insane necro build.
I’d like to see a video of this in action if possible.
It’s a Mr Freeze tank. It’s only good enough to kill a bad glass cannon player. No offense.
It tries to do what a Meditation Guardian does far better.
(edited by TheMightyAltroll.3485)
I used to run a bunker build in past, but when i started doing dungeons, I felt that I can’t “tank” like other classes do. Even with 30k health and 1900 toughness I felt my health was burnt down fast when taking hits from dungeon Veterans. Because of the build, my damage was lacking way too much. So I felt like I was useless.
How did I fix it? I switched my gear to power damage while keeping my toughness around 1200. Not too glassy, but the damage scaled up way waaaaaaaaaaaaaay too much!
Engineer and Elementalist in progress…
Why use vampiric master when you’ve only got one minion?
as he says its based on Minions Dmg and only 2 Minions do decent dmg when “alive” Flesh Golem & Flesh Wurm and the HP Siphon from Wells are to poor.
Servant of Dhuum
as he says its based on Minions Dmg and only 2 Minions do decent dmg when “alive” Flesh Golem & Flesh Wurm and the HP Siphon from Wells are to poor.
It makes a lot more sense to get Plague as a bunker, because gives you stability for the full duration, quadruples your toughness, and triples your vitality. Which makes it ideal to use when Death Shroud isn’t available. Then go 25 trait points into Death Magic instead, for the increased toughness and power from Deadly Strength.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
as he says its based on Minions Dmg and only 2 Minions do decent dmg when “alive” Flesh Golem & Flesh Wurm and the HP Siphon from Wells are to poor.
It makes a lot more sense to get Plague as a bunker, because gives you stability for the full duration, quadruples your toughness, and triples your vitality. Which makes it ideal to use when Death Shroud isn’t available. Then go 25 trait points into Death Magic instead, for the increased toughness and power from Deadly Strength.
My experience with plague form is very sad a lot of times in sPVP. Enter plague form(lose all of your utility and weapon abilities)->precious stability gets corrupted or stolen->become a strange tanky cloud that has a ton of conditions on it and slowly gets killed while getting slowed, CCed, etc.
Plague is good in clumped up point fights when you have people to support you, otherwise leech or golem is better.
(edited by Iceflame.5024)
as he says its based on Minions Dmg and only 2 Minions do decent dmg when “alive” Flesh Golem & Flesh Wurm and the HP Siphon from Wells are to poor.
It makes a lot more sense to get Plague as a bunker, because gives you stability for the full duration, quadruples your toughness, and triples your vitality. Which makes it ideal to use when Death Shroud isn’t available. Then go 25 trait points into Death Magic instead, for the increased toughness and power from Deadly Strength.
My experience with plague form is very sad a lot of times in sPVP. Enter plague form(lose all of your utility and weapon abilities)->precious stability gets corrupted or stolen->become a strange tanky cloud that has a ton of conditions on it and slowly gets killed while getting slowed, CCed, etc.
Plague is good in clumped up point fights when you have people to support you, otherwise leech or golem is better.
Plague can deal constant weakness or blind to your foes, on top of the increased toughness and vitality. It is the best way to increase your survivability, outside of using Death Shroud.
Lich Form only doubles your vitality, and the Flesh Golem couldn’t hit a wall if it was trapped in a tower.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
Ive always found plague incredibly useful when bunkering. Sometimes you can get killed in it but its just a matter of knowing when to use it.