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Posted by: Riccardo.7254

Riccardo.7254

2 more days till the balance patch
no words from anet
no response to the overwhelming community feedback we gave em

see ya (maybe) at spring dear Anet
hope i’m wrong and something more will happen before Sept.9

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Posted by: Emapudapus.1307

Emapudapus.1307

I dont know the date exactly … but what did you expect?:) They showed us already made changes to proffesions … you think, from experiance, they would just revert them or make something new … like dhuumfire? And since so many overwhelming community feedback did change anything.

all is vain

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Posted by: Riccardo.7254

Riccardo.7254

hope dies hard
and since after the mesmer changes they had to turn around on their steps due to the community’s feedback i hope they will do the same for us.
But we are not complaining about OP skills or new things..we ask not to be again the “last pick of the draft”

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Posted by: Riccardo.7254

Riccardo.7254

Eh, this forum is super dramatic. The only game mode necromancer lacks in is dungeons. They do fine in everything else.

call it nothing..
why should i log off and roll another toon (let’s face it, if you are not a warr,guard or ele you will be discriminated) if i want to do some dungeon/fractal run?

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Eh, this forum is super dramatic. The only game mode necromancer lacks in is dungeons. They do fine in everything else.

call it nothing..
why should i log off and roll another toon (let’s face it, if you are not a warr,guard or ele you will be discriminated) if i want to do some dungeon/fractal run?

Because those things can be run regardless of your class?

Granted, it is suboptimal, and I would not deny that, but I still do Fractals 50 with my guild whenever I want to.. Could I play all the other classes? Frankly, I can, got them all geared out and ready to go – but in the end it matters jack since we do not “speedclear” it, we just get the job done and get our kittenty blues and greens in the end…

He is right, you people are overdramatizing things… If it is that bad that Anet has done nothing for PvE Necromancers (But come on, this content can be done on a freaking turret engi if you chose to), then raise your voice and come up with ample solutions to the problem rather than “Necro is bad, bye bye”…

Besides, in the end, Necromancers are not at fault, PvE combat is… Necromancer has some incredible niches, which are not suited in PvE at all, Boon Corruption, Condition Spreading, Weakness, DPS with heavy sustain thanks to DS mean absolutely nothing within the current implementation of combat

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Posted by: AnonMD.7263

AnonMD.7263

then raise your voice and come up with ample solutions to the problem rather than “Necro is bad, bye bye”…

People aren’t just doing that. They give more than enough solutions and then those solutions are completely ignored. We aren’t leaving because we think Necro is bad. We leave because we want Necro to get better, and no one listens.

Besides, in the end, Necromancers are not at fault, PvE combat is… Necromancer has some incredible niches, which are not suited in PvE at all, Boon Corruption, Condition Spreading, Weakness, DPS with heavy sustain thanks to DS mean absolutely nothing within the current implementation of combat

Heavy sustain? Really? I’m slightly insulted.

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Posted by: Bhawb.7408

Bhawb.7408

People complaining feedback wasn’t important apparently didn’t see the PU nerfs.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

People aren’t just doing that. They give more than enough solutions and then those solutions are completely ignored. We aren’t leaving because we think Necro is bad. We leave because we want Necro to get better, and no one listens.

Heavy sustain? Really? I’m slightly insulted.

We really are stupididly tanky in PvE compared to most other classes… Or at least, I never felt like I had shortcommings despite being in melee range constantly, unlike some other professions which I play and slapped some zerker gear on… Unlike PvP areas of the game, you do not need to rely on blinds/blocks/invulns/whatevers to survive, just time your dodges and you’ll be fine… High hitting attacks will hurt Necromancers as one of the least since they got high-base health, and to top it off, Deathshroud, which actually recharges rather fast in PvE

Also, for the love of my good God, stop saying you are getting ignored! Some of the things that were asked were going to be implemented;

Cleave – got it on dagger, granted only 2 targets, but it is a “start”
Interractions in DS – got it, granted, it should’ve been in the game from the start…

Some bad examples are probably things like Dhuumfire, and that is likely the reason why Anet decided to go “slowly” with buffing the Necromancers…
Still, don’t turn a blind eye on what has been given! I have said multiple times that there can be given more, but when you look at the tools that we get, instead of nerfs because of some idiotic suggestion, then you cannot deny that they do listen!

Do they copy-paste suggestions and making it into reality? No, of course not, but there are but a few examples on which they did that…

Stop being dramatic, stop saying you are going to quit because “Waaah, Anet does not like us and want Necroes gone Q.Q” – this will only result in getting a more and more negative view upon our community in general, because pardon me for saying it, I would never please whiners like that…

Be vocal, let yourself be heard over and over again… But be considerate of what you ask and debate about, instead of simply insulting or denying work that has been done…

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Posted by: Norjena.5172

Norjena.5172

I have never logged off my necromancer and hopped on another class, and I’ve done all the dungeon content in the game. The PvE in this game is way, way too easy for people to be so anal about it.

I think necromancer is underrated in dungeons, to be honest. Yes, we have absolutely no utility. But with dagger auto-attack and Lich Form, we probably have the highest single-target DPS in this game. (At least, once Fiery Greatsword and Lich Form’s scaling are fixed next patch.) In most MMOs I’ve played, that would be reason enough to take someone. I have no idea why in this game it’s assumed that every group slot needs to have some sort of unique utility, especially when most pick-up groups end up failing that standard anyway by taking way too many warriors, which don’t even do impressive DPS in the grand scheme of things.

Necro is not even close to best singel target dps ingame.

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Posted by: Ropechef.6192

Ropechef.6192

If you exclude Fiery Greatsword, it is.

even without FgS

Thieves, Elementalists and a few Warrior builds still beat us.

Necromancers are a solid upper mid tier.

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Posted by: Bhawb.7408

Bhawb.7408

We have about 9k DPS in a fully buffed scenario, Ele can breach 13k, Thief is right in there around 12-13k, Warrior can do 11k, even Engi can out DPS us.

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Posted by: Ropechef.6192

Ropechef.6192

Well with the FgS nerf. Engineers have a spot in the “meta”

and with Frost spirit nuked.

Necromancers are a better choice than rangers…

0.o
go figure.

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Posted by: Bhawb.7408

Bhawb.7408

Nah, Rangers still have Spotter, still better, although at this point we’re comparing which large steaming pile of dung is shinier.

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Posted by: Bhawb.7408

Bhawb.7408

Because PvE isn’t the only game mode in the game, and dagger isn’t designed to be a max DPS weapon. Its role is supposed to be sustain, so buff its sustain. I have no illusions of Necromancer being good in PvE anytime soon.

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Posted by: Bhawb.7408

Bhawb.7408

We don’t have one, which is the point. A weapon that gives you defenses on the AA is not a max DPS weapon, it can’t be. Not to mention it has two other skills that aren’t at all damage based. Staff ele fire attunement is a damage weapon, necro dagger isn’t.

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(edited by Bhawb.7408)

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Posted by: Tulzscha.4231

Tulzscha.4231

Axe+Focus is our burst combo. Just do Focus 4 > Axe 2 > DS 1 x4 > Axe 2. Add in Blood is Power and Well of Suffering for even more burstiness. Axe auto is only really useful in a group to stack vulnerability for the others. Since our power trait line also gives condition duration, we’re pretty good for this – other professions stack might, we stack vulnerability.

Dagger MH is best for sustained overall power-based damage, with the risks that come with being in melee (2nd ability helps with that). I believe its auto dps is even higher than close range (untraited) Life Blast. Not sure how it stacks up with Life Blast when traited.

To max your power-based dps you’ll want to use both. Axe 2 and Focus 4 on cd, Dagger auto while they’re down, Life Blast while both abilities + weapon swap are on cd.

We’re not bad, we just have to do a little more than stack signets and auto attack with one weapon for optimal damage. :P

Edit: Incorrect infos, Dagger > Axe in pure dps all day erry day. Necros suck.

(edited by Tulzscha.4231)

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Posted by: Tulzscha.4231

Tulzscha.4231

That’s wrong. The best power-based DPS comes from dagger / warhorn and dagger / focus and switching between both. You never want to lose dagger. (Also, Life Blast doesn’t come close to its DPS even when traited. It’s that terrible.)

Hm, looked it up on the Wiki and did some maths, you are correct. Both Ghastly Claws and the Dagger chain have about the same scaling. Claws are getting a 10% buff soon, I assume that’s only to base damage, but the +10% trait should also effect the scaled portion of the damage, which means that Claws has both higher base damage and higher scaling than the dagger chain. BUT the dagger chain being faster means it still does more dps no matter how much power you have. Even if the upcoming 10% buff applies after scaling, dagger is still better. Man, what a crappy weapon. Lol.

With traited Life Blast – does that take into account the Might and Vulnerability stacks from Reaper’s Might and Unyielding Blast + 50% crit chance from Death Perception? Talkin’ all-out Life Blast build. o.o

And every single class has “to do a little more than stack signets and auto attack with one weapon for optimal damage.” I can’t think of a single class that works anything like that. In fact, if any class comes close to that, it’s actually necromancer or ranger, funnily enough.

Lol, sad irony. From what I hear, that’s basically what Warriors do. >< Buuuut I also don’t play one, so really can’t say.

Edit: Here’s a thing: https://www.youtube.com/watch?v=cG5fqtiP2x0

A bit outdated, but I went in Heart of the Mists and whacked on a dummy for a bit, this still seems to be true. He does maths and sims that show a fully buffed Life Blast does the most damage, followed by Dagger auto. The only reason to stop using a Dagger is when you can’t be in melee because you’re squooshy and there are red rings of death or what have you. So, Axe 2 is ok for those situations… still sad the damage is so low though.

(edited by Tulzscha.4231)

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Posted by: Anchoku.8142

Anchoku.8142

Keep in mind that there are two ways to measure dps. The easy one is damage over time when on a target. The harder one is damage over time at the start of a battle. Dagger’s short range requires constant contact with the target or its dps goes from high to zero. That is why so many professions have combat mobility skills. Gap closers, blink/shadows, and openers are play and counter play for high dps, short range weapons. Other, softer, CC affect ranged weapon effectiveness.

Dagger auto-attack has no attached conditions. It and staff’s AA are Necro’s only weapons like that. Now, it will have a 2-target cleave to help what I suspect is mostly PvE. It certainly will not help being run down by a zerg. That is why I suggested something similar for scepter but then I ran a corruption build over the weekend and reacquainted myself with Epidemic.

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Posted by: Bhawb.7408

Bhawb.7408

The issue with life blast builds is that

1) You end up wasting a lot of crit chance. Deathly Perception seems strong because its a free 50% crit chance, but in a good group and the right build, you’ll be getting very close to 100% anyway, so its mostly wasted.

2) Might isn’t that big of a deal. Ele/Warrior can both pretty easily give you all the might you need in one build.

3) Vuln also not that big of a deal. Right now because of how quickly bosses die, and then even after the FGS nerf you’ll just bring an engi to solo stack most of a groups might anyway.

So basically 3 of the builds biggest draws aren’t at all important. It also scales worse than dagger AA in terms of damage. The only reason to use it is if your group is just total garbage and doesn’t have any buffs for you, and you’re not able to comfortably melee the fights (awful groups often make it difficult to melee a boss).

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Posted by: Afya.5842

Afya.5842

Do what I do now and you’ll be a much happier man. Bring necro to wvw. With the so many bags you collect you will forget how necro does in dungeon. Then just use other classes for dungeon. I don’t think necro’s place for dungeon will change much in short term provided its place in other game mode. Also I think most already know it pretty much requires a huge overhaul of pve mechanics. Yes, it sucks! but they won’t change it. It’s been 2 years, if they have a slight intention to do anything, they already did. Now the game has moved to the point they can’t change much to the basic mechanics anymore. So accept this, and move on. You’ll be happier than ever.