Necro roaming & sPvP
ideas for an axe/dagger build
Necro roaming & sPvP
Do 30/20/0/0/20 with berzerker gear, runes that get your crit chance to 50% ish (eg, rune of the pack), axe mastery, terror, master of terror, and close to death is probably better than dhuumfire.
Gameplay involves using DS for offense. DS full damage range is the same as axe range so it fits comfortably.
Staff as an offhand to set off a bomb every now and then. Between staff swaps and Death shroud swaps, including death shroud swaps for fury, hopefully you got enough to do without having to use crappy axe auto attacks as filler.
Utilities can be anything, you have enough power condition duration, and condition damage to make anything work. Eg well of corruption, spectral wall, and signet of locust/swap to stun break for wvw zergplay.
awesome. ill look into that
Necro roaming & sPvP
build works well for the most part. the only thing is where are you getting your condi damage from for terror? i like to run spectral utilities so i pretty much just switched those traits to boost my walk/armor
im running berserk trinkets/weps, knight armor
Necro roaming & sPvP
You have 20% condition damage from traits, and you have 100% terror duration or close to it from spite, mater of terror and oil. That’s a long disable + a spike.
Condition damage scales poorly so you have enough just right there to spike. Keep in mind that that you also have additional condition damage from might stacks which you can stack with blood is power (for dueling) or the Soul Reaping 10 trait. Each might is 35 additional condition damage. Even though you are outclassed by the condis, terror still does no brainer damage.
Outside of 1v1 or small scale, who cares about extra condition damage.
So with this build you have the kiting gameplay of the condi necros, more than 80% of the DS damage of the 30/10/0/0/30 builds without having to worry about melee range (You lose crit damage by putting on power/precision runes, and not having auto crit in shroud. You gain back the damage by having higher base damage on your axe (Which, lets fact it, those dagger builds don’t always have the luxury of swapping to staff before entering shroud, theory vs real world). With auto Fury on DS your crtit % is 70%ish which is acceptable. Plus you have more damage outside of shroud and a Terror Spike/ Master of Terror control. And even though you are in berserker armor, you have the excellent DS 15 trait and the passive extra defense of offensive shroud gameplay.
Keep in mind also that Terror loses a third of its damage when you cast it on somebody who does not already have condis, so if you are seeing low terror numbers this is probably why.
Is having acess to a fear spike and ranged gameplay worth losing theoretically 20% of your shroud damage? IMO yes. Most of what you face is Healsig warriors and they cant be killed with just vanilla DPS. You need to kite them, weaken them, and spike.
(edited by nekretaal.6485)