As true as Odin’s spear flies,
There is nowhere to hide.
let’s do a joke thread about a serious problem.
i’ll start.
charged into enemy chronomancer, and enemy thief jumped in and kept me perma-dazed. infusing terror was up in case you’re wondering.
I don’t know if he still does, but I found some Seigerazor sanctuary bubbles that were close enough to ping-pong between. A few of us were having fun when I got stuck between them and died to a passing group.
Dragonhunter f1 pulled into an enemy zerg and instant killed. It wasn’t pretty.
Dragonhunter f1 pulled into an enemy zerg and instant killed. It wasn’t pretty.
yeah that gets me a lot no matter what i’m playing, haha.
what’s always fun is when it goes beyond its range to still work and pull you off higher part of a keep or something. you go flying once to the caster then up into the air all over again!
Dragonhunter f1 pulled into an enemy zerg and instant killed. It wasn’t pretty.
yeah that gets me a lot no matter what i’m playing, haha.
what’s always fun is when it goes beyond its range to still work and pull you off higher part of a keep or something. you go flying once to the caster then up into the air all over again!
While yes it is a problem all professions can face (and a hilarious one at that), many professions have some sort of anti CC trait which causes an auto stun break if you are cc’d. All ours does is fear nearby foes.
PSA: I’d actually prefer if Anet removed all those no-skill auto traits.
Jumped by a pack of roaming Thieves, 5 in total. I didn’t immediately die because I run a very tanky build, but I did get hit with so many Head Shots and Slight Of Hands that I don’t think I ever managed to get off one full attack. It was pretty much 10 straight seconds of interrupts until I was defeated.
I was actually laughing out loud at how even my auto attacks were being interrupted they were spamming so many dazes. /shrug, that’s the kind of risk you take when you run a vanilla Necromancer in WvW alone.
got interrupted while casting elite shout, sadly its the very reason I don’t run the rangers elite shout…
I get CCed by 2 thief, a mesmer and a warrior in a team fight.
I died in few seconds with not a chance to press any button because I had been hit by more than 8 cc skills
Jumped by a pack of roaming Thieves, 5 in total. I didn’t immediately die because I run a very tanky build, but I did get hit with so many Head Shots and Slight Of Hands that I don’t think I ever managed to get off one full attack. It was pretty much 10 straight seconds of interrupts until I was defeated.
I was actually laughing out loud at how even my auto attacks were being interrupted they were spamming so many dazes. /shrug, that’s the kind of risk you take when you run a vanilla Necromancer in WvW alone.
love that. it’s why i’ve all but stopped maining the class in wvw.
anet seemed to believe that it was a good idea to make a class so vulnerable to interrupts that in a scenario like this, many of the other classes would be able to escape, but not necromancer.
https://www.twitch.tv/noscoc/v/14607911 wtb Moa stab pls
Pretty much the same happens in WvW every now and then, enjoying some laidback zerging when I get pulled and completely shut down by CC savagery from some roaming guild.
I got moa’d 4 times in a row once. Was very salty.
Although on a different occasion I down’ed and stomped a guy while in moa form.
love that. it’s why i’ve all but stopped maining the class in wvw.
anet seemed to believe that it was a good idea to make a class so vulnerable to interrupts that in a scenario like this, many of the other classes would be able to escape, but not necromancer.
Exactly who do you expect to run away from 5 thieves?
love that. it’s why i’ve all but stopped maining the class in wvw.
anet seemed to believe that it was a good idea to make a class so vulnerable to interrupts that in a scenario like this, many of the other classes would be able to escape, but not necromancer.Exactly who do you expect to run away from 5 thieves?
A warrior. They have 10 to 12 seconds before they die.
love that. it’s why i’ve all but stopped maining the class in wvw.
anet seemed to believe that it was a good idea to make a class so vulnerable to interrupts that in a scenario like this, many of the other classes would be able to escape, but not necromancer.Exactly who do you expect to run away from 5 thieves?
A warrior. They have 10 to 12 seconds before they die.
To be fair, this happened a couple weeks ago and I was right out front of SMC. Had I been on my Ranger or Warrior, I would have escaped. Why I even tried to fight back, I don’t know, I should have just popped Plague and prayed I made it to the gate but I think I was hoping for some kind of epic victory.
Either way it didn’t upset me, it was 5v1 and there wasn’t much I could do. It was just ridiculous that I didn’t get a single attack off, not even an auto attack, because so many dazes were hitting me.
Dazes don’t prevent movement, but a 5v1 is a problem for anyone, especially when its against a disruptive class like thief. Its a bad situation for anyone without an excape fallback like SMC nearby, not just a necro specific problem.
Getting pushed off a cliff, justnecromancerthings
Guardian f1 into hammer circle followed by banish, gravity well, thunderclap, basilisk venom, and point blank shot.
Faced 4 DHs, all used pull on me – the game didn’t know where to put me lol
when enemy zerg passed by and you get tossed in it like a f|<ing soccer ball while you see your skill bar black the whole time.
oh I had the worst one, when tier 3 asura guard pulled me to a cliff. yeah got trolled by a kitteng NPC
love that. it’s why i’ve all but stopped maining the class in wvw.
anet seemed to believe that it was a good idea to make a class so vulnerable to interrupts that in a scenario like this, many of the other classes would be able to escape, but not necromancer.Exactly who do you expect to run away from 5 thieves?
a necromancer with stability.
a necromancer with stability.
Do you rp as a pve mob? Because dazes don’t prevent movement, and stability won’t protect you from immobilize.
I got tossed away today by dh pull and hammers so far that the last pull that my spectral walk return had a loading screen as if i wp to that borderland.
I don’t have any one specific story about dying while having Stab, because that just happens regularly, but I do have a great story about surviving without Stab, and it goes a little something like this:
www.gfycat.com/TenderUnsightlyJaguarundi
a necromancer with stability.
Do you rp as a pve mob? Because dazes don’t prevent movement, and stability won’t protect you from immobilize.
they certainly prevent me from doing anything else.
I don’t have any one specific story about dying while having Stab, because that just happens regularly, but I do have a great story about surviving without Stab, and it goes a little something like this:
www.gfycat.com/TenderUnsightlyJaguarundi
They’re going to nerf that. Necro stealth is op.
I don’t have any one specific story about dying while having Stab, because that just happens regularly, but I do have a great story about surviving without Stab, and it goes a little something like this:
www.gfycat.com/TenderUnsightlyJaguarundi
They’re going to nerf that. Necro stealth is op.
I don’t think it’s possible to nerf “Being unable to see opponents that don’t move”, but I’m sure ANet will find a way.
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