help please?

help please?

in Necromancer

Posted by: Kalari.2760

Kalari.2760

need help. a situation cam around last night where i went with the guild to an instance and we got rolled. we had a mes with a GS build, 2 warrs a gaudrian and me as the necro.

as it was the easiest i went from my dps spec to more of a support roll but to make it work i had do do a full respec. what i am askin of u guys is help with makin a somewhat experimental build.

im lvl 53 right now so i want a build a build where i can do a field respec. aka swapping weps, skills and traits but not having to head to the nearest trainer to reset the points.

as of writin this i have 20 points in condition dmg line and 20 in blood magic and all excess points in toughness
-dps mode
typical conditionmancer
ceptor and dagger

-support mode
staff
useing wells

Do i have any idea what im doing you ask?
Nope. Its more fun that way

help please?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

http://www.guildhead.com/skill-calc#mcV9ixGG0MkqMVzR

This will provide all the condtion traits that you need.
Also you get greater marks and staff cd + well cd and dagger cd
take well of blood,epidemic,well of power,well of suffering and plague.
This ensures that you have all traits relevant to conditions and you can swap in and out well traits. Since you are condition you lack power to make damage wells reliable.
If you want to be more of a support mix healing and condition damage so BOTH. your well of blood and staffs mark of blood heal for more. Well of blood scales properly with healing.
Plague form will ensure you have a “OH kitten, CALL A WAMBULANCE” button, granting 20 seconds of blind spam. Well of power lets you quickly nullify all conditions on your party. So does staff #4.
Well of suffering will stack vulnerability to beef up party’s damage output.
Epidemic makes certain you can spread conditions on trash. Swap it to well of corruption for more damage or well of darkness for more blinds when you get to the boss.
Staff #3 followed by #4 provides blast finisher with aoe weakness – nothing to sneeze at as far as pve goes.
If well of blood isn’t providing enough healing swap to staff and use #2 to give additional healing. If you want even more healing switch blood magic 10 point trait from dagger cd to transfusion. So it will let you heal allies with death shrouds life transfer.
But to be honest with you if you plan on being support you must sacrifice 1 stat for healing. And staff is godly for support it proves healing+condition removal for allies, weakness+bleed+chilled on enemies. And fear too… however useless it is. So you won’t be spending much time with scepter and your bleeds will be very useless. While if you had power at least staffs auto attack would still provide some damage.

In truth id personally recommend going for healing/survavability stat/power and just going with dagger/axe.
This will make full use of damage wells and will let you get rid of curses tree and spend points elsewhere.
Also targeted wells are WAAAAYY over rated.
dagger #3 + wells is how it should be done.
Also if you do decide to drop the condition idea get curses 10 chilling darkness. You have a lot of sources of blind as wells+support and each blind will translate into chilled which would help immensely.
Anyway… just my few cents since you asked for advice.

(edited by HiSaZuL.2843)

help please?

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Posted by: Kalari.2760

Kalari.2760

tyvm for the help i had about 10 mins to rite out the above post so sry if i left out some key details.

i had my necro split between the condition and blood due to when i was running around solo i was going full conditionmancer and when i got into a group id switch to more support useing the blood magic line.
that was the idea anyway but i find my idead dont exactly translate well to reality hance the reason i was asking for advice. but i should also note i rather hated the support role as wells didnt have a duration of more then a few seconds and way too long of a CD to be of much use to me. so in the end i may just say screw it and go full on DPS

Do i have any idea what im doing you ask?
Nope. Its more fun that way

help please?

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

Well of blood is fairly good. But yes other wells just have way too high cooldown imo. Considering most necro damage is based on utility slots unlike every single other class it doesn’t exactly mesh as well as it should.
Still they aren’t entirely worthless there are fights where well of power is fairly nice to have because entire group gets spammed by conditions.
Anyway as far as condition spec goes 0/30/20/20/0 is fully viable versatile condition build. 20 in death for greater marks and staff cd for utility,heals,cleanse and 20 in blood for dagger and mark of evasion for more bleeds and faster dagger bleed. And you can still swap out mark of evasion for wells cd on demand. Or greater marks for well protection(useless tbh).
Main focus however with conditions is to get 100% bleed duration because barbed precision will be one of the highest dmg output traits. W/o bleed duration its pretty worthless and its hard to maintain enough stacks to see any kind of reasonable damage.
But all that requires very specific runes and being 80. On top of that consumables. Sadly for what ever obscure reason all conditions only do damage for as many full seconds as it has any left overs are just pointless. so 1.9 second bleed does the same damage as 1 second bleed. But thats strictly number based. It requires sacrificing a lot to simply be viable. And carrying around consumables.
Why in gods name spite tree has 30% condition duration is beyond me. That tree is absolutely worthless when it comes to condition since it doesn’t have a single trait to benefit condtion damage. Since its so hated most traits that change damage don’t affect condition damage. If close to death actually affected conditions… it would be great… otherwise half the time you are tempted to dump 30 points and get not a single even remotely useful trait for it. -_-
Anyway… my main beef with this game is that this necromancer isn’t a necromancer no matter what everyone says. It has no necromancy in it… past the stale smell of neglect from anet and decaying corpses of abandoned chars…

(edited by HiSaZuL.2843)

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Posted by: Ojimaru.8970

Ojimaru.8970

Why in gods name spite tree has 30% condition duration is beyond me.

Condition Duration complements the Axe-Focus build that Spite seems to favour, considering that both Masteries are contained within the trait line.

I have a positive bias towards Chilling Darkness because that’s the trait I built my Necro for. However I don’t see the synergy between Wells and Condition Damage. Personally, if I were to build Condition/Support, I’d still go for Corruption. As a Condition Necro, you’ll most likely be running Epidemic anyway. Pick up Plague Signet as passive group support and stun breaker and you’ve already helped your group a great deal by taking 12 stack of Bleed from your Warrior, then dumping it back on the Bandit Cutpurse while applying your Condition Damage bonus.

Further support through Corruption is achieved through Corrupt Boon and Corrosive Poison Cloud. If it’s just easy thrash mobs to get through, don’t be afraid to switch in Blood is Power to speed things up a tad.

Lastly, don’t forget about the support capability from your weapons! Mark of Blood doesn’t only Bleed, but provides Regeneration to you and your allies. Chillblains isn’t just about the Poison, but Chills the enemy and allowing them to be kited much more easily. Ascalonian Necromancer pops a Signet of Spite on your poor Warriors? No biggie. Throw down a Putrid Mark (and Epidemic, duh) and laugh… and laugh…. and laugh… Reaper’s Mark is a Fear and Deathly Swarm may transfer a condition, but also drops a Blind on the target.

Wait? Blind? What’s so good about that?

Try Blinding a Graveling Scavenger just before its knockdown leap and you’ll enjoy how invaluable that Condition is in the correct situation.

help please?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I kind of covered heals and combos on staff already lol.
And nothing is more pathetic then signet of plague. It was once better then CB simply because of stun break. Now… I’d rather take a spectral wall then that absurdity. Stun break that requires target to use? Massive cooldown? No target you just put it on cooldown and stick a thumb up your kitten #8230; Oh also… has the same horrible los issues as CB… so 1/3 of the time its thumb up your kitten instead of stun break.
And it NEVER removed anything from anyone. Tooltips are changed when anet hears too much whining to state it works as intended(minions and polymorphing) despite what ever tooltip says it never removed anything from allies, it simply copies conditions at random from allies to you. More often then not they are lousy material to spend 60 second cooldown on.
And yep totally agree chilling darkness is very abusively delicious.
But yeah… condition spec doesn’t mesh too well with wells simply because it requires different stats and approach to make them valuable. And in pve they are meh and situational at best due to long cooldowns.
knockown leap… meh… how about having 3 heartseeker kitten running around and suddenly getting it up in the kitten with plague form by a one lonely necro. while i just walk away like a boss under a verbal assault that i suck,fail,plaguen00b etc. Then BooM killed by a surprise siege setup prepared for tower take over. Now thats poetry. No amount of handholding and catering from anet can cure stupidity and gullibility.