could Male Charr get GS animation buff?
I was just about to make a thread asking for the same exact thing. The charr AA for greatsword looks downright abysmal. Not sure why the title specifies male charr though, since both genders have the exact same animations.
The way Anet described it gave me a totally different expectation for the weapon. I understand that it’s supposed to be slow, but I thought that there would be a new AA animation that reflected the idea of “slow but terrifying” (since that’s the theme of the reaper). Something like a delayed wind up, followed by a heavy thud with each swing of the sword would look really cool, especially given that Anet wants to capture the theme of some kind of horror slasher movie monster.
Instead… what we get is something that just looks… bad. They recycled the regular charr greatsword AA animation, but to adjust it to the 3/4 second cast time, they simply slowed down the frames. The result is an attack that, instead of feeling like you’re brutally hacking away your enemies with terrifying power, feels more like you’re gently brushing their hair. In addition, after each hit of the AA chain, the animation jerks horribly from one animation to the next with no follow-through after every swing. There’s absolutely no fluidity between each attack, so rather than looking like a smooth 3-attack combination, the AA looks like 3 totally separate animations haphazardly slapped together.
I understand that this is a beta, and beta tests are supposed to be to collect feedback. I hope that feedback includes not only mechanical gameplay elements, but aesthetic elements as well. The charr’s greatsword AA animation just looks incredibly awkward and doesn’t feel natural at all. It definitely doesn’t capture the element of horror that Anet wanted it to.
It’s just too sloppy to ignore (and I’ve tried to ignore it)… please have a look at this, Anet, and consider revamping the AA animations for the greatsword AA chain (mostly for charr, as I haven’t really looked at it on other races, but I will).
The references below are more along what I was expecting out of the greatsword AA animations: Slow and heavy, but devastatingly powerful (I don’t know why the preview icons are messed up, but if you click on them they’ll be fine). They’re in slow-motion, of course, but if adjusted to match the cast time, animations like these would be so much more satisfying to see out of the AA chain than what we have now. Also, one of the gifs is a scythe, I know, but I still like the animation for it.
(edited by Seabreeze.8437)
I’m going to go ahead and bump this because I feel it needs to be addressed. I know mechanics and balancing are more important, but does anybody else feel the same way about how terrible the charr’s greatsword auto-attack looks?
For those that haven’t seen it yet, I suggest making a real quick beta charr reaper and see for yourself. It’s not pretty.
That’s racist!
Thousand bumps, this is top priority case and discrimination!
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I have to admit, I like most of the charr animations except for the auto which looks more like the bull kitty is flailing rather than attacking with a heavy giant sword no one should ever be using. But that is more of a melee greatsword animation for charrs than reaper specific.