discuss updates please

discuss updates please

in Necromancer

Posted by: tehsmooth.7493

tehsmooth.7493

Vampiric: This trait no longer triggers when projectiles hit allies.
Feast: This trait’s recharge has been reduced from 12 seconds to 10. Damage has increased by 15%.
Frozen Abyss: This skill is now a blast finisher.
Foul Current: This skill is now a leap finisher, a poison field, and has its recharge reduced from 15 seconds to 12.
Dark Spear: This skill is now a projectile finisher.
Deadly Feast: Skill recharge has been decreased from 18 to 15.
Wicked Spiral: This skill is now a whirl finisher. Recharge has been decreased from ten seconds to eight.
Signet of the Locust: Passive movement speed has increased from 10% to 25%.
Quickening Thirst: Movement speed increased from 10%/5% to 15%/10%.
Reanimator: Decreased the degeneration rate of Jagged Horrors.
Terror: Damage is increased by 50% if the target has any conditions on them.
Spiteful Removal: This trait now removes three conditions when an enemy is killed, but can only trigger once every 10 seconds.
Crimson Tide: This skill is no longer able to fire at enemies behind the player.
Plague Blast: Updated projectile to fire from a more logical area of the necromancer.
Gluttony: Life Force gain has been increased from 5% extra to 10% extra.
Updated Corrosive Poison Cloud’s skill fact to display the proper duration of the applied conditions.

Feast (axe #3 skill) awesome buff ,. i don’t think it will make more people use axe since the range is still very small like the damage of 1 and 2.

underwater combat was never appealing to me and never will be so i couldnt care less about these changes.

reanimator should have been removed the jagged horrors are still worthless

Terror (with 10pts in Spite) deals 50% more damage if the target has A condition , i have tested this a few times and the damage is VERY low either it does not scale with condition damage but with power or its just really bad trait. (look at attachment)

gluttony nice buff

nobody uses corrosive poison cloud necro has way better utilities + his skills can do the same(staff#3) except for the weakness.

the signet of locust and other movement speed “buffs” are worthless imo since necros have acces to (almost)perma swiftness , maybe they should have increased the damage and healing and reduced the cooldown so its actualy worth taking for a siphonmancer.

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(edited by tehsmooth.7493)

discuss updates please

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

Feast (axe #3 skill) awesome buff ,. i don’t think it will make more people use axe since the range is still very small like the damage of 1 and 2.

“Feast” is not the Axe 3 skill.

The update changes nothing about the (poor) state of the class.

discuss updates please

in Necromancer

Posted by: tehsmooth.7493

tehsmooth.7493

oh Feast is the underwater one ,. sorry