runes of all things (I knew it was thorns because I tried that out the other day and it gives you a stacking buff icon). So yeah it’s too hard to be hipster with our own builds, but it looks like we’re going to see another curses necro build, possibly in tournaments, it’s just not the exact one we had originally wanted for ourselves.

I doubt it will get popular with other necros though, since corruptions takes more thought to play compressor signers and nos played with corruptions on celestial in the preHOT meta and no one really copied his build.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

i tried corruption. its tricky but if play well you can place huge pressure on your enemy

with more condi build coming out we will see ppl going back to condi cleanse utilities till condi build will be at the same place as before….

chill terror dhuumfire

in Necromancer

Posted by: Crinn.7864

Crinn.7864

Actually messiah, the jokes on us. I tuned into noscoc’ streak today and he was showing off his secret condi build that he doesn’t want to talk about. But I knew what it was because I he tried it out. It’s wanderer’s with master of corruption (cpc, cb, cc) and thorn runes of all things (I knew it was thorns because I tried that out the other day and it gives you a stacking buff icon). So yeah it’s too hard to be hipster with our own builds, but it looks like we’re going to see another curses necro build, possibly in tournaments, it’s just not the exact one we had originally wanted for ourselves.

I doubt it will get popular with other necros though, since corruptions takes more thought to play compressor signers and nos played with corruptions on celestial in the preHOT meta and no one really copied his build.

The 6pc on thorns is a stack? Huh, I was looking at it yesterday but figured there was no way that would be stackable.

Sanity is for the weak minded.
YouTube

chill terror dhuumfire

in Necromancer

Posted by: nearlight.3064

nearlight.3064

Actually messiah, the jokes on us. I tuned into noscoc’ streak today and he was showing off his secret condi build that he doesn’t want to talk about. But I knew what it was because I he tried it out. It’s wanderer’s with master of corruption (cpc, cb, cc) and thorn runes of all things (I knew it was thorns because I tried that out the other day and it gives you a stacking buff icon). So yeah it’s too hard to be hipster with our own builds, but it looks like we’re going to see another curses necro build, possibly in tournaments, it’s just not the exact one we had originally wanted for ourselves.

I doubt it will get popular with other necros though, since corruptions takes more thought to play compressor signers and nos played with corruptions on celestial in the preHOT meta and no one really copied his build.

The 6pc on thorns is a stack? Huh, I was looking at it yesterday but figured there was no way that would be stackable.

It has the same icon as a corruption sigil stack. Each stack grants 50 condition damage, and since there’s a ten second CD and 60 second duration you can get up to 5 stacks, or 250 condition damage, but 3 stacks is what you’ll usually sit at. Still it outpaces undead runes for condition damage maximization with wanderer’s.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

i dont know if you watch the esl fights yesterday but necro had hard time as they were focused all the time so i really dont know if signet necro as condi pressure is still good and maybe wanderer with more armor could be better

chill terror dhuumfire

in Necromancer

Posted by: Shadow.1345

Shadow.1345

I tried a build similar to this and Curses is just a weak traitline atm. The first minor depends on having precision and any of the amulets that give precision don’t have vitality. Running spite and using some signets with the boon conversion is better plus you proc vulnerability on chill which stacks another condition for scepter 3. In a 1v1 situation you need that extra HP because armor just doesn’t cut it.

Yeah, perma weakness is so bad man, I don’t know why you’d ever want to run something as horribly useless as that when you can just use your wonderful heal signet that’s only good because it’s bugged to go through walls and evades and so you can outplay people with skillful passive procs like chill of death.

It’s not bad at all but comparing might stacking, vulnerability on chill, increasing damage against opponents with lower health and boon corrupting on SoL and PS (I use the heal shout, not the signet, which I have never liked) to a 3s bleed, Fury when going into shroud and more precision just makes the traitline not worth it for me. Plus both have a skillful passive proc of some kind Spite has Chill of Death and Curses has Plague Sending. Wanderer’s is a cool amulet but all the condi duration increase is negated by a simple condi clear.

But if you have played Necro long enough that you find Curses better then keep playing it. More power to ya. I just found it under performs compared to might and burns on Shroud skill 1 and all the boon corrupting.

You’re more reasonable than I thought. The thing is that you’re somewhat right, curses isn’t better than spite, even though in theory it should be better for a condi build than spite, but its just not, unless you run corruptions like messiah, which are hard to use, even if they are very powerful skills.

As for wanderer vs. carrion: carrion does much better against other condi-heavy teams, so other reapers and revenants and what have you, however wanderer is a bit better against comps that don’t have a dedicated condi user, and in the current meta the extra condi duration is extremely strong because most teams aren’t running shout builds that can deny all condi pressure in a teamfight (like bunker guard or shoutbow warrior from older metas), so I’d argue that it does have its place, although carrion is better against other condi users.

Thank you. I do agree that Curses should be better but sadly it doesn’t seem to be. I tried to run a Curses/SR/Reaper build with Wanderer’s and found that I was only doing well when my team was doing well, which told me I was getting carried by my team. After getting beaten by a Ranger 3 times in a 1v1 I said “gf” and they responded with “ur pretty bad no offense”. After having lost 3 times to them I had no leg to stand on so I looked over what I was doing and compared Spite and Curses. My conclusion was that Spite still helped me with conditions and gave me access to boon corruption outside of Corrupt Boon. Since switching to Carrion and Spite I do so much better.

chill terror dhuumfire

in Necromancer

Posted by: messiah.1908

messiah.1908

I tried a build similar to this and Curses is just a weak traitline atm. The first minor depends on having precision and any of the amulets that give precision don’t have vitality. Running spite and using some signets with the boon conversion is better plus you proc vulnerability on chill which stacks another condition for scepter 3. In a 1v1 situation you need that extra HP because armor just doesn’t cut it.

Yeah, perma weakness is so bad man, I don’t know why you’d ever want to run something as horribly useless as that when you can just use your wonderful heal signet that’s only good because it’s bugged to go through walls and evades and so you can outplay people with skillful passive procs like chill of death.

It’s not bad at all but comparing might stacking, vulnerability on chill, increasing damage against opponents with lower health and boon corrupting on SoL and PS (I use the heal shout, not the signet, which I have never liked) to a 3s bleed, Fury when going into shroud and more precision just makes the traitline not worth it for me. Plus both have a skillful passive proc of some kind Spite has Chill of Death and Curses has Plague Sending. Wanderer’s is a cool amulet but all the condi duration increase is negated by a simple condi clear.

But if you have played Necro long enough that you find Curses better then keep playing it. More power to ya. I just found it under performs compared to might and burns on Shroud skill 1 and all the boon corrupting.

You’re more reasonable than I thought. The thing is that you’re somewhat right, curses isn’t better than spite, even though in theory it should be better for a condi build than spite, but its just not, unless you run corruptions like messiah, which are hard to use, even if they are very powerful skills.

As for wanderer vs. carrion: carrion does much better against other condi-heavy teams, so other reapers and revenants and what have you, however wanderer is a bit better against comps that don’t have a dedicated condi user, and in the current meta the extra condi duration is extremely strong because most teams aren’t running shout builds that can deny all condi pressure in a teamfight (like bunker guard or shoutbow warrior from older metas), so I’d argue that it does have its place, although carrion is better against other condi users.

Thank you. I do agree that Curses should be better but sadly it doesn’t seem to be. I tried to run a Curses/SR/Reaper build with Wanderer’s and found that I was only doing well when my team was doing well, which told me I was getting carried by my team. After getting beaten by a Ranger 3 times in a 1v1 I said “gf” and they responded with “ur pretty bad no offense”. After having lost 3 times to them I had no leg to stand on so I looked over what I was doing and compared Spite and Curses. My conclusion was that Spite still helped me with conditions and gave me access to boon corruption outside of Corrupt Boon. Since switching to Carrion and Spite I do so much better.

i find it on the opposite. 1v1 with wanderer i did much better and easier as i stack condi and kite or los while my dmg was ticking. ranger are easy as after they use there cleanse they are so vulnerable.
spite or curses i felt i needed my teem support especially at the beginning with no life force and if i were focused 80% of the time i was killed if i tried to stick around.
i felt that with spite i was more carried by my team as i needed to build might stacks which usually happened when we were winning and i could swing freely . so overall i cant tell which is better as necro atm if focused are in trouble no matter the trait line or amulet

chill terror dhuumfire

in Necromancer

Posted by: deda.8302

deda.8302

Its not so easy to pull it off ,but if you stack condi on Mallyx revenant, than one good placed epidemic will wreck chaos in whole team …
Mallyx the betrayer

Also that resistance boon is one of the first to get striped ,or its maybe just my bad luck when i play rev
I get it covered by 5 other boons on dodge but its always first to go…

edit: I find courses to work really well with power marauder build

(edited by deda.8302)