dungeon/ wvw roaming build

dungeon/ wvw roaming build

in Necromancer

Posted by: Mystogan.4157

Mystogan.4157

Hello this is my dungeon/ wvw roaming build. i do change out the sigil of blood lust and some traits when i do dungeons.

http://gw2skills.net/editor/?fRAQRBIhdG1IHNF3WbjnNs3m4Xok+FCg2Fqwk6vILCWA-T1CEABJcSAWUlgnUeonmgoUiFneBFeAAbpEMn9HA4IA0o6OkCgilRA-w

in DS this build has 97% crit chance with dagger out and 98% critc chance with axe. this build is for might/ vuln creating a huge deficit between the two increasing my attacks greatly.

in wvw with 25 stacks of bloodlust and 25 stacks of might i am sitting on 3.5k pow while maintaining 3k armor and 19k hp… add the vuln stacks which i can easily sustain 15-20 stacks by myself.

Yep its a pretty simple build. it focuses on buffing with might and debuffing with vuln. its fun sitting on 25 stacks of might and giving the dungeon boss have 25 stacks of vuln.

In dungeons i usually run biP for easy might and sometimes i use it in wvw too

Thy Shall Fear The Reaper (FxRe)

dungeon/ wvw roaming build

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Sadly, you will do subpar damage in dungeon with this build.

Even with your high potential power, you will lack :
- 20% damage from close to death
- average 10% damage from target the weak
- 5-10% damage from runes
- tons of critical damage

On an other hand :
- spectral walk and spectral armor are useless because dungeon mobs hit way to hard so what you want is dodging hits not taking them.
- plague signet : Does this thing even have a purpose in dungeon?
- Golem : must be used cautiously to avoid agro and uncornered mobs.

And lastly but not least, the moment you lose death shroud, you virtually do no damage.

For wvw i could see this work.

No core profession should be balanced around an optional elite specialization.

dungeon/ wvw roaming build

in Necromancer

Posted by: Mystogan.4157

Mystogan.4157

everyone changes skills on the fly… why would i use specs/ plague ina dungeons. i use wells bip and others… thats jst stupid. i thought ppl would be smart enough to adapt and change skills like the majoirty of players that have brains do.

Thy Shall Fear The Reaper (FxRe)

dungeon/ wvw roaming build

in Necromancer

Posted by: Holl.3109

Holl.3109

#ShotsFiredddddddddddddddddd (15 char)

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

dungeon/ wvw roaming build

in Necromancer

Posted by: Mystogan.4157

Mystogan.4157

Lol sorry if it seems mean but if you dont swap out utlities you need to be guided to a basic tutorial to understand why you need to. Also to explain the low dps compared to the usual dungeon necro is cause i usually pug and i end up having to tank many bosses due to 174836 thieves and lb rangers

Thy Shall Fear The Reaper (FxRe)

(edited by Mystogan.4157)