help: pve sigil choice

help: pve sigil choice

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

so ive been running with force and accuracy for a long time and want to know if theres a better choice for pve dungeon PUG group runs:

-bloodlust/perception: i know there better but i cant keep the stacks in a pug environment
-force/accuracy: my current setup cause they are just flat buffs that i dont lose on down
-air/fire: i dont know which is better or if they are worth in pve
-strenth/battle: i dont know how much might i can get and i how much i need so its worth it
-something else?

im running a full zerker 6/6/0/0/2 dagger build so i have decent crit chance and dmg.
i like the crit chance increase because i often dont have spotter/banners or 100% fury uptime and almost never might stacking.
my might is always so low that i dont know if its worth to invest in a might sigil but im constanty swapping from my warhorn to my focus so an on weapon swap sigil would be great wouldnt it?
but i have a fast hitting and critting autoattack so oncrit sigils would be good too?
or are the percent dmg increase sigils the best after all?

important information: i dont have runes of strenth but if theres a big dps increase with might sigils and blood is power im willing to invest in it

so what are you running on your power necro?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

help: pve sigil choice

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Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

snicker i just run ruby orbs…

help: pve sigil choice

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Posted by: spoj.9672

spoj.9672

Force and accuracy is fine. Force + strength sigil is also good. Battle can work but doing a proper rotation means you stay on focus for longer than warhorn. This means strength would be better than battle.

Force/Night/Slaying sigils are your best sigils but if you dont want to carry 3 different daggers you can try something else. If you prefer just having one setup then just going force + accuracy/strength is probably the best choice.

Air and Fire are bad for pve.

(edited by spoj.9672)

help: pve sigil choice

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

yeah thomas i did that too for a long time.
thank you so much spoj great explanation. i thought so aswell with my rotation for sigil of battle and without strength runes for strength sigils. im just gonna stay with my current setup. love it that i get an answer from somebody who has a guide of the same setup as im running. i read your post and its almost exactly how my build developed over the time i was playing (havent read a guide for my build) what a coincidence thx

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

help: pve sigil choice

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Posted by: Andele.1306

Andele.1306

If you are running fractals and arah, energy is kinda mandatory on both staff and your second set weapon, otherwise a multiplier like force, if you wanna bother with it bloodlust (which i would recommend waiting for buying more than 1 till the patch at the 20th because of potential fix), hydromancy is a good option if you go dagger (it also deals decent aoe damage).
Accuracy works but if going that way a 6/2/0/0/6 build will push out more damage in a pre made team.
Battle, Strength, Air and Blood work for pugging (would recommend fire since you pull kitten with it)
Night despite being the best multiplier is only up for like 10/23 options (that is including fractals, its a no brainer for just normal dungeons since everything except CM/HotW and Arah are night).

For runes Scholar or if you are insecure stuff like Wurm, Ogre (careful tho, the dog is quite aggressive), Flame Legion (7% on burning foes is pretty much guaranteed since more than half the professions have innate burning on pve setups), Eagle, Air, Rage all work in boosting dps for a nice amount.

When life gives you lemon, ask if its from a anime or manga.