(edited by unlucky.9285)
i miss pre trait patch necro
Tried a reaper lately?
The Bloodl Magic Traitline is one of the best for me.
I play a MM condi build, an unusual combination, but it work.
I ndon’t use Soul Reaping, for example, why I don’t need it to win. It’s a build choice.
But BM grant me a minor signet of vampirism every 20 seconds (3500hp heal + 1200 damage) plus 2k aoe heal every time I exit the DS (it’s good, expecially for a MM or in team fight why I enter and exit the DS quickly) and make me to heal 5,5k to my allies (or minions) with my DS skill 4 and grant a good chance to move and heal them when they’re downed, making also them don’t lose hp while downed).
It’s not a dps traitline but it’s really good if you know how to use it.
But yes, we lose a lot about bonus damage (curse don’t grant it anymore, only bonus critical chance) and LF passive generation of 1% like you sayd.
The condi necro by itself is really the worst condition ever. No good stack of conditions and have only the weakest conditions ever (bleed and poison) with a little of torment. Poison is good why reduce the healing of the enemy, but don’t deal damage. (unless with the reaper that can spam 25 stack of poison XD).
But have really good trait synergy and can corrupt the enemy boons and transfer conditions, making it deal condition damage with the enemy “stregth”. it’s a sort of kungkittenideology in a condition playstyle version XD
“Make the power of your enemy be it’s weakness!”
About the direct damage, a necromancer can really burst down a mesmer fast. DS, skill 4, focus the real enemy after killing all the copy and burst him down in 3 skills. I’ve a friend that is happy when he find a mesmer in 1vs1 with it’s necro.
About thiefs, you can’t pretend to kill every single class/build of the game.
About our traitline choice, yes, we had a lot of nerfs regarding our choices, expecially about terror. You can still use it and do great things but everyone will always take the chance to convert 2 enemy boon with DS skill 2 or with the change to the Corrosive Poison Cloud I prefer to use the corruption trait to active a AoE barrier that deal damage and weakness and block projectiles every 20 seconds that last 8 sec. Really good.
But anyway, it’s a nerf to condition damage, yes. Like we have enough condition damage to be really dangerous with it…
Actually play berserker will always make you die quickly, but the same thing is for all the other classes/builds. Exeption for mesmers that can inflict insane damage by range and move, stealth, be untouchable for so long that they can play berserker easy just why you can’t find/hit them XD
Anyway before the patch we had also lesser traits to be appreciate for, like heal, boon conversion and self might stack.
Actually I play necromancer as my main and I really like it.
I love the bunkers and condition damage then I play it in a MM condition version, but I really like the dps version why can give a insane amount of damage.
The main problem of the necromancer, expecially dps one, is that we have not a single block/evade/immunity skill,c making us the first cass to target why we fall quickly.
And the Reaper will not change it.
We’re doomed to be a defenceless class forced to play in midbunker (and really able to do it) just to not die.
The main problem of the necromancer, expecially dps one, is that we have not a single block/evade/immunity skill,c making us the first cass to target why we fall quickly.
And the Reaper will not change it.
We’re doomed to be a defenceless class forced to play in midbunker (and really able to do it) just to not die.
Well, reaper has some awesome stability and better mobility than DS. Also, thanks to boons genering LF now we can trigger RS at the start of a match, this also helps.
The main problem of the necromancer, expecially dps one, is that we have not a single block/evade/immunity skill,c making us the first cass to target why we fall quickly.
And the Reaper will not change it.
We’re doomed to be a defenceless class forced to play in midbunker (and really able to do it) just to not die.
Unless you use bunker build, then they can beat you all day long and you will die last
The main problem of the necromancer, expecially dps one, is that we have not a single block/evade/immunity skill,c making us the first cass to target why we fall quickly.
And the Reaper will not change it.
We’re doomed to be a defenceless class forced to play in midbunker (and really able to do it) just to not die.
Unless you use bunker build, then they can beat you all day long and you will die last
have to agree with this. only time I get focused on and killed in team fights is when im playing cele signet, and believe me, im causing ruckus before I go down.
bunker MM? im eating a sandwich and sitting on bodies
The main problem of the necromancer, expecially dps one, is that we have not a single block/evade/immunity skill,c making us the first cass to target why we fall quickly.
And the Reaper will not change it.
We’re doomed to be a defenceless class forced to play in midbunker (and really able to do it) just to not die.
Unless you use bunker build, then they can beat you all day long and you will die last
have to agree with this. only time I get focused on and killed in team fights is when im playing cele signet, and believe me, im causing ruckus before I go down.
bunker MM? im eating a sandwich and sitting on bodies
Yeah, I kind of started to dislike the MM, because of that. It feels more annoying then fun.
I too really miss pre-trait-patch Necromancer where we were even worse and less enjoyable to play.
Tried a reaper lately?
While I don’t agree with OP, you can’t justify everything with “but Reaper”.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Tried a reaper lately?
While I don’t agree with OP, you can’t justify everything with “but Reaper”.
… but Reaper!
Our traits are in a much better spot then before the patch really. We do have some issues in the trait lines like weak or useless traits, traits that dont fit into the line they are or missing trait choices for certain builds at certain trait tiers, and the fact that 3 of our DM traits are based around minions. But overall this is much better then it was.
I too really miss pre-trait-patch Necromancer where we were even worse and less enjoyable to play.
Was waiting for this lol, literally the only thing that was better about necro prepatch was the broken downstate damage when traited, which got nerfed a little and made baseline.
@op not sure if trolling but necro is much better now.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Necro is in such a good spot as of late I dont know how anyone could complain
I can understand being upset about not being able to run Path of Corruption + Terror anymore, but that’s about it.