Camelot Unchained is on Kickstarter.
http://www.kickstarter.com/projects/13861848/camelot-unchained?ref=live
Well did they or are my tests just rubbish or did they do that earlier and my earlier tests were rubbish ?
They stealth fixed/nerfed it a while back.
How exactly did they fix/nerf it? Does it remove conditions from allies passively?
1 condition per 3 seconds yes. It also now needs a target to break stun.
It was always working, people just assumed it was supposed to work in a particular way while it worked in a different way.
How it works: On your screen you must be facing your target and not moving, then it works.
Before it was fixed, whenever I run with another necro with plague signet in random parties, they’d be saying they love the necro with the signet (which doesn’t work) thinking all the while it was him taking (copying rather, and not removing) all those conditions for them (which he soaks up the glory pretty much and belittling me in a few ways verbally). I just shrug it off, and continue to (actually) remove their conditions with (working) wells and staff 4 (cause they think plague signet was enough). Oh, we humble necromancers…
Glad to have this fixed so those necromancers are actually doing what they intend to do in the first place.
It was always working, people just assumed it was supposed to work in a particular way while it worked in a different way.
How it works: On your screen you must be facing your target and not moving, then it works.
No it was not always working. It in no way used to remove any conditions. It also broke stun when you weren’t facing a target/had no target.
A stun breaker that requires you to face a target is pretty useless.
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