death shroud idea: weapon based

death shroud idea: weapon based

in Necromancer

Posted by: Tim.6450

Tim.6450

The death shroud is the necromancer’s class mechanic where you gather life force which you then use to temporarely gain acces to a new skill set while using the life force as a new health pool. A problem with this is that this skill set is the same for every necromancer, meaning you have wasted abilities depending the build. This does not promote build diversity so I thought that it would be possible to let death shroud gain different abilities which are very close to each other but still be different depending on the main weapon (they all share the same cooldown). They all will be based on the basic death shroud abilities. They would look like this:

the staff:
Life Blast: straight line attack hit one enemy but allies hit by life blast will get one stack of might.
Dark path: attack that pierces that ends with the following effect: teleports the first enemy hit to the end of the attack.
Doom: same as normal Doom.
Life Transfer: an attack that damages our allies for little damage but every crit they get protection. (things like bleed on crit still count).
Tainted Shackles: hit an enemy (range 1200): conditions are now transfered from allies to the enemy ( range: 600) for 3 seconds (1 cond / second). Stops if enemy is too far from necromancer

the scepter:
Life Blast: hit one enemy but uses condition damage as base instead of power. (crits still use crit damage).
Dark path: hits a enemy and converts 3 boons in conditions.
Doom: same as normal Doom.
Life Transfer: range 900 like normal but instead of gaining life force enemies receive a random condition.
Tainted Shackles: aoe range 900. the enemies hit are treated like they were hit with the original tainted chakles. (so torment and immobilze, range is well 900).

the axe
Life Blast : basic life blast maybe a bit stronger
dark path: hit an enemy and both chill and cripple them.
Doom: “fear me !” me with half the duration
Life Transfer: like normal but instead of gaining life force you receive retaliation.
Tainted Shackles: normal tainted shackles but instead of torment, vulnability.

the dagger:
Life Blast : basic life blast but gain life force
dark path: like normal dark path without the bleed and chill but gives immobilize.
Doom: “fear me !” me with half the duration.
Life transfer: stronger version of life trasfer but on one enemy.
tainted shackles: creates a bond for 3s with an enemy 20% of the damage recieved: is transfered to the enemy. moving out of range breaks the bond.

I must admit I’m not familiar with the axe and main dagger so they may not synergize very well. So what do you think? Is it Op? Is it good? Is it bad? Can it be improved?

EverythingOP

(edited by Tim.6450)

death shroud idea: weapon based

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

I dont think ds will change much in the near future, and acually i would be fine with ds if they would fix the the skill delay bug after leaving ds and finally allow interactions in ds (like using portals,rezzing and stomping). Allowing healing would also be nice…

death shroud idea: weapon based

in Necromancer

Posted by: Chuck Nizzle.6283

Chuck Nizzle.6283

Agreed. Necros should be able to interact with stuff while in death shroud, but I also like the idea of being able to have different skills for different weapons. And necros DEFINITELY should be able to heal through death shroud.