inanimate yellow objects ...argh

inanimate yellow objects ...argh

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Posted by: Rhizo.5089

Rhizo.5089

I don’t know if this was ever answered. No searches have resulted in an answer for me. Was there a reason ArenaNet made all yellow inanimate objects not affected by conditions? It would seem only logical that conditions would translate to some sort of decay mechanism on these objects. How much it would affect them would be up for debate so that a team of necros would not be able to melt reinforced keep walls and the like. In certain situations like dungeons, not being able to damage yellows is very unfair and makes necro’s in a sense a liability to the group. Personally I would like to see them allow for some damage to yellows with conditions.

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Posted by: spoj.9672

spoj.9672

Run a power build = problem solved. Conditions ignore toughness so its a fair trade off to make objects immune to them.

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Posted by: Kravick.4906

Kravick.4906

Run a power build = problem solved. Conditions ignore toughness so its a fair trade off to make objects immune to them.

No, not really. Toughness has nothing to do with this issue. Inanimate objects don’t even have stats. This is a condition builds being completely burdened with the inability to do certain heart quests at anything but a snails pace because it takes 5 years to kill one barrel/weapon rack/supply crate issue. As someone else has already pointed out multiple times (sorry I forgot your name), you can set a destroyer and fire elemental on fire to do damage to them AND blast them with fireballs no problem. But that supply crate, that mighty nearly indestructible supply crate…

Having leveled my necromancer as condition build, I empathize greatly.

Stuff goes here.

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Posted by: Enferian.2705

Enferian.2705

I agree with what Kravick said…

I d very much like conditions to affect inanimate objects somehow, but i ve made my peace with how things are long ago…

There are 2 things we can do when dealing with inanimate objects with a group:

1. Swap gear, utilities and some major traits when we really have to deal with inanimate objects. The builds i use are based around conditions, but every build i ve tried is still decent with power gear.

2. Do something else while your team deals with these objects. For example kill the little spiders or kite the spider queen at the start of AC while your team takes care of the gargoyle heads.

On the other hand when we play solo… tough luck… only thing we can do is be patient

(edited by Enferian.2705)

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Posted by: Pendragon.8735

Pendragon.8735

It’s utterly moronic, I’ve said that many times. You can bleed a plant in this game, but not a door. You can blind a slime and poison a rock creature, but not poison a structure.

Makes no sense other than to hamstring the class and certain builds.

Our marks won’t even hit most of the world bosses in the game which is ridiculous, considering our conditions are also being pushed off past 25.

(edited by Pendragon.8735)

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Posted by: spoj.9672

spoj.9672

Stop being foolish. You pick a condition build knowing that your going to do poor object damage. I mentioned conditions ignoring toughness because thats a powerful feature conditions have to balance that they cant hurt objects. Think of it this way. Conditions are highly effective at killing things with alot of toughness over a moderate to long duration but pure damage is effective at killing glassier things and objects. You cant expect every build to be able to do everything effectively. Thats the sacrifice you make when you build a certain way. Its like asking a glass cannon build to be given way more tankyness.

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Posted by: wiazabi.2549

wiazabi.2549

Stop being foolish. You pick a condition build knowing that your going to do poor object damage. I mentioned conditions ignoring toughness because thats a powerful feature conditions have to balance that they cant hurt objects. Think of it this way. Conditions are highly effective at killing things with alot of toughness over a moderate to long duration but pure damage is effective at killing glassier things and objects. You cant expect every build to be able to do everything effectively. Thats the sacrifice you make when you build a certain way. Its like asking a glass cannon build to be given way more tankyness.

Do you really wanna go into the whole condition dmg vs power?

So everytime a person decide to go pure condition dmg they know that.
1. Crit dmg have no effect.
2. Object take no condition dmg
3. there is a bleed cap of 25 making it very fun to use in events or dungeons with 1-2 other condition spec.
4. When you down a player with conditions they go poof.
5. Vulnerability dont affect condition dmg.
6. Many events that give dmg boost dont affect condition dmg.
7. Quickness makes you ram into bleed cap instantly.
8. Curses 25 doesnt affect condition dmg.

Im sorry but only benefit is to ignore toughness isnt enough and if your condition spec and have to take down things like burrows its a huge issue.

Outside of tpvp/spvp condition dmg have tons of issues and toughness isnt something power specs have trouble with and even if there were stuff like vuln helps to get around it, nothing helps condition get around the whole object / bleedcap / no scaling issues.

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Posted by: spoj.9672

spoj.9672

Do you really wanna go into the whole condition dmg vs power?

So everytime a person decide to go pure condition dmg they know that.
1. Crit dmg have no effect.
2. Object take no condition dmg
3. there is a bleed cap of 25 making it very fun to use in events or dungeons with 1-2 other condition spec.
4. When you down a player with conditions they go poof.
5. Vulnerability dont affect condition dmg.
6. Many events that give dmg boost dont affect condition dmg.
7. Quickness makes you ram into bleed cap instantly.
8. Curses 25 doesnt affect condition dmg.

Im sorry but only benefit is to ignore toughness isnt enough and if your condition spec and have to take down things like burrows its a huge issue.

Outside of tpvp/spvp condition dmg have tons of issues and toughness isnt something power specs have trouble with and even if there were stuff like vuln helps to get around it, nothing helps condition get around the whole object / bleedcap / no scaling issues.

You shouldnt be trying to destroy a burrow with condition damage spec! If you want to build conditions thats fine. But you cant complain about not doing much damage to objects. You’ve built around a certain way of dealing damage which only effects living objects. Its a core game mechanic and completely fair.

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Posted by: Shirkwit.7396

Shirkwit.7396

Oh right so i can damage undead with conditions but not a single undead limb flailing at me from the ground?
I can not damage a ‘supply cart’ of the flame legion if it is a stationary target but if the same cart with the same model moves and has a red name then it can suddenly bleed?

I call BS on that.

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Posted by: digiowl.9620

digiowl.9620

Never mind that you can have aggressive objects stat remain yellow, the same color as non-aggressive mobs…

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Posted by: Panhauramix.2784

Panhauramix.2784

I think I remember reading somewhere that they were looking into solutions for that problem.

They could just translate a portion of our condition into power when we strike objects
(so no DoTs applied, just boosted Direct Damage), or even better, normalize every hit against said object.

Saying to choose a power build if it doesn’t fit your play style and that this mechanic is fair is a bit… counter-productive to the game’s mentality, where you should be able to play the way you want. Right now I don’t think anybody can deny that the game favor Power over Condition by a large margin. Yet necro is far from the best Power class, just with the lack of a cleave mechanic we quickly fall behind, even more against objects close together.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]