(edited by POAD.4261)
current state of necro in high tier fractal?
Hi Poad,
Honestly, I can say the viper reaper necro is still strongest class / group at FOTM in higher tier and still stand effectively. Except RAID !!
Necros I have seen so far dont use Epidemic very well, rely on Shroud instead of dodging, still use Lich Form instead of Flesh Golem and think they can solo everything. Good Necros are still an easy pick in fractals though.
Necro damage output was hurt by the latest patch and has reduced our damage on bosses. This doesn’t have a huge impact on fractals as a lot of it is trashmobs and the bosses die quite quickly anyway. Even before that patch necro damage wasn’t that great.
That said, necros are picked a lot in high tier fractals. This is not because of it’s amazing damage. If you want optimal runs you don’t touch necro. What makes necro picked for fractals is how safe it is to play. The viperbuild can stay safe at range while dealing ok damage. It has decent utility with condi transfers and CC. But most importantly pretty good sustain for fractals(which is quite funny looking at pvp). And epidemic is great for dealing with adds.
So yes viper is still viable. It’s just the slow and safe option rather then the optimal one.
Viper necro is definitely still viable, and can still keep up somewhat reasonable damage with epidemic bouncing. It’s no where close to where it used to be though, and something like an ele just does way more damage and will have a noticeable effect on how quick you can clear a fractal. Thing about ele’s is that it is a really high skill class to play effectively in fractals.
Necro is still one of the better choices for safety and smooth clears in my opinion. If given the option to pick between 2 necro or 2 ele’s that i know nothing about, i would rather take the necros.
Hi Poad,
Honestly, I can say the viper reaper necro is still strongest class / group at FOTM in higher tier and still stand effectively. Except RAID !!
Nah it’s not the strongest class or group, never was. It was just easy.
That being sad, if you really want to go down the condi necro line, they are still viable in fractals. Most encounters are rather short (so your minion downtime won’t hurt as much as in raids, if you decide to stick to lich form over flesh golem) and necro can do nifty stuff such as soloing the heat room, pretty much activate all the switches in the aetherblade fractal laser section etc., so you can do those things for your team if they fail to manage it themselves and help speed up your runs.
It’s an alright pick which is still taken often into fractals, albeit the class definitely is more than 1111 if you want to get the most out of it and more difficult to fully get down than some other builds. (Though there’s also builds/classes that are much harder to learn than necro)
Wait, what’s the trick to solo’ing the heat room?
Edit: Never mind, I thought you meant the triple switch room in underground… Was gonna say 0.o
Wait, what’s the trick to solo’ing the heat room?
Edit: Never mind, I thought you meant the triple switch room in underground… Was gonna say 0.o
For thauma heat room pretty much all you need is a full shroud, flesh wurm to port in and well heal, spectral walk for some swiftness and at that point you shouldn’t be able to fail it really.
You can’t solo the drill room in underground facility, no. You can however port up to the second switch (the one that opens the door to the drill room itself) and port back down shortly after, getting you to your team faster easily. Really simple stuff though.
People have already touched a bit on the survivability aspect, but this is really the main reason why Viper necro is used so much in fractal and why many groups are t4 viper necro only (with the exception of an optional ranger).
Viper necro has parasitic trait and has better heal-over-time than warrior heal sig. With multiple enemies, the trait alone can make a necro heal so much that they are practically immune to damage. Add to that, 50% damage reduction from “Rise”, shroud when focused by a boss, and stability/escape with low CD.
All this while doing acceptable damage for a class on full dps gear, and exceptional dps when coordinating epidemic, and you got a very pug friendly class where the priority is to finish a fractal in decent time with minimum fuss. It also work well with the fractal tonics which provides endurance and speed buffs which necro commonly lacks. the defense tonic work well with the high health pool that necro got (and in shroud), and the offensive tonic combos with the parasitic trait.
(edited by Belorn.2659)
People have already touched a bit on the survivability aspect, but this is really the main reason why Viper necro is used so much in fractal and why many groups are t4 viper necro only (with the exception of an optional ranger).
Viper necro has parasitic trait and has better heal-over-time than warrior heal sig. With multiple enemies, the trait alone can make a necro heal so much that they are practically immune to damage. Add to that, 50% damage reduction from “Rise”, shroud when focused by a boss, and stability/escape with low CD.
All this while doing acceptable damage for a class on full dps gear, and exceptional dps when coordinating epidemic, and you got a very pug friendly class where the priority is to finish a fractal in decent time with minimum fuss. It also work well with the fractal tonics which provides endurance and speed buffs which necro commonly lacks. the defense tonic work well with the high health pool that necro got (and in shroud), and the offensive tonic combos with the parasitic trait.
I don’t see the point in running parasitic and rise, you give up so much for it. What do pugs drop for rise, anyway? It’s even more weird when you see those people still die frequently…
People have already touched a bit on the survivability aspect, but this is really the main reason why Viper necro is used so much in fractal and why many groups are t4 viper necro only (with the exception of an optional ranger).
Viper necro has parasitic trait and has better heal-over-time than warrior heal sig. With multiple enemies, the trait alone can make a necro heal so much that they are practically immune to damage. Add to that, 50% damage reduction from “Rise”, shroud when focused by a boss, and stability/escape with low CD.
All this while doing acceptable damage for a class on full dps gear, and exceptional dps when coordinating epidemic, and you got a very pug friendly class where the priority is to finish a fractal in decent time with minimum fuss. It also work well with the fractal tonics which provides endurance and speed buffs which necro commonly lacks. the defense tonic work well with the high health pool that necro got (and in shroud), and the offensive tonic combos with the parasitic trait.
I don’t see the point in running parasitic and rise, you give up so much for it. What do pugs drop for rise, anyway? It’s even more weird when you see those people still die frequently…
While I would never take Parasitic, because the DPS loss is too great, you don’t lose too much by taking Rise!… In a pug, epidemic is barely even worth taking—and if you really have faith in your puggers/really want to do epidemic—you can always drop Poison Cloud, since your minions will die and leave poison fields for you to combo in anyways. Sure, you can’t aim them so to speak, but they’ll always be dying right on the boss, so it’s usually not an issue.
I also wouldn’t underestimate the dps Rise! will give you when facing the Afflicted Instability. The extra condition transfers they provide let you use Plague Signet’s passive to soak condi’s for your team without having to interrupt your normal dps rotation.