dungeon/ wvw roaming build
Sadly, you will do subpar damage in dungeon with this build.
Even with your high potential power, you will lack :
- 20% damage from close to death
- average 10% damage from target the weak
- 5-10% damage from runes
- tons of critical damage
On an other hand :
- spectral walk and spectral armor are useless because dungeon mobs hit way to hard so what you want is dodging hits not taking them.
- plague signet : Does this thing even have a purpose in dungeon?
- Golem : must be used cautiously to avoid agro and uncornered mobs.
And lastly but not least, the moment you lose death shroud, you virtually do no damage.
For wvw i could see this work.
everyone changes skills on the fly… why would i use specs/ plague ina dungeons. i use wells bip and others… thats jst stupid. i thought ppl would be smart enough to adapt and change skills like the majoirty of players that have brains do.
#ShotsFiredddddddddddddddddd (15 char)
Lol sorry if it seems mean but if you dont swap out utlities you need to be guided to a basic tutorial to understand why you need to. Also to explain the low dps compared to the usual dungeon necro is cause i usually pug and i end up having to tank many bosses due to 174836 thieves and lb rangers
(edited by Mystogan.4157)