enfeebling blood
from a pvp perspective I would say the skill would be more acceptable the cooldown was 30 seconds. For pve I would say hell no.
from a pvp perspective I would say the skill would be more acceptable the cooldown was 30 seconds. For pve I would say hell no.
Well the cooldown is just a number, which can changed easily though i think my numbers would be fine for pvp.
Yeah for pve it is a dps nerf (for the viper horror meta build) but i think enfeebling blood is one of the skills that matter the least in that build. I am not big of a raider but i dont think it would be hard to activate the sequence in a raid enviroment so it would essentially only be the longer cooldown thats changes.
Enfeebling Blood is still quite good in PvP. Good duration AoE weakness plus boon corrupt is nothing to sneeze at. Damage might be around Scepter Auto (given you really don’t use Lingering Curse in PvP), but it’s still respectable.
Enfeebling Blood is still quite good in PvP. Good duration AoE weakness plus boon corrupt is nothing to sneeze at. Damage might be around Scepter Auto (given you really don’t use Lingering Curse in PvP), but it’s still respectable.
I dont know about that. Yeah in the past maybe but now i dont think it is really that impactful anymore. We have now better alternatives for aoe weakness and boon corrupt.
Well maybe it is decent in condition builds but warhorn is more useful, so you cannot take it there (since you also take staff). For power builds honestly i dont think it is worth casting. The bleeds dont do much in power builds and since power builds arent that condition heavy it is really easy just to cleanse the weakness.
Because of that i think it needs more to make offhand dagger more desireable (deathly swarm is already a good skill). Honestly i just liked the block idea (it actually wasnt mine).
Eh, I guess we’ll just have to agree to disagree there, then. I find it quite good on condition builds, but then again, I run YSiM, so I’m nowhere near as starved for life force as most are, and the extra condition transfer helps make up for the cleanse on Consume Conditions. I like the extra Weakness and out-of-combat Life Force gain more than the daze.
Eh, I guess we’ll just have to agree to disagree there, then. I find it quite good on condition builds, but then again, I run YSiM, so I’m nowhere near as starved for life force as most are, and the extra condition transfer helps make up for the cleanse on Consume Conditions. I like the extra Weakness and out-of-combat Life Force gain more than the daze.
Well the out of combat Lifeforce doesnt come from offhand dagger though. You can run warhorn and still take the shout heal.
Honestly given how Anet has balanced over the years i dont even think my suggestion is something they would ever seriously consider (as if they would give necros a block…). But atleast the lack of lf generation on offhand dagger is something they need to fix. Heck it is the only necro weapon that doesnt generate any LF.
I’d be happy if this just cast on an enemy instead of being ground targeted.
I’d be happy if this just cast on an enemy instead of being ground targeted.
I agree, this change would turn a mediocre skill into a good one.
I’d be happy if this just cast on an enemy instead of being ground targeted.
So turn an AoE skill into a single target skill? or retain the AoE aspect?
So turn an AoE skill into a single target skill? or retain the AoE aspect?
Believe they mean that it would retain it’s AoE aspect but would be cast on a target instead of a ground target, much like epidemic.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
I’d be happy if this just cast on an enemy instead of being ground targeted.
I agree, this change would turn a mediocre skill into a good one.
Why would it though? It effects would be the same it would only be easier to use for people that cannot aim aoe targeted spells.
As much as I hate to say, but we will never be given blocks. Not even that, most of the changes we got so far weren’t overhauls but some additions to the skills’ mechanics (more bleed, more damage, more corrupt etc). In this light, what I think would be cool is to add on a Fire Grab like effect, which if the enemy struck by Enfeebling Blood take additional damage or stunned or recharge Enfeebling Blood faster if the enemy already had Weakness on them.