how important is Condi Damage
I don t zerg alot and I don t know what your build is but powermancer is the only way to zerg. Condis will be cleaned rly fast in zergs you won t do as much damage as you do now…
I suggest running full knight gear with fire and air sigils ,strenght runes on armor and as traits I think you should run 6/2/0/0/6
Condi however is good for (solo) roaming but not for zerging.
Hope this will help!
You either gotta decide to go all in on condi or all in on power – trading PTV for Dire does not make much sense if your build is all Wells which should focus on power
Link us a full build using the editor
You run in zerg so ask yourself, did you ever die because of condi? And why?
It’s as important as your build makes it, and your build makes power more important.
Condition damage does not do much for a wells build. Condition duration is a little more effective.
Also, consider WoD for zerging with chilling darkness traited instead of WoS. Your wells will never kill anyone by themselves but they sure can make opponents vulnerable. Another skill to consider is corrosive poison cloud to cripple heals. If you feel safe enough, use CC, WoS, WoD, and CPC.
In a Power Wells Frontliner build it shouldn’t be much of a question as to whether or not you should swap some PVT for Dire.
quick one before I head off to work,
thanks for your response gang. I need to figure out that build editor thing.
Ran with the “flanker” last night a bit, ( the power with staff wells ) and started paying attention to how long any of the condies stuck around. which was not very long. but i got an extra tick of damage though.
Ran with the “Zerg Baller” for a bit right after and although I liked the Corrupt Boon concept, for larger scale fighting it just was a waste of space I think. As the groups got smaller and the fighting more focused it became more powerful as I could focus that one warrior or Guardian mess up their stuff. But we already knew that Conditions get more powerful the smaller the group is.
I think that adding some Dire to the Zerg baller would most likely be a waste, as you are right it just would not really tick for anything. I wonder about perhaps adding some Rampager and or Rabid to the Flanker though. ((shrug))
fast build lay out:
Flanker:
0,5,5,4,0
focused rituals, staff mastery, greater marks, ritual mastery
Sharpening stones, truffle steak,
Knights, and Berserker
Zerg baller,
0,0,4,4,6
Reaper Protection, Path of midnight, Foot in the grave (and some other stuff i cannot remember right away)
Sharpening stones, Poultry lemon grass,
PvT with Melandru
thanks again for your input gang, its mostly just for fun and goofing around to see what else we can come up with. As I have so may different classes and layouts for things to be done it all really comes down to Who I am running with and what it is that they need. Be it in WvW or PvE. Since I have been running WvW more as of late. And slaughtering Black Gate and Jade quarry Scum like Jerus…. ((( had to!!! you know i love you )) I have been more focused on being effective in there.
Have fun Guys, that is what this is all about any way!
Condi damage is only really useful for condi oriented builds i.e. terrormancer. Since you run a backliner with Wells you should always stick to power. Throw in some knights, cav, or even some zerk to add more damage to your wells (especially suffering). Corrupt boon is not as useful as well of suffering in a large group situation as like you stated, a single target utility. This skill is good for roaming and small group only. Honestly with a well oriented build WoS and WoC are ideal to keep, if it’s anything you might want to swap out, it’s WoP. Could throw in a possible spectral utility if you really wanted but since you will have support on mass, triple wells is fine.
I’ve run flow’s hybrid build before if you’re really looking for a hybrid. I don’t usually chase the blob, but I’ve had good success with that build in just about all other aspects of WvW.