cleave on dagger
While I too hope for cleave in dagger, I remember a thread in here not too long ago about a dev stating strengths and weaknesses of each class, and that sustained power damage is supposed to be necromancers’ intended weakness. It should still be in the forum but as you know, the search option is useless. Anyway, unless they changed their mind about the intended weakness they talked about, we may not see cleave in any form any time soon.
WTH is the weakness of the Warrior. I main Warrior/Necro and the Warriors limitations are purely based on builds but it has access to everything really.
Add cleave to dagger 2-3 targets and give us swords and greatswords with cleave as well. I want my Fused GS on my Necro
What does WTH mean? Want To Have?
Spiteful marks being replaced by a trait that gives dagger cleave (a really weak trait)
Calling it.
What does WTH mean? Want To Have?
What.The.Hell.
That makes sense. And after the balance change warrior may actually have a weakness: liability to land their burst skills. Of course, everyone is obliged to get their hits landed, but a wasted burst is a wasted condition cleanse which opens up a wide arrange of means to counterplay.
This is confirmed. We are getting a 2-target cleave on dagger auto.
Karl McLainNecromancer
Our focus for necromancers in this balance update has been on improving their survivability through utilities and traits as well as improving the overall effectiveness of their melee and skirmishing weapons. You’ll see that the dagger auto-attack will now hit two targets, while the axe’s animations have been tuned to be more fluid. Along with weapon skill updates, your utility skills have been updated to provide more survivability over time.
This is confirmed. We are getting a 2-target cleave on dagger auto.
Karl McLainNecromancer
Our focus for necromancers in this balance update has been on improving their survivability through utilities and traits as well as improving the overall effectiveness of their melee and skirmishing weapons. You’ll see that the dagger auto-attack will now hit two targets, while the axe’s animations have been tuned to be more fluid. Along with weapon skill updates, your utility skills have been updated to provide more survivability over time.
That is great news.