insane necro build.

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Posted by: Shaterz.2703

Shaterz.2703

http://www.guildwars2guru.com/topic/83331-bunkerheal-necromancer-build-very-effective-revised-its-back/

all credit goes to Zojoel

after 10mins of playing this, i was doing 1v3 like it was nothing. you guys should try it out ^^

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Posted by: Kravick.4906

Kravick.4906

I’d like to see a video of this in action if possible.

Stuff goes here.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s a Mr Freeze tank. It’s only good enough to kill a bad glass cannon player. No offense.

It tries to do what a Meditation Guardian does far better.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

(edited by TheMightyAltroll.3485)

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Posted by: Azraeel.1238

Azraeel.1238

I used to run a bunker build in past, but when i started doing dungeons, I felt that I can’t “tank” like other classes do. Even with 30k health and 1900 toughness I felt my health was burnt down fast when taking hits from dungeon Veterans. Because of the build, my damage was lacking way too much. So I felt like I was useless.

How did I fix it? I switched my gear to power damage while keeping my toughness around 1200. Not too glassy, but the damage scaled up way waaaaaaaaaaaaaay too much!

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

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Posted by: spoj.9672

spoj.9672

Why use vampiric master when you’ve only got one minion?

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Posted by: Ravezaar.4951

Ravezaar.4951

as he says its based on Minions Dmg and only 2 Minions do decent dmg when “alive” Flesh Golem & Flesh Wurm and the HP Siphon from Wells are to poor.

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: Kasama.8941

Kasama.8941

as he says its based on Minions Dmg and only 2 Minions do decent dmg when “alive” Flesh Golem & Flesh Wurm and the HP Siphon from Wells are to poor.

It makes a lot more sense to get Plague as a bunker, because gives you stability for the full duration, quadruples your toughness, and triples your vitality. Which makes it ideal to use when Death Shroud isn’t available. Then go 25 trait points into Death Magic instead, for the increased toughness and power from Deadly Strength.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Iceflame.5024

Iceflame.5024

as he says its based on Minions Dmg and only 2 Minions do decent dmg when “alive” Flesh Golem & Flesh Wurm and the HP Siphon from Wells are to poor.

It makes a lot more sense to get Plague as a bunker, because gives you stability for the full duration, quadruples your toughness, and triples your vitality. Which makes it ideal to use when Death Shroud isn’t available. Then go 25 trait points into Death Magic instead, for the increased toughness and power from Deadly Strength.

My experience with plague form is very sad a lot of times in sPVP. Enter plague form(lose all of your utility and weapon abilities)->precious stability gets corrupted or stolen->become a strange tanky cloud that has a ton of conditions on it and slowly gets killed while getting slowed, CCed, etc.

Plague is good in clumped up point fights when you have people to support you, otherwise leech or golem is better.

(edited by Iceflame.5024)

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Posted by: Kasama.8941

Kasama.8941

as he says its based on Minions Dmg and only 2 Minions do decent dmg when “alive” Flesh Golem & Flesh Wurm and the HP Siphon from Wells are to poor.

It makes a lot more sense to get Plague as a bunker, because gives you stability for the full duration, quadruples your toughness, and triples your vitality. Which makes it ideal to use when Death Shroud isn’t available. Then go 25 trait points into Death Magic instead, for the increased toughness and power from Deadly Strength.

My experience with plague form is very sad a lot of times in sPVP. Enter plague form(lose all of your utility and weapon abilities)->precious stability gets corrupted or stolen->become a strange tanky cloud that has a ton of conditions on it and slowly gets killed while getting slowed, CCed, etc.

Plague is good in clumped up point fights when you have people to support you, otherwise leech or golem is better.

Plague can deal constant weakness or blind to your foes, on top of the increased toughness and vitality. It is the best way to increase your survivability, outside of using Death Shroud.

Lich Form only doubles your vitality, and the Flesh Golem couldn’t hit a wall if it was trapped in a tower.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: spoj.9672

spoj.9672

Ive always found plague incredibly useful when bunkering. Sometimes you can get killed in it but its just a matter of knowing when to use it.