cover for Foot in the Grave
Saved from something before release, it’s still accurate as far as anyone knows though.
but basically, stability is the last boon to go, so you’re set.
Conditions = become => boons (thought has been given to ranking: first conditions will be converted first)
1. Bleeding ….= becomes => 5 seconds of Regeneration or Vigor (Necromancer only)
2. Crippled …..= becomes => 5 seconds of Swiftness
3. Vulnerability = becomes => 3 seconds of Protection
4. Poison ……..= becomes => 5 seconds of Regeneration
5. Blind………. = becomes => 5 seconds of Fury
6. Weakness ..= becomes => 10 seconds of Might
7. Burning ……= becomes => 5 seconds of Regeneration or Aegis (Necromancer only)
8. Immobilized = becomes => 5 seconds of Swiftness
9. Chilled …….= becomes => 5 seconds of Swiftness
10. Confusion = becomes => 5 seconds of Regeneration
Fear ……………= did not => get converted in our tests!
Boons = become => Conditions (thought has been given to ranking: first boons will be converted first)
1. Protection …..= becomes => 10 seconds of Vulnerability
2. Swiftness …….= becomes => 5 seconds of Cripple
3. Regeneration = becomes => 10 seconds of Poison
4. Retaliation …..= becomes => 5 seconds of Confusion
5. Fury …………..= becomes => 5 seconds of Blind
6. Might ………….= becomes => 10 seconds of Weakness
7. Aegis ………….= becomes => 3 seconds of Burning
8. Vigor ………….= becomes => 10 seconds of Bleeding
9. Stability ………= becomes => 1 second of Fear
Saved from something before release, it’s still accurate as far as anyone knows though.
but basically, stability is the last boon to go, so you’re set.
Conditions = become => boons (thought has been given to ranking: first conditions will be converted first)
1. Bleeding ….= becomes => 5 seconds of Regeneration or Vigor (Necromancer only)
2. Crippled …..= becomes => 5 seconds of Swiftness
3. Vulnerability = becomes => 3 seconds of Protection
4. Poison ……..= becomes => 5 seconds of Regeneration
5. Blind………. = becomes => 5 seconds of Fury
6. Weakness ..= becomes => 10 seconds of Might
7. Burning ……= becomes => 5 seconds of Regeneration or Aegis (Necromancer only)
8. Immobilized = becomes => 5 seconds of Swiftness
9. Chilled …….= becomes => 5 seconds of Swiftness
10. Confusion = becomes => 5 seconds of Regeneration
Fear ……………= did not => get converted in our tests!Boons = become => Conditions (thought has been given to ranking: first boons will be converted first)
1. Protection …..= becomes => 10 seconds of Vulnerability
2. Swiftness …….= becomes => 5 seconds of Cripple
3. Regeneration = becomes => 10 seconds of Poison
4. Retaliation …..= becomes => 5 seconds of Confusion
5. Fury …………..= becomes => 5 seconds of Blind
6. Might ………….= becomes => 10 seconds of Weakness
7. Aegis ………….= becomes => 3 seconds of Burning
8. Vigor ………….= becomes => 10 seconds of Bleeding
9. Stability ………= becomes => 1 second of Fear
Wow, what an eye-opener, I never knew this!
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
I thought that confusion converted to retaliation, can someone confirm or deny this?
River of Tears – S/D glass ele
Solo and small group roamer
Seems to be the case when using Well of Power at least: