full zerk reaper in the jungle (PvE)
Yeah, I takes some time to get used to the new mobs, learn their animations etc. etc., but once you got that down survivability isn’t as big of an issue anymore (some HP and event mobs aside – I still swap in a ranged weapon for those sometimes).
I’m running full bezerker in the jungle and haven’t had a lot of problems. Sometimes I switch to axe if ranged combat is better. The blind on the GS does wonders for me, especially against pocket raptors
I have been running full glass (zerk, sinister or assassin depending on class), on my necro, war, ranger (both a condi and a power) and even my ele. All without problems. Yes, I did die abit more the first few hours then I am use to, but I just changed 1 or 2 utility skills or paid atention to animations (or did not just go afk mid event to get some coffe like I am use to in old tyria) and that was it.
I am btw having a blast on all of the classes.
It’s doable but not comfortable, eh (completely subjective!). I switched to valkyrie armor + zerk trinkets for the jungle. So much more funner, you can pay less attention. lol.
I entered the Jungle with full zerker. During Auric Basin, I made my Valk armor (with zerk weapons and trinkets) and this helped a lot to endure some nasty mobs and battles.
Once I completed Story Mode, I went back to full zerker and the jungle ain’t no big of a threat anymore. Once you know the mobs, you know what to do
- Piken Square, [REN][DKAL]
It’s doable but not comfortable, eh (completely subjective!). I switched to valkyrie armor + zerk trinkets for the jungle. So much more funner, you can pay less attention. lol.
And how paying less attention ís more fun?
Berserker is more than tanky, actuañly, i am now seeking the enemies to kick their kitten , as opposed to vanilla gw2 where fighting the mobs was boring and mindnumbing.
I facerolled the HoT with zerk gear. No reason to getting any tanky gear. If can’t survive something just summon more winions
-solo build
http://gw2skills.net/editor/?vREQNBIhh4kZTodTsbTwyGs0NYTZsBQAIeBGB3gUfgRwhC-ThRBABXp8jm9HwTPAAPAAKV/xMlgAA-e
zerk gears + vamp + Rise! (reduce incoming damage -50%) = enough
We can keep front-line.
Tanky prefix is still nogood choice.
(edited by numberbb.8724)
It’s doable but not comfortable, eh (completely subjective!). I switched to valkyrie armor + zerk trinkets for the jungle. So much more funner, you can pay less attention. lol.
And how paying less attention ís more fun?
Berserker is more than tanky, actuañly, i am now seeking the enemies to kick their kitten , as opposed to vanilla gw2 where fighting the mobs was boring and mindnumbing.
Well, requiring most of my attention at all times in a game is less than ideal for my lifestyle. I’m sorry if I do not fit your definition of fun; I usually have people around the house when I play, and I interact often. looking away for a sec and coming back with a downed toon is not fun for me. I’m really sorry. I’ll start switching my gear to berserker right away.
Zerker + Rise! makes things super easy
Tarnished Coast
Zerker + Rise! makes things super easy
Super easy is relative though. My near zerk reaper went head to head with an itzl champ hero point in tangled depths yesterday, killed 4 or so respawning veteran frogs and probably 50+ normal mobs that respawn around the hero point… Still only got the champ down to 10% before the 10 minute timer ran out. Fml.
That said, its so far beyond regular necro when it comes to PvE its pretty much p2w.
It’s doable but not comfortable, eh (completely subjective!). I switched to valkyrie armor + zerk trinkets for the jungle. So much more funner, you can pay less attention. lol.
And how paying less attention ís more fun?
Berserker is more than tanky, actuañly, i am now seeking the enemies to kick their kitten , as opposed to vanilla gw2 where fighting the mobs was boring and mindnumbing.
Well, requiring most of my attention at all times in a game is less than ideal for my lifestyle. I’m sorry if I do not fit your definition of fun; I usually have people around the house when I play, and I interact often. looking away for a sec and coming back with a downed toon is not fun for me. I’m really sorry. I’ll start switching my gear to berserker right away.
do what you want, but for me, a game that doesn’t require my attention is a game that doesn’t catch my attention.
It’s doable but not comfortable, eh (completely subjective!). I switched to valkyrie armor + zerk trinkets for the jungle. So much more funner, you can pay less attention. lol.
And how paying less attention ís more fun?
Berserker is more than tanky, actuañly, i am now seeking the enemies to kick their kitten , as opposed to vanilla gw2 where fighting the mobs was boring and mindnumbing.
Well, requiring most of my attention at all times in a game is less than ideal for my lifestyle. I’m sorry if I do not fit your definition of fun; I usually have people around the house when I play, and I interact often. looking away for a sec and coming back with a downed toon is not fun for me. I’m really sorry. I’ll start switching my gear to berserker right away.
do what you want, but for me, a game that doesn’t require my attention is a game that doesn’t catch my attention.
Hey look, I switched to berserker gear already :P. I didn’t know promoting non-berserker builds still causes all this fuss. I did say that it was completely subjective, it should be noted the “fun” is obviously subjective. No need to attack other people’s ideals, geez.
Hey OP, I tried a sinister build in the jungle today. Completely fine for me now, except when I run out of dodges against pesky mushrooms! Definitely have to watch my routes!
If you cant run full Zerk in all content then you are a bad player not to mention a bad necro, we have some of the best sustain if played properly. The way gw2 combat works is just about avoiding damage all together. Not to mention “Rise” is amazing and “your soul is mine” is low cd low cast time.
And yes winions are OP if you need certain things done, Solo HC, fractals all around useful now, AI is still annoying but you simply only run winions when needed. btw dont take bone minions over “rise” that would be stupid XD
(edited by MadOtaku.8532)
If you cant run full Zerk in all content then you are a bad player not to mention a bad necro, we have some of the best sustain if played properly. The way gw2 combat works is just about avoiding damage all together. Not to mention “Rise” is amazing and “your soul is mine” is low cd low cast time.
And yes winions are OP if you need certain things done, Solo HC, fractals all around useful now, AI is still annoying but you simply only run winions when needed. btw dont take bone minions over “rise” that would be stupid XD
Nobody care about bad players as long as they don’t ruin your personal fun, i.e dungeons where you can specifically state “only zerkers with experience(?)” =). Not everyone’s good at memorising enemy patterns or can dodge always in time.
I’ve found zerk reaper to be one of the easiest classes to do the jungle in. I currently run spite/soul reaping/reaper with reaper’s onslaught and dhuumfire.3 shouts plus 2 wells. The high health makes me hard to ambush, Death Shroud makes me hard to whittle down, my damage is high, and if I do need more durability I just swap out one utility for Rise or spectral armor.
No issues whatsoever with zerker+jungle. Why would there be any?
I’m currently running zerker and not having too much trouble (running into occasional issues with condi removal, but that’s more of a skill/trait issue).
But I had a realization yesterday that got me thinking. If I can maintain 50% crit rate with valkyrie or cavalier armor, I can reach 100% with nothing but decimate defenses and 25 vulnerability stacks. And reapers practically have vulnerability stacks falling out of their pockets.
So why run full zerk when that extra precision is complete overkill?
-BnooMaGoo.5690
Yeah went into jungle first with necro and did not find anything remotely challenging. Been in it on revenant and found out you do actually need to pay attention to champion skill tells on different classes. x)
Isn’t a full zerk reaper a waste? Since we get 50% perma crit in shroud in the spite line? i though Valk with some zerk to hit crit cap was better.
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast
I’ve never really felt like my Necro struggles at all in open world and Reaper certainly didn’t make things more difficult. Rise and other summons provides some safety, and shroud is a convenient extra life that recharges extremely fast (for that purpose, that is). Nice and enjoyable, I play a mix between valk and zerker.
Isn’t a full zerk reaper a waste? Since we get 50% perma crit in shroud in the spite line? i though Valk with some zerk to hit crit cap was better.
Its in soul reaping. Which you probably wont be running. Since you want spite, reaper and blood.
And surely the bigger waste is extra vitality you dont need. Whereas precision has value when you dont have much vuln on the target. You wont hit crit cap solo unless you use berserker and have 25 stacks of vuln on target. In a group valk has even less value because you shouldnt need the extra health. But precision also has slightly less value as you can afford to lose a bit and still hit cap.
You always want max crit though. So 50% base is pretty indespensible solo. And about 30% base in a group is probably fine. But like i said you wont need the health. So why waste money on an extra gear set you dont need?
(edited by spoj.9672)
Isn’t a full zerk reaper a waste? Since we get 50% perma crit in shroud in the spite line? i though Valk with some zerk to hit crit cap was better.
Its in soul reaping. Which you probably wont be running. Since you want spite, reaper and blood.
And surely the bigger waste is extra vitality you dont need. Whereas precision has value when you dont have much vuln on the target. You wont hit crit cap solo unless you use berserker and have 25 stacks of vuln on target. In a group valk has even less value because you shouldnt need the extra health. But precision also has slightly less value as you can afford to lose a bit and still hit cap.
You always want max crit though. So 50% base is pretty indespensible solo. And about 30% base in a group is probably fine. But like i said you wont need the health. So why waste money on an extra gear set you dont need?
I still don’t get why you should be running Blood Magic instead of Soul Reaping. Vampiric Aura? Protection from Wells? How about all the dps you lose from Dhuumfire, Strenght of the Undeath, Vital Persistence and all the extra utility? We are not Warriors with Phalanx Strenght and Empower Allies, where it does make sense lose some personal dps for some heavy party buffing. “Reapers are middle of the pack” and ofc that is true if you’re running Blood Magic over Soul Reaping. If you think having more Vitality is not needed, I can tell you already that the extra healing from Vampiric Aura is meaningless, since your party can do just fine without it. Also, full Berserker Reaper is not optimal and you know it. You can easily afford at least Berserker+Vitality accessories if you don’t want to go for Valkyrie Armor. You lose ~5% crit for 1k hp without sacrificing any real dps, since we will be crit cap anyway. Also, with Soul Reaping you can keep up 25 vulnerability all by yourself.
(edited by Mobius.7041)
Blood is a dps gain due to life steal. Well cooldown reduction is a huge gain. The vampiric aura adds enough party dps to make up for the loss of the 5% modifier.
And the extra sustain + blood fiend makes it really easy to maintain your scholar bonus and you dont need to interrupt your rotation as much with dodges due to this. That and you shouldnt be camping shroud for max dps. So dhuumfire, unyielding blast and death perception are wasted traits.
(edited by spoj.9672)
even if you solo, even more SR is bad, because you need the sustain. only thing you may change for low-man content is to reaper’s onslaught (more might above 50% and keeping auto dmg about on-par with other autos) and one of 2 vuln traits in Spite line (depending if the mob uses boons)
you also don’t have to worry with BM about upkeeping 50% life force, especially since reapers in RS are melee fighters and dodging doesn’t save LF from inevitably going down
(edited by Sublimatio.6981)
Blood is a dps gain due to life steal. Well cooldown reduction is a huge gain. The vampiric aura adds enough party dps to make up for the loss of the 5% modifier.
And the extra sustain + blood fiend makes it really easy to maintain your scholar bonus and you dont need to interrupt your rotation as much with dodges due to this. That and you shouldnt be camping shroud for max dps. So dhuumfire, unyielding blast and death perception are wasted traits.
Yes, blood magic is better than soul reaping for teh mad deeps. But in the jungle, I find soul reaping+shouts has better sustain than blood magic+wells.
Your mileage may vary.
-BnooMaGoo.5690
One advantage Blood has over SR is that it has all the movement traits.
Perma 25% or 33% increased run speed.
Sustain means more the more mitigation you have. If you are running Rise! plus Cold Shoulder the siphon from Blood becomes really noticeable.
I’ve unlocked all the elite specs. Reaper was by far the easiest to use in the new maps. So easy to survive and stupid-high damage.
unofficial theme song of the Nightmare Court
One advantage Blood has over SR is that it has all the movement traits.
Perma 25% or 33% increased run speed.
Sustain means more the more mitigation you have. If you are running Rise! plus Cold Shoulder the siphon from Blood becomes really noticeable.
I find speed of shadows combined with signet of the locust just fine for moving around. The wasted utility slot isn’t a big issue in small skirmishes, and I can always swap it out if I know I’m headed into a tough fight.
Speed of shadows isn’t for the movement speed, but the reduced shroud cooldown, allowing you to use death’s charge every 7 seconds instead of 10.
-BnooMaGoo.5690
I did the HoT story and most of the new maps as full berserk. That being said I started to notice very few instances where I would be soloing anything, and most events worth doing have at least 5-6 people with 25 stacks of vuln on foes. A lot of times I would feel that the extra precision was wasted. The mega event in TD is the only thing I can think of that you’d want max damage at all times because it can fail if enough people don’t bring enough damage.
Zerk has less restrictions on doing the highest damage, but in HoT content I don’t think the trade off is too bad if you want to mix valk in. In dungeons I think the margin shrinks because buffs are more guaranteed.
Lets be real here. You’re not automatically God’s gift because you equip zerk in PvE, and insulting people for not doing so is silly. I could run around naked with just a staff and still get full credit and loot for everything. IT’S PVE MAN….PVE <In best Allen Iverson voice>. Now raids are a different story.
It’s doable but not comfortable, eh (completely subjective!). I switched to valkyrie armor + zerk trinkets for the jungle. So much more funner, you can pay less attention. lol.
And how paying less attention ís more fun?
Berserker is more than tanky, actuañly, i am now seeking the enemies to kick their kitten , as opposed to vanilla gw2 where fighting the mobs was boring and mindnumbing.
Well, requiring most of my attention at all times in a game is less than ideal for my lifestyle. I’m sorry if I do not fit your definition of fun; I usually have people around the house when I play, and I interact often. looking away for a sec and coming back with a downed toon is not fun for me. I’m really sorry. I’ll start switching my gear to berserker right away.
do what you want, but for me, a game that doesn’t require my attention is a game that doesn’t catch my attention.
Hey look, I switched to berserker gear already :P. I didn’t know promoting non-berserker builds still causes all this fuss. I did say that it was completely subjective, it should be noted the “fun” is obviously subjective. No need to attack other people’s ideals, geez.
Hey OP, I tried a sinister build in the jungle today. Completely fine for me now, except when I run out of dodges against pesky mushrooms! Definitely have to watch my routes!
Woah, relax a bit, will you? I couldnt give a kitten what gear you wear. I was just puzzled that people find it more fun when there’s no opposition. It’s like playing a football match against a team with 6 less players. For me it woulndt be fun, i guess for you it would. I dont have a problem with it, i just find it weird. Sorry for expressing my opinion.
And, before you mention anything related to gear again, i repeat: i dont know what gear you use and i couldnt give a kitten,
CTTB, RS5 and warhorn 4 all work wonders in the jungle. You can shut down pretty much any scary attack. RS3’s chain skill in a pinch helps too.
CTTB, RS5 and warhorn 4 all work wonders in the jungle. You can shut down pretty much any scary attack. RS3’s chain skill in a pinch helps too.
Only if your target doesn’t have a break bar. Though, reapers are pretty good at breaking break bars too.
-BnooMaGoo.5690