(edited by AsiraasiB.7165)
ive been pvp pugging with this
I would rather run dagger/dagger with your build for the extra condition removal and then change blood magic into (mid-top-bottom) so that you can get reduced cd on dagger skills as well as better mobility.
Also, this extra condi removal means you can take out Well of Power and put in Spectral Armor or Spectral Walk (or even Corrupt Boon for more team support against single target).
Well of blindness is actually kinda useless too imo since it requires the enemy to stand inside it to work AND even if you do cast it on a node, it only lasts 5 secs and has a 50 sec cd =3=. I would much rather take a spectral skill (makes unholy sanctuary that much better) or Plague Signet (extra stunbreak/condi removal).
Soul marks is a nice trait, but if you do decide to take some of my suggestions and switch out your wells for Spectral Armor, you should definitely try taking Speed of Shadows instead of Soul Marks. (This makes Soul Reaping = Bottom-Mid-Top). Speed of Shadows synergizes incredibly well with:
>Beyond the Veil’s protection on leaving DS
>Foot in the Grave’s Stability/Stunbreak
>Life from Death’s healing (which is incredibly strong with your healing gear)
>Shrouded Removal (More condi cleanse!)
Important Synergy with Unholy Sanctuary.
>Unholy Sanctuary (If you take Speed of Shadows, your playstyle will literally be to spam DS off cooldown to activate your traits (HEAL, STABILITY, PROTECTION, STUNBREAK, MOVEMENT SPEED). When you get extremely low on HP, STOP spamming DS and wait for the enemy to hit you with a lethal blow. This will put you into DS due to Unholy Sanctuary activating. Within Unholy Sanctuary, use transfusion —> other skills to stall out the fight and get some more healing until your LF runs out or until the enemy’s pressure stops. When you pop out of DS, you should be high enough hp to keep fighting or to heal again with consume conditions.
I’ve been running this setup, but on a minion build (with Well of Blood instead of Blood Fiend), and it’s a great bunker. The downside to your build is that you can’t really kill anyone…If you take minions, you actually do a good amount of single target DPS (enough to kill anybody that’s not overly bunker). Oh! one more thing…I would argue that sigil of water isn’t as good as sigil of leeching, but it’s preference.
(edited by apoidea.7095)
(words)
Ima give it a go right now. I haven’t* had problems with condition damage removal, ill let you know how it goes.
ty for your feed back
(edited by AsiraasiB.7165)
(words)
Ima give it a go right now. I haven’t* had problems with condition damage removal, ill let you know how it goes.
ty for your feed back
No problem! It’s not really about condi removal as much as maximizing your synergies. Focus really has no synergy in this type of bunker build (unless you count the regeneration from focus 4, which is still lackluster compared to dagger 4).
And you even get access to +25% movement speed if you take my suggestion! Really helpful in sPvP to be somewhat mobile.