consider this (necro preview)

consider this (necro preview)

in Necromancer

Posted by: Goldenrevolver.4371

Goldenrevolver.4371

so necro changes:

Last Gasp in the Soul Reaping Line – now categorized as a spectral skill and affected by spectral traits. Additionally, recharge reduced from 60s to 50s.
cool and why?
Spectral Armor – Recharged reduced from 60s to 50s
ok this niche

Unholy Sanctuary in the Death Magic Line – In addition to healing, this trait will now activate Death Shroud if you have enough Life Force when you take a lethal blow (i..e an attack that would kill you). This trait has 30s internal CD and even if your Death Shroud is on cooldown it will circumvent that cooldown.
a passive when youre not in ds?
that proces when youre dead -_-

Death Shroud – can now interact with things while in Death Shroud form. You can now rez allies or finish downed enemies.
we could do that already!

Corrupt Boon – Cast time increased 0.25s, bringing the skill to 0.5s cast time. This change also reduces the aftercast of Corrupted Boon by 0.25s.
ok this one adds counterplay, little but atleast something its ok

Signet of Vampirism – The active time of this ability has been increased from 5s to 6s.
still useless anet pls read your skill

Rending Claws – Aftercast of this ability has been reduced by 0.25s. Meaning that you can activate new ability or repeat Rending Claws at a much faster rate than before.
Ghastly Claws – Damage increased by 10%
great buffs for a bad weapon we’ll see how good they are (rip 900 range axe)

Necrotic Slash – Stab and Bite have all of their targets increased from 1 to 2. This means you will have a slight cleaving effect on your dagger abilities. As it is with Thief, the positive effect from these abilities can only occur once per swing.
we already knew this but i still wanna say something. its just awesome and exactly what we needed.

Locus Swarm – Duration of swiftness increased from 10s to 15s
WHY kitten
the locust swarm is 30cd and 10sec long swiftness then is 15 and why? visibilty? no
traited its 15sec long and the swiftness 22.5? wtf that number we already had perma swiftness look at the guard to give swiftness this is not mobility and if it doesnt increase with the trait its 15sec duration like the swarm…like it is now.
this skill was already a rly good one take another skill to buff

Lich Form – Transformation reduced from 30s to 20s. Reduced its power scale to the player’s normal power scale. To compensate for this, we have increased the damage multipliers of the Lich abilities to be about what it was before. This change ensures your Lich Form damage remains as high as before but Signal of Fire/Air and other outside activations don’t deal exponential damage.
it was rly good from them to see that the duration is the problem and not the dmg (xD) thx for pve btw you missed that plague (CONDI) still has power increase ;D
but im ok with this

so what they didnt touch:
minor traits like siphoned power
dagger offhand and axe mainhand aiming
axe 3
any kind of survivability
healing in ds
ds1 heal
the whole blood magic line (and the siphon heal)
fear and terror
staff gameplay
minions
minions
well of corruption bug (pls make it baseline ;( )

opinions?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

consider this (necro preview)

in Necromancer

Posted by: Brujeria.7536

Brujeria.7536

Let me put it that way:

Last Gasp in the Soul Reaping Line – I consider this a bug fix, or at the very best a QoL change.
Spectral Armor – Yeah. A buff to a already good skill. Lets just ignore the useless utilities and rather focus on making something good better. Who needs diversity anyway?
Unholy Sanctuary in the Death Magic Line : Yeah give a sustained healing skill in a traitline that has nothing to do with healing a secondary mechanic that is tied to DS. Did i mention this line also doenst give much to DS anyway? Did i mention that the ICD is pointless as well because if this trait really procs, you will be dead as soon as DS ends?

Corrupt Boon – gives counterplay. Great, everything we do can be counterplayed, yet we can counterplay nothing as we have dont have on demand blocks, blinds, invulnerability, you name it.

Signet of Vampirism – Umm? i take this as i simple sign of “yes guys, we know this skill still exists, take that and now be quiet for another 4 months”

Rending Claws – yeah its more fluid. it is a small dps increase. you shouldnt be AA much either. you can stack a bit more vulnerability. this is our chance to get dungeon spots!

Ghastly Claws – its a buff. Some damage rotations use this skill, so its a nice thing

Necrotic Slash – a buff. it wont change very much. We get a bit more damage in dungeons, we dont have to choose to attack the downed guy, or the guy rezzing. we get DOUBLE the sustain of our vampiric traits (got the hint?). Its okay though.

Locus Swarm – our calls for more mobility has been heard! Seriously, it helps a little bit. The Skill still puts us into combat mode if we hit randomly invisible objects. Id rather trade this for a finisher, or more damage or something else any day.

Lich Form – ok, i get the nerf sigil instagib part, it was way too strong. But why on earth the duration change? isnt it enough that you can barely use every skill besides #1 only once? isnt it enough that #1 can be evaded by simple strafing? It is currently possible for some classes to completly block every damage this ability does with blinds, blocks evades, stealth, movement skills and strafing.