few necro changes

few necro changes

in Necromancer

Posted by: pierwola.9602

pierwola.9602

few necro changes that i would like to see:

Dark Path Send out a claw. If this attack hits a foe, you teleport to that foe and chill nearby foes.
Teleport to your target and chill nearby foes
or ( i dont understand why only necro have to hit foe before teleport )
Teleport to target area and chill nearby foes

Mark of Blood Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
increase regeneration radius ( now i dont know whats better, stay near foe and try to get regeneration or move away from danger )

Well of Darkness Target area pulses, blinding foes with each pulse.
decrease the recharge time to 45 sec

Necrotic Grasp Send out a grasping hand that damages foes in a line and grants you life force
3,5sec before skill hit the target (max range), do something with it because now you don’t even have to dodge to avoid it,

Condi build v Downed people
decrease revive speed , decrease amount of hp, give all downed players protection boon
or
dont remove condition in DM

few necro changes

in Necromancer

Posted by: Xehanort.4589

Xehanort.4589

Lol necrotic grasp is a joke, it does minimal damage and when i see someone in my dungeon party that uses it as his main gap filler attack i start a discussion on how is the necro supposed to be played. The only time i use it actively is on lupicus, cause i can absorb damage with shroud and refill with grasp, but elsewhere is like not doing anything. If the player using it was absent, we could kill enemies at the same speed.

Not talking about WvW, when someone uses it on me from the top of a wall i laugh everytime he misses, i have so much time to make a step right so i don’t get hit.

(edited by Xehanort.4589)