how you think whot Minion Master should be?

how you think whot Minion Master should be?

in Necromancer

Posted by: MKLT.7482

MKLT.7482

hi i wanted to know whot you think mm should be?

how you think whot Minion Master should be?

in Necromancer

Posted by: Sir Meta.3402

Sir Meta.3402

5 different minions. Uses life force to spawn. Not timer based.
Grow in level if you keep them alive long enough. Aka becoming veterans.
Basic commands as wait, attack. Hold Ground.
At least 12 minions max. Better healing.
More than 1 golem.

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Posted by: MistyMountains.3751

MistyMountains.3751

5 different minions. Uses life force to spawn. Not timer based.
Grow in level if you keep them alive long enough. Aka becoming veterans.
Basic commands as wait, attack. Hold Ground.
At least 12 minions max. Better healing.
More than 1 golem.

12 vet minions…ya not overpowered at all lol… Minion master is fine as it, we just need a “atk” command and healing out of combat for them

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Posted by: Kaarnak.2865

Kaarnak.2865

I’d keep the Flesh Golem as is, but give it a Ranger-pet bar. It is elite after all. It deserves the smallest bit of competance.

For the rest? I’d rather they be targettable spells. So instead of summoning Jagged Horrors straight out of the dirt by my feet, I’d rather do it just like the Lich does – drop a mark at my enemy’s feet, out pop Horrors to claw and tear at its’ face for a few seconds, with the option to detonate them. Copy and paste idea across all minions.

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Posted by: MKLT.7482

MKLT.7482

Kaarnak
I think they could add trait for summoning minions from targeted place , i think ther is trait licke thet for wells they could add to it minions or somethink but minions become marks or somethink.

Sir Meta
I think they could add weapon whose attacks summons minions licke warhorn for mainhand.

and i think it would by cool if necro use hes life force for minions controle

(edited by MKLT.7482)

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Posted by: Delryn.7235

Delryn.7235

I think the minions are fine as it is, and I doubt we’ll have an attack and defence command for our minions since it’s the Ranger’s special class mechanics. Not to mention in GW1 you couldn’t command your minions yet they all attacked as they were supposed to, I don’t understand how Anet managed to fail in something they already made work.

The minions just need an AI boost and the Jagged Horror needs to be fixed, as well as Blood Fiend needs to be reworked because it’s nearly a useless healing skill since it dies so easily.

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Posted by: brickforlife.1364

brickforlife.1364

Up to 5 vet level minions which autoheal and have skills instead of autoattack. Commandable with their health bars on your skill bar like a ranger.

Or

Up to 20 normal level minions to steamroll enemies.

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