consider this (necro preview)
Let me put it that way:
Last Gasp in the Soul Reaping Line – I consider this a bug fix, or at the very best a QoL change.
Spectral Armor – Yeah. A buff to a already good skill. Lets just ignore the useless utilities and rather focus on making something good better. Who needs diversity anyway?
Unholy Sanctuary in the Death Magic Line : Yeah give a sustained healing skill in a traitline that has nothing to do with healing a secondary mechanic that is tied to DS. Did i mention this line also doenst give much to DS anyway? Did i mention that the ICD is pointless as well because if this trait really procs, you will be dead as soon as DS ends?
Corrupt Boon – gives counterplay. Great, everything we do can be counterplayed, yet we can counterplay nothing as we have dont have on demand blocks, blinds, invulnerability, you name it.
Signet of Vampirism – Umm? i take this as i simple sign of “yes guys, we know this skill still exists, take that and now be quiet for another 4 months”
Rending Claws – yeah its more fluid. it is a small dps increase. you shouldnt be AA much either. you can stack a bit more vulnerability. this is our chance to get dungeon spots!
Ghastly Claws – its a buff. Some damage rotations use this skill, so its a nice thing
Necrotic Slash – a buff. it wont change very much. We get a bit more damage in dungeons, we dont have to choose to attack the downed guy, or the guy rezzing. we get DOUBLE the sustain of our vampiric traits (got the hint?). Its okay though.
Locus Swarm – our calls for more mobility has been heard! Seriously, it helps a little bit. The Skill still puts us into combat mode if we hit randomly invisible objects. Id rather trade this for a finisher, or more damage or something else any day.
Lich Form – ok, i get the nerf sigil instagib part, it was way too strong. But why on earth the duration change? isnt it enough that you can barely use every skill besides #1 only once? isnt it enough that #1 can be evaded by simple strafing? It is currently possible for some classes to completly block every damage this ability does with blinds, blocks evades, stealth, movement skills and strafing.