darksider's 2 reaper form - DS/staff
I would rather not see necro getting those melee changes you are proposing we can’t handle that pressure, I am one to wonder why Locust Swarm applies cripple instead of weakness,why are our cast times so long on most skills… they didn’t make necro melee friendly I see dagger as range utility weapon vs players for immobilize and ranged target based siphon, that why I expect the GS to do poorly on necro vs players ,mobs are dumb anyway so it will shine there maybe.
Also kitten DS in a kitten hole most kitten hindrance we have. Necro = mini PvE boss, that’s why why we are so slow, don’t have active defense and rep HP sponges everywhere. Fun and better suggestions but the necro since alpha can’t handle that and probably won’t after a couple decades.
The Dhuumfire thread
(edited by Sagat.3285)
Hell yeahh I’d be down with this if it was done right. Something would have to be done about our range. Even though staff auto sucks the way it is, it’s still our only consistent 1,200 range damage, and a spellcaster that’s helpless at range doesn’t seem right at all.
I agree with you on the staff revision as a whole. We are supposed to be the awesome dark evil spellcasters that manipulate life force and death itself. Yet our main weapon- the staff- Is without a doubt the most BORING 2h weapon in the game. (Besides the tiny animation that turns it into a scythe ofc)