is axe still a joke?

is axe still a joke?

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Posted by: Clumsy.6257

Clumsy.6257

And is scepter still a stronger power weapon than axe

is axe still a joke?

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Posted by: Ascii.9726

Ascii.9726

The only recent change to Axe skills is 10% more damage on Ghastly Claws.

Scepter is still superior in power, power-tank and power-condition builds but not for power-precision builds.

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is axe still a joke?

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Posted by: Clumsy.6257

Clumsy.6257

So axe is better for power/precision builds? Or did u mean dagger?

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Posted by: Ascii.9726

Ascii.9726

It depends if you like close range combat or not. Dagger would be better in SPvP but Axe is better for WvW.

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Posted by: Manticore Five.9867

Manticore Five.9867

Both axe and dagger work fairly well for power/crit builds. The reason for it is the large number of hits it takes to get the job done, which gives you proc chances on your on-crit skills. Otherwise, it wouldn’t matter if it took you 8 hits or 1 hit to deal the same damage. It averages out over time.

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Posted by: Clumsy.6257

Clumsy.6257

Im talking about mainly pve dungeons, i used to run d/wh and it blew every other weapon set away for power builds but ur saying axe is better than scepter for pwr/prec builds in general or just wvw?

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Posted by: Manticore Five.9867

Manticore Five.9867

It entirely depends on how much you’re relying on on-crit procs. If they’re only moderately important or not important, then try a different weapon.

I use axe because I throw out the AoE before I DS and lifesteal. Best practice is to pretend #1 was removed from the game.

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Posted by: daimasei.4091

daimasei.4091

The axe is not a joke. It’s a gathering tool so I’m surprised that people is actually expecting to use it as a weapon.
Now seriously, yep, the axe is still worthless (I just tried it after the “buff” just for fun and it was awful) and I don’t think this is gone to change any time soon.

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

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Posted by: Sheobix.8796

Sheobix.8796

Axe is sort of a special child in the orphanage. It’s still viable/useful because of the range<>dps trade off, and if you rely more on crit-procs to do your damage, you’ll like it better because it ties together condition and power play nicely. (not to mention, its the best LF generator ever)

but if you want that raw DPS, d/x will get you there.

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Posted by: Clumsy.6257

Clumsy.6257

If i was going to use axe for a crit damage build what crit proc should i be using?

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Posted by: Manticore Five.9867

Manticore Five.9867

The problem it that it’s all tradeoff and no range :P

Edit to answer clumsy:
Barbed Precision: Critical hits have a 66% chance to cause bleeding.
… It’s a 5pt minor trait, so you see results immediately, and it’s fairly good.

Reaper’s Precision: You have a 33% chance to gain 1% life force on critical hits.
… Combined with Axe 2, just spin to win (Death shroud).

Withering Precision: 25% chance to cause weakness on critical hits.
… Very situational, can be nice.

Vampiric Precision: Siphon health whenever you critical hit.
… They say they buffed this. Then again, they say necros are fine, too.

Weapon runes: Too many choices to list.

(edited by Manticore Five.9867)

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Posted by: Ascii.9726

Ascii.9726

http://gw2skills.net/editor/?fQAQFA3iMahbM8JAoHAAgzxHQmqA8A

I would say that’s the base build for Power-Critical Damage with Axe at least from a WvW point of view. Using a full set of armor that gives precision with whatever other 2 stats should put you in the 45-50% critical chance range with +20% from fury.

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