if they nerfed power mancers
/delete
Play another game, its on the verge of losing all its interest as it is. I will wait and see what the next patch offers and if i don’t like what i see – Simply quitting the game, WvW is the ONLY thing i like playing and they clearly dont like that mode, so why stay?
We suffered enough nerfs already but yeah why not?
I mean, power makes any difference when you have to dodge 10k+ spikes every 5 seconds ^^ so fug it..
E.A.D.
It seems to be the trend for our class:
-Weaken popular builds/skills/traits,
-Or out right break them with hard counters and nerfs
-Don’t improve unpopular builds/skills/traits
-Ignore useless skills, such as Signet of Vampirism, and leave them to gather dust.
-Don’t fix bugs that have existed since launch
-Break things that were fine before (Death Shroud)
-Introduce skills that are unbalanced and uncalled for, and then nerf other skills
Our class is in a sorry state, and much worse off than it was on launch. And that’s including all the broken skills and traits on launch. It’s just less fun to play. Our future looks grim.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Why oh why would they do this to an already destroyed spec?
I’d think if they nerfed anything It’d be dhuumfire builds in pvp
Cant really ruin necros much more in pve anyway.
It seems to be the trend for our class:
-Weaken popular builds/skills/traits,
-Or out right break them with hard counters and nerfs
-Don’t improve unpopular builds/skills/traits
-Ignore useless skills, such as Signet of Vampirism, and leave them to gather dust.
-Don’t fix bugs that have existed since launch
-Break things that were fine before (Death Shroud)
-Introduce skills that are unbalanced and uncalled for, and then nerf other skillsOur class is in a sorry state, and much worse off than it was on launch. And that’s including all the broken skills and traits on launch. It’s just less fun to play. Our future looks grim.
Dumbfire hahah so true though… Sadly.
As far as we go, they try to buff Powermancers. I wouldn’t expect nerfs until people jump to power specs.
If anything, I could see some nerfs incoming for MM Necro, because, well, it becomes popular. And is comparable easy-mode in many situations as mesmers, hambows and guardians.
As it stands for now, playing a Power spec, especially not built around dagger/wells/horn sth requires a very good timing and positioning to be effective. It’s not cheesy and powerful enough atm to grasp more people, so, well…
In current situations, when people are almost reporting you for not playing condi or wells on WvWvW and roflstomping them in almost PvE DS builds… People even report you for using Spectral Walk, Flesh Wurm, because they’ve never seen these skills and they seriously think you’re cheating. People who call your Bone Fiend as “weird spider”… Priceless ;p
As it stands for now, as you see, the majority of players doesn’t even know what skills we do have or how Life Blast works. All they know is cheesy meta builds like Dumbfire, full MM 1v1 spec, wellmancer maybe. Outside of that, nothing. Show them Flesh Wurm and they’ll not guess what it is. It’s something like even “top playerz playing top compz” were discovering a skill called “Epidemic” after July patch for necro. Suddenly, it became OP! Despite two months prior to patch I’ve been shouting, that Necromancer with well timed Epidemic can wipe entire group. Pro players answer was “No, it wouldn’t work! Too many condi clears for condi cleave!”. Two months after, they were crying for nerf. Again, despite the fact it was the same skill and same conditions spreaded.
You see, I’ll enlighten you and tell how “Balancing” in this game works. For some classes (not every1, as we all know, for some not even from headstart), if people whine level passes certain level, they smash the target with a random nerfhammer. So unless people start to whine about Power necros, we may see buffs, like latest crucial Vital Presence in SR (mmmm….)
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
The change to vital presence was indeed a huge buff, and one that was justified and much needed. Conditions were nerfed a little, but the 25 stack cap can still be reached by a necro alone. Power builds were not nerfed, they were in fact buffed due to vital presence doubling in effectiveness, allowing for longer durations above 90% life force and longer time in death shroud for life blast. Not to mention it also buffed tanky specs that focus on sustain through death shroud – which was exactly what ANet said they want for the necro.
If anything, direct damage will be buffed. There is no AoE save for condition skills. Marks have pathetically low skill coefficients, which renders Spiteful Marks an absolute waste and useless trait. 20 points for a +0.033 damage buff to a mark? Hell no. Staff auto attack applies no conditions and has appalling damage. Axe mainhand applies vulnerability – nice – but the damage is terrible, and it’s not needed in group fights because other classes simply trait to apply vulnerability on crits with their already high damaging attacks. The only useful axe skill (unless out numbered in which case 3 can be useful) is Ghastly Claws, and even that doesn’t compare to similar attacks in other classes which also cleave. The weapons suffer from lack of identity… dagger auto attack is the strongest we have (works out to be stronger than life blast too), but 2 and 3 are defensive, 4 and 5 are condition oriented. It does in a way make sense, that a dagger would have high damage, life force gain, and life siphon.. it fits the theme of a necromancer’s dagger (ritualistic), but it makes builds focusing on direct damage quite difficult. The class needs a truly direct damage offensive weapon, or at least a buff to marks and staff auto making it more viable. A hybrid build is viable using epidemic and death shroud for life blast in between stacking bleeds, but that’s not everyone’s cup of tea, in glassy groups conditions result in a DPS loss, and more than one condition build in a party reduces efficiency due to the bleeding cap. There needs to be more diversity.
The poor direct damage is why there’s a thread complaining about the Diamond Skin ele trait. Even in a condition build, one should have enough damage to slowly bring an ele’s health down below 90% despite their healing. I’ve seen it attempted for 2 minutes and only accomplished when pulling out lich form. To which, in the following attempt the expectant ele responded with fire elemental and was able to deal significant enough damage before their own health dropped below 90% to win the fight. EDIT: For clarification by ‘condition build’ here, I mean one with some direct offensive stats; so for example, the use of Rabid gear with fury granting above 60% crit chance with perhaps 20-30% critical damage.
http://www.twitch.tv/impact2780
(edited by Impact.2780)
You forgot an option:
I’ll keep playing Power Necro, because it’s the most fun for me.
I honestly have no idea what they could do that would nerf it severely enough for me to stop using it. Cutting Life Blasts’s damage by >20% would make me pretty sad, but that’s honestly it. What else could they do?
- Make Dagger MH shorter range?
- Make Spectral Grasp even less reliable?
- Make it so people can dodge right out of wells?
- Make any of the projectiles (Spectral Grasp, Reaper’s Scythe, etc.) even slower?
Actually, they could make it so Life Blast doesn’t have homing, which would be pretty sad as well. They could also have Death Shroud remove spectral effects upon entering it, which would cut some of my survivability as well.
Either way, I’d just deal with it. I WvW roam, mostly solo/sometimes latch onto a zerg hoping to find a fight, and Powermancer is so far more fun/engaging than Condimancer for me. So I’d stick with it.
“He’s like a man with a fork in a world of soup.”
They could also have Death Shroud remove spectral effects upon entering it, which would cut some of my survivability as well.
It already does!
http://www.twitch.tv/impact2780
It did. No longer
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
They could also have Death Shroud remove spectral effects upon entering it, which would cut some of my survivability as well.
It already does!
Yeah, it doesn’t. Give it a whirl. Having DS cut direct damage in half, plus prot, plus 8% LF per hit over each second, and you can stand there having multiple people hit you for 6 seconds and mostly just float in LF.
If you can get DS off after both Spectral Armors (15 in Soul Reaping and the Utility), it’s really nice.
“He’s like a man with a fork in a world of soup.”
Why oh why would they do this to an already destroyed spec?
I’d think if they nerfed anything It’d be dhuumfire builds in pvp
Maybe they’ll nerf other traits and skills that are part of the build… But if you think that they’ll nerf Dhuumfire itself, then maybe you haven’t been paying attention with every single patch since Dhuumfire. It’s been a non-stop row of nerfs to everything but Dhuumfire. They are actively avoiding to nerf the one skill that is clearly a balance issue to everyone.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
They could also have Death Shroud remove spectral effects upon entering it, which would cut some of my survivability as well.
It already does!
Yeah, it doesn’t. Give it a whirl. Having DS cut direct damage in half, plus prot, plus 8% LF per hit over each second, and you can stand there having multiple people hit you for 6 seconds and mostly just float in LF.
If you can get DS off after both Spectral Armors (15 in Soul Reaping and the Utility), it’s really nice.
Interesting. I never bothered trying it out since the tool tip on Death Shroud clearly states that it removes other spectral effects. The question is, is the tool tip out dated or are spectral effects bugged? Either way, not having them removed makes spectral armour with spectral attunement quite valuable in a power build. I shall have to alter mine to try this out =P.
http://www.twitch.tv/impact2780
They could also have Death Shroud remove spectral effects upon entering it, which would cut some of my survivability as well.
It already does!
Yeah, it doesn’t. Give it a whirl. Having DS cut direct damage in half, plus prot, plus 8% LF per hit over each second, and you can stand there having multiple people hit you for 6 seconds and mostly just float in LF.
If you can get DS off after both Spectral Armors (15 in Soul Reaping and the Utility), it’s really nice.
Interesting. I never bothered trying it out since the tool tip on Death Shroud clearly states that it removes other spectral effects. The question is, is the tool tip out dated or are spectral effects bugged? Either way, not having them removed makes spectral armour with spectral attunement quite valuable in a power build. I shall have to alter mine to try this out =P.
I believe they specifically changed it so DS does not remove spectral effects in a push to try to give Necros more survivability. I’m pretty sure the tooltip is simply lagging behind the functionality, but for those who have been playing Necro longer, feel free to correct me if I’m wrong.
Definitely give that a whirl. I have a hard time giving up Close to Death to grab Spectral Attunement, but maybe I’ll try it at some point.
“He’s like a man with a fork in a world of soup.”
Probably quit. No reason to nerf the most unwanted lowest PvE damage class that has no utility to compensate, and no ability o survive the cheap one shot Liadri kills they keep introducing.
I really expect a buff for power Necromancers in the form of a new weapon option to come sometime this year. Most power Necromancer’s take staff, a condition weapon, for lack of alternatives. Something like a land version of trident or spear skills.
Probably quit. No reason to nerf the most unwanted lowest PvE damage class that has no utility to compensate, and no ability o survive the cheap one shot Liadri kills they keep introducing.
I really expect a buff for power Necromancers in the form of a new weapon option to come sometime this year. Most power Necromancer’s take staff, a condition weapon, for lack of alternatives. Something like a land version of trident or spear skills.
What’s really ironic is that I found Liadri to be much easier after using a terrormancer+dhuumfire build. It took literally over 50 tries on my defensively built thief, then about 5 tries on my necromancer.
Yeah, the whole gauntlet arena was a faceroll with necro. Only the pirate crew caused some trouble for me.
I would be very sad if my power necro was nerfed. Depending on the changes I might consider switching to one of my other, hardly played and poorly geared (in comparison) 80s.
Quit the game.
I’m pretty much only logging on for powermancer in WvW now. Probably quit the game and find something else that isnt overrun with esports wannabes crying opop nerf now. I would still log on every now and then to play ele with the meteor shower+tornado combo that probably wont be fixed.
Dress up as a charr necro… and at the next pax prime in seattle, clear my entrails at the Anet dev table.
I stopped basing my characters around tanky condition usage a long time ago so my only option would be to shelf my necro. I’m currently swapping between a spectral siphoning necro meant to go up against all the condition spam today and your typical powermancer to hit the things that troll my other build hard like thieves.
Makonne – Hybrid Regen Ranger
It would be a good news for me, it will make it easier to quit this buggy and awkward profession and reroll.
I hope it happens soon, cause I’m sick of AN’s “balancing” and “fixes” for us.
You mean make them even less useful and damaging? :O I’d have to stop playing my Necro altogether. And what a waste of all that ascended it would be.
- Stop playing necro.
- Play an other class.
- Play an other game because necro was the best class for me. If we can’t have conditions or power, then it’s over.
Looks like +crit damage is getting nerfed soo…..
It was 2 vs 20 but its ok we got’em both!
Looks like +crit damage is getting nerfed soo…..
Yeah this actually has me quite worried about my Deathshroud Necro.
Well we already know that Powermancers WILL be nerfed simply due to the changes in Crit Damage, what those changes are we have to wait and see but that a long with the inevitable other nerfs coming Necromancer way…It doesn’t look good
At game release, Necromancers were a lot weaker and less survivable than they are, now. Minions were pathetic and actively tried to kill their masters. There have been a number of positive improvements to the profession.
What bugs me is that the core function of the Necromancer, conditions, has been watered down in effectiveness while other professions gain capability and resistance. It is not as if Necromancer has been bashed continuously since release. I just wish the reason that convinced me to choose it over other professions was still as convincing. I play the job out of habit because I understand the mechanics better, not because it is needed as a de-buffer in PvE or WvW. If any profession can automatically do sufficient de-buffing, that leaves the Necro as a light face-tanker and that is how the balance patches look to me.
Crit damage is being changed from what I understand, no one knows what that means yet.
I may soon be a very unhappy player, though.
The nerfs are killing Necros as a profession, and it will not take much to break it entirely. [Condition Necros have already received some substantial & very limiting nerfs. Minion Masters have also received some major nerfs, not to mention the fact that minions are still Unbelievably STUPID.] At that point all interest in the game will be lost. Getting pretty sick of these mediocre updates as it is. Balancing remains a MAJOR Problem in PvP & WvW – ideally, blow-outs should not exist.
It is obvious that the devs love invisibility & the professions that use it. Stealtht is the most over-powered feature in the game (in what it does & often in how it does it). Necros, being forced to rely upon more ranged attacks than any other profession & with incredibly limited mobility, remain at a distinct disadvantage.
They won’t even give Necros good mobility, blocks, practical stability, or good non-condition interrupts. Yet somehow Nercos are supposed to be the “attrition class?” It would be nice if they’d stop and really think about how changes affect the game (how to keep professions balanced) before they change things.
1). join the other 80% of the GW2 population and roll a Warr or a Guard
2). bye GW2
I must have missed them mentioning crit damage would be changed. Can someone link me the article/post?
Also, if they change crit damage, we realize that it changes crit damage on every class, right? Including Warriors, Thieves, etc.? I’d take a crit damage hit on my WvW Powermancer that’s currently at about 102% just to watch Thieves take a hit on their crit damage.
“He’s like a man with a fork in a world of soup.”
- Keep playing my Hybrid Necro
I must have missed them mentioning crit damage would be changed. Can someone link me the article/post?
Also, if they change crit damage, we realize that it changes crit damage on every class, right? Including Warriors, Thieves, etc.? I’d take a crit damage hit on my WvW Powermancer that’s currently at about 102% just to watch Thieves take a hit on their crit damage.
They said it in their livestream; you can read the reddit post for a condensed version.
http://www.twitch.tv/guildwars2/b/496005243
http://www.reddit.com/r/Guildwars2/comments/1vharm/ready_up_livestream_notes/
So yeah, this is good news if you’re NOT a powermancer…but otherwise, it’s not too good.
What will I do if they DIRECTLY nerf powermancer? Just keep playing condimancer!
I must have missed them mentioning crit damage would be changed. Can someone link me the article/post?
Also, if they change crit damage, we realize that it changes crit damage on every class, right? Including Warriors, Thieves, etc.? I’d take a crit damage hit on my WvW Powermancer that’s currently at about 102% just to watch Thieves take a hit on their crit damage.
They said it in their livestream; you can read the reddit post for a condensed version.
http://www.twitch.tv/guildwars2/b/496005243
http://www.reddit.com/r/Guildwars2/comments/1vharm/ready_up_livestream_notes/So yeah, this is good news if you’re NOT a powermancer…but otherwise, it’s not too good.
What will I do if they DIRECTLY nerf powermancer? Just keep playing condimancer!
Yeah, I found it later yesterday evening. Thanks for the links, though.
Personally, I’m not very concerned. I guess I just like to gather data first-hand before passing judgement.
“He’s like a man with a fork in a world of soup.”
They seem to want Necromancer to play Condi you can bet plenty of Condi nerfs will be incoming to kill off all hope in the class.
I firmly believe that ANet watches the high end PvP play with such vehemence, that they fail to see that 99% of their playerbase is no where near as skilled as these players. To add insult to it these few players are what the entire class changes are based upon and thus anyone that makes even a single mistake gets punished.
That said, as for nerfing the (minor) dps we have, it depends largely on how many powermancers are in the top tier and how loudly other classes complain about us. If we had a skill that could annihilate (100b) anything and everything in PvE it would never be fixed as ANet don’t even go there to look apparently. As it sits though, our current DPS is safe IMO, even though you will still get the ferocity nerf, as is dumbfire (unfortunately).
(edited by Tommyknocker.6089)
2 things:
A) Power Necros are stronger either way just by maxing out their power over precision and crit chance because of trait allocation.
B) If you wanna be angry, be angry about traits, DS absorb and staff nerfs.
Giving crit damage a small nerf is apparently not to handicap any profession but to make non-zerker builds less unattractive.
The good news is a small percent increase in bunker builds will help take aggro pressure off of high defense Necromancer builds.
The bad news is that I expect more condition builds from other classes.
Huge nerf to crit damage will hugely nerf our powermancers. I quit this game some time ago due to constant nerfs after the dhuumfire . Returned two days ago then i found out about this major nerf. Not thinking about sticking around for long.
Our dps potential was already low along with terrible vuln. support (axe#1) and even with dagger, we don’t have good dps. I don’t know how many times i was refused to join a dungeon because i was not a warrior. With this nerf, i fear our damage will take a serious pounding and get even worse.
Whats worse is, as Anchoku said, i believe we will see more condition based builds after the power nerf and with the 25 bleed cap, i don’t know how it will work out in PvE. Let’s face it, if you have two condition builds in a dungeon, you are almost missing a player in your group.
I don’t know, i don’t know really.
If they nerf powermancer….
…..i’ll reroll a condi warrior (or a new class if they add one): they can stack more condition than a necro (specially tormant and bleed).
there is no need to do necro anymore.
I kind of hope to see more condition builds running around. My Putrid Mark/Plague Signet/Well of Power/Consume Conditions are ready to say hello. If I need to, I’ll switch to Dagger/Dagger while roaming instead of Dagger/Focus to drop even more.
If any class is ready to deal with a condition-heavy meta (at least for the type of game I play, which is WvW roaming), it’s Necromancers.
“He’s like a man with a fork in a world of soup.”
More PU Mesmers, P/D Thieves, S/S Warriors, perplexity builds, conditank engineers, Condimancers.
I fear of the day when Guardians will start trying condition builds because it’ll be more effective…
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144