ds build
dagger+?/axe+?
would probably be best, axe would mean you can build up life force whilst at range (as well as stacking vuln (which – if taking DS traits; your DS auto attack also grants)
i had a play around in the mists with a ds build (just on the dummies; not in actual play)… 30 spite/10 curses/30 soul reaping (maybe 5 points more in curses for fury)
… wasnt… too bad
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
You should put 20 points into Curses, and take the Spectral Attunement trait. Use Spectral wall, grasp, and walk as your utilities. Spectral Grasp will give you 15% life force, and the others will give 5% just for using them, plus the 3% per hit from walk. This is what I’m doing for my wvwvw build right now and it works like a charm. I get between 2 and 3 full life force bars every fight.
If you are using Staff, take Soul Marks in the Soul Reaping line.
(edited by lettucemode.3789)
Im currently working on a DS power build for pvp 20/20/0/0/30 or 30/20/0/0/20.
im working on ironing out the kinks and determining which is better, the extra crit or the extra base 20% below 50%.
My very first run on the test dummies after droping out of ds with 15ish might then blood is power > Ghastly Claws hit the light target dummy for 7500ish at which point my jaw droped, ive never seen necro do nearly that much damage before.
its a combanation of gaining as much might as possible from DS+weapon swaping for might+blood is power+vulnerability.
Dagger Focus seems to be more about control cause the imobalize allows you to insure that your frozen skills wont miss and in doing so you have an easily controled target.
the axe seems to be more about acheiving a higher damage range using ghastly claws and more vulnerability. but it comes with a price that at least in pvp ghastly claws gets interupted alot. no one wants to see the max damage range on that thing.
all together though most of the damage you get in actual combat comes from your Life Blast which hits for 3000 on average but its damage range is all over the place it hits for 4000 one second then 400 the next then 3000…you get the picture.
Im finding that 20/20/0/0/30 is better with a knights or berserkers(remember still testing stuff) for the damage on crits.
Also i am a relaxed player and casting all that suff above^ to hit the max damage range every time is a real pain, feels like work so Ive mostly been using reapers touch in actual combat+might from life blast to get damage and go to blood is power if reapers gets countered cause i hate playing any game where you need to cast spells with the freequency of a spazmatic. anyways the damage it does with just those 2 spells is acceptable i find.
as long as life blast is hiting for 3000 plus.
hope this gives some insight
(edited by Shanos.2459)