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Posted by: LezardValeth.9453

LezardValeth.9453

Mesmsers able to spam their abilities, create millions of illusions, and we are still stuck with the longest cooldowns in the game.

I must have missed something big over the last few months.

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Posted by: Spicyhash.7605

Spicyhash.7605

pretty sure guardian has longest cooldowns. our longest c/d that isn’t an elite is signet of undeath and nobody even uses that.

CD

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Posted by: OreoWolf.9564

OreoWolf.9564

Why are you comparing us to a class we pretty much hard counter?

Anyways, to answer your question. Yes, you missed Dumbfire. The trait that got necro bleed output and terror nerfed. That being said, we also got some of the most useful grandmaster traits this patch and I am currently having tons of fun melting players in pvp. If your so melancholy about the class, why not reroll this imaginary mesmer with millions of clones and instant down wvw zergs with a single mind wrack? :/

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Posted by: Bhawb.7408

Bhawb.7408

Our CDs are pretty average.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Rym.1469

Rym.1469

If you want no cooldowns, roll a thief.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: Terrahero.9358

Terrahero.9358

Why are you comparing us to a class we pretty much hard counter?

Anyways, to answer your question. Yes, you missed Dumbfire. The trait that got necro bleed output and terror nerfed. That being said, we also got some of the most useful grandmaster traits this patch and I am currently having tons of fun melting players in pvp. If your so melancholy about the class, why not reroll this imaginary mesmer with millions of clones and instant down wvw zergs with a single mind wrack? :/

The OP has a point, there is a bug/exploit with Mesmers. They can, through that dodge-trait, pump out more clones then normally permitted. Upto 5 can be acquired for a brief moment.

If they then shatter, with the trait that also counts you as a shatter, they can instantly shatter you for the equivalent of 6 clones, instead of 3.

Needless to say, the burst potential that has is terrifying, and its an over more popular playstyle. Altough obviously bugged.

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Posted by: Grace.6074

Grace.6074

Until you put out some AOE and realize that those millions of illusions all die in pretty much an instant, even without the mesmer shattering them?

Get rid of the illusions before they shatter them.

Aerre – Sylvari Elementalist
Necro/Warrior/Ranger/Mesmer/Guardian
HoD – PHZE

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Posted by: OreoWolf.9564

OreoWolf.9564

Why are you comparing us to a class we pretty much hard counter?

Anyways, to answer your question. Yes, you missed Dumbfire. The trait that got necro bleed output and terror nerfed. That being said, we also got some of the most useful grandmaster traits this patch and I am currently having tons of fun melting players in pvp. If your so melancholy about the class, why not reroll this imaginary mesmer with millions of clones and instant down wvw zergs with a single mind wrack? :/

The OP has a point, there is a bug/exploit with Mesmers. They can, through that dodge-trait, pump out more clones then normally permitted. Upto 5 can be acquired for a brief moment.

If they then shatter, with the trait that also counts you as a shatter, they can instantly shatter you for the equivalent of 6 clones, instead of 3.

Needless to say, the burst potential that has is terrifying, and its an over more popular playstyle. Altough obviously bugged.

An extra 680 damage per clone (including self) for using f2 to get a 5 clone shatter off. It’s hardly worth wasting mirror images for an extra 2k damage (maybe 1-2k more tops if they spam skills with 10 confusion stacks on them). Mind you, I speak of Tpvp, not wvw or pve. No clue why people think shatter mesmer is god tier that can faceroll anything, when a perfect shatter will barely take that engineer or pvt warrior under half health… The build nearly every mesmer is face rolling on is PU.

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Posted by: OreoWolf.9564

OreoWolf.9564

Why are you comparing us to a class we pretty much hard counter?

Anyways, to answer your question. Yes, you missed Dumbfire. The trait that got necro bleed output and terror nerfed. That being said, we also got some of the most useful grandmaster traits this patch and I am currently having tons of fun melting players in pvp. If your so melancholy about the class, why not reroll this imaginary mesmer with millions of clones and instant down wvw zergs with a single mind wrack? :/

The OP has a point, there is a bug/exploit with Mesmers. They can, through that dodge-trait, pump out more clones then normally permitted. Upto 5 can be acquired for a brief moment.

If they then shatter, with the trait that also counts you as a shatter, they can instantly shatter you for the equivalent of 6 clones, instead of 3.

Needless to say, the burst potential that has is terrifying, and its an over more popular playstyle. Altough obviously bugged.

An extra 680 damage per clone (including self) for using f2 to get a 5 clone shatter off. It’s hardly worth wasting mirror images for an extra 2k damage (maybe 1-2k more tops if they spam skills with 10 confusion stacks on them). Mind you, I speak of Tpvp, not wvw or pve. No clue why people think shatter mesmer is god tier that can faceroll anything, when a perfect shatter will barely take that engineer or pvt warrior under half health… The build nearly every mesmer is face rolling on is PU.

Edit: It is not possible to get more than 3 clones UNLESS you use a shatter skill and use mirror images or spam dodges right after. Even then, f2 will do 680 damage CRIT per clone in Tpvp, so I hardly see how this makes us god tier DPS… I would love to show you what I mean in game if you have the time. I don’t mean any disrespect in this post, it just annoys me when shatter mesmer is generalized by players like OP when we are now the least played mesmer build right behind mantras.

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Posted by: LezardValeth.9453

LezardValeth.9453

I got a new one:

Guardians able to constantly blink to me. Saw this in WvW. They can instantly blink toward me and I have little reaction time.

Good thing Necromancers can blink too right? Oh, only in death shroud. Well at least it travels fast right? Wait, it travels insanely slow and won’t even activate if you hit a target.

But we have spectral walk right? We can totally outwit them by recalling- Oh wait there’s a nice green trail they can follow and then just spam all of their movement abilities to easily catch up.

At this point, I don’t even care that the minion A.I. is still terrible, but man we are less mobile than turtles and a few months later it will be GW2’s second birthday.

Edit: Sorry, I forgot the flesh worm. Let me get back in the groove.

Oh but we could always use the flesh worm right? It may have a long cast time, but at least we can totally use it to get out of situations. Oh wait, they just so happen to see where the rooted worm is and dispose of it easily, or trick us into activating the transport. Or you mistakenly use it an aggro a creep, making you go twice as slow as usual.

But at least it always teleports you to the right destination… right? R-Right? Because the pathing is insanely narrow, not to mention you can’t even reach over a step if you are handicapped and rely solely on flesh worms to climb the stairs of your own house/apartment.

(edited by LezardValeth.9453)