keep death shroud or change ?

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Posted by: lorndarken.3702

lorndarken.3702

im on the idea that death shroud does not help necros in any fashion what so ever and i have been thinking that instead of life force % draw went towards a useless mechanic like death shroud , why not try this instead .

im purposing that the life force you draw towards fights with people may it be in combat solo or group , that it turns into life siphoning instead .

now i know this may sound a little confusing at first but let me clear it up in detail .

the percentage of life force a necro draws in combat would be changed to make up life siphoning and that life siphoning itself would heal the necromancer , the death shroud would be a thing of the past no longer something necros use to transform into a dark mass and in place of it would be a bar necros could use that would turn their life force they use to draw into a bar that measured how much life siphoning they dish out instead , of course there would be a need to balancing this into a tool that not only healed the necro over time but it would also give necros the attrition they need to prolong the fight in just about any kind of battle , once that bar was depleted then they can start regaining the ability to gain life siphoning again , , no more locked out weapon skills , no more locked out skill slots , and other players would no longer complain about having to face death shroud ever again ..

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Posted by: Bhawb.7408

Bhawb.7408

Death Shroud is an absolutely vital part of Necromancer at this point. To remove it or change it in any heavy way would require the full rework of the entire profession.

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Posted by: lorndarken.3702

lorndarken.3702

Death Shroud is an absolutely vital part of Necromancer at this point. To remove it or change it in any heavy way would require the full rework of the entire profession.

of course , i come from the old school of thought that necromancers were meant for being a class that replenish their life by life taps , not sit in some bubble that says you cant hurt me

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Posted by: Silvercyclone.1462

Silvercyclone.1462

OP you are absolutely right about death shroud being useless. I never use it since i discovered weapons are more useful than the DS skills. Honestly I would be very happy if it was removed. Also while I play on my support guard I really hate when necros use it since it appears to me like their health drops on the squad list.

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Posted by: Narkodx.1472

Narkodx.1472

If deathshroud is useless and you never use it then you have been doing it wrong this entire time

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Posted by: Ynot.8397

Ynot.8397

If you guys are not using death shroud for even just popping in and landing a skill you are doing it very wrong. That is like someone saying they are not a fan or utilities so they don’t use them. You don’t need to sit in death shroud for 10 seconds at a time to make it useful. Pop in and use a fear at least.

Anyone who claims death shroud is bad and then says they never use it is just not very good at the game. That being said, death shroud could use some changes to make it better. It doesn’t work as well as it could.

As for your suggestion op, I’m not sure i’d like removing death shroud completely. I think it provides more utility than any simple life siphoning could ever do. Rework our current life siphoning abilities(that just don’t work) and I think we could have better siphoning and sustain that you want, and the utility that I and many others think death shroud provides.

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Posted by: Holl.3109

Holl.3109

KEEEEEEEP, changing something a big as a proffesion mechanic would make lose all ma skilz I buildz up
If they gonna change necro, plz change it in GW3.

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Posted by: Afya.5842

Afya.5842

DS is not bad. In terms of class mechanic, it certainly does much more than most of the classes. But depends on your build and game mode, it could be very important or only a damage sponge.

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Posted by: Bhawb.7408

Bhawb.7408

There isn’t even a build that uses DS only as a damage sponge. Literally every build in the game uses it for its damage soaking and at least one ability; even PvE DPS dagger Necro has use for some of the skills; 2/3/5 have pretty much universal utility for any build.

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Posted by: zapv.8051

zapv.8051

It would be interesting if death shroud worked like the energy bar from gw1 where Life force acted like an energy bar for 4 or 5 skills. It would be like mesmer shatters except our resource would be life force instead of clones. Having said that it will never happen. Anet is pretty slow at getting work done, so a complete change to a profession mechanic would be way too much work for them to realistically implement. People are just gonna have to except that many of the mechanics in this game will never get a serious rework and for most of them a change on the numbers is all your gonna get at best.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Silvercyclone.1462

Silvercyclone.1462

DS = 5 crapp skills and 0 utility skills, no DS =10 skills which u can change depending on which weapons u equip and u keep your 5 utility skills. Id say based on those stats id choose no DS every time.

(edited by Silvercyclone.1462)

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Posted by: Narkodx.1472

Narkodx.1472

DS = 5 crapp skills and 0 utility skills, no DS =10 skills which u can change depending on which weapons u equip and u keep your 5 utility skills. Id say based on those stats id choose no DS every time.

Considering you use a MM build with Apothecary gear in PvE I think we can all ignore your opinions

Doom is literally the best skill in the entire Necromancer kit – You can trait it for damage it has a low cooldown 20/17 seconds traited but here is the best part – It is instant cast! You can use it while stunned!

Be one with the shroud embrace the shroud

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Posted by: Muchacho.2390

Muchacho.2390

I think DS is fine apart from some things liks Siphons not working in it…

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Posted by: Roe.3679

Roe.3679

DS = 5 crapp skills and 0 utility skills, no DS =10 skills which u can change depending on which weapons u equip and u keep your 5 utility skills. Id say based on those stats id choose no DS every time.

Maybe you would enjoy an elementalist more, they have even more skills.

If you don’t like DS it’s crazy to be playing a necro.

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Posted by: manveruppd.7601

manveruppd.7601

Death Shroud is an absolutely vital part of Necromancer at this point. To remove it or change it in any heavy way would require the full rework of the entire profession.

I think it’s getting to that time tbh.

A bad necromancer always blames the corpse.

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Posted by: Bhawb.7408

Bhawb.7408

Considering you use a MM build with Apothecary gear in PvE I think we can all ignore your opinions

Doom is literally the best skill in the entire Necromancer kit – You can trait it for damage it has a low cooldown 20/17 seconds traited but here is the best part – It is instant cast! You can use it while stunned!

Be one with the shroud embrace the shroud

Not to mention MM makes decent use of literally every single skill. Transfusion is a must, DS 5 makes for a great chain CC or dodge-bait, DS 3 is great for chain CC, creating room, or fighting for a point, DS 2’s chill is amazing plus it helps you stay in range for dagger, and DS 1 is a decent skill for damage. DS is great for MM.

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Posted by: Silvercyclone.1462

Silvercyclone.1462

DS = 5 crapp skills and 0 utility skills, no DS =10 skills which u can change depending on which weapons u equip and u keep your 5 utility skills. Id say based on those stats id choose no DS every time.

Maybe you would enjoy an elementalist more, they have even more skills.

If you don’t like DS it’s crazy to be playing a necro.

I do have an ele also just because something is available doesnt mean it is good.

There isn’t a wrong way to play a class otherwise we wouldn’t have trait and skill points. Instead we would have a drop down menu with premade builds.

(edited by Silvercyclone.1462)

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Posted by: Ynot.8397

Ynot.8397

DS = 5 crapp skills and 0 utility skills, no DS =10 skills which u can change depending on which weapons u equip and u keep your 5 utility skills. Id say based on those stats id choose no DS every time.

Maybe you would enjoy an elementalist more, they have even more skills.

If you don’t like DS it’s crazy to be playing a necro.

I do have an ele also just because something is available doesnt mean it is good.

There isn’t a wrong way to play a class otherwise we wouldn’t have trait and skill points. Instead we would have a drop down menu with premade builds.

There is certainly a way to not play a class. For example, using a necro and and not using DS2 (a really handy fear) means you are gimping yourself. Why would someone not bother to use DS at all when it is available? Even if you did nothing else with DS, using just this skill makes it better than not using at all.

Play whatever build you want, I don’t care either way. I’m a fan of changing it up and seeing different builds out there. I don’t understand you wouldn’t use the tools you are given though. If you try to incorporate DS into your play style more and look at it in a different light I think you might find it to be better.

By the way, I can see being a necro and not liking how DS works entirely. There are things I didn’t really like about it that have been fixed and there are things I still don’t like about it. I feel like the people here who say they think it is useless might need to play around with a few more classes though. It could get rough trying to avoid something we are balanced around.

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Posted by: Matt H.6142

Matt H.6142

Long story short: Next patch, I’d like to see less death shroud, more classic necromancer themes. More disease. More immediate access to poison outside of staff.
——
I think death shroud is in a really good place now, but so much so, it’s really taken over the profession. This becomes apparent when you see 4 of the 5 XIII traits had to do with death shroud, and during Ready Up this week, the hosts said necro’s place is not in vigor and protection, but in death shroud.
Though through traits, death shroud has all kinds of variety and utility, when I’m playing I often don’t think about that. I combo torment and fear, life siphon, and just autoattack until I can think there’s a weapon skill I need now.
Dark path definitely needs a fix, because there seems to be a lag between casting the skill and the projectile firing. Dark path is a throwaway skill.

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Posted by: Bhawb.7408

Bhawb.7408

I like that they are turning DS into a unique defensive mechanic, I’d 100% prefer that we have a strong unique defense. They just need to tighten up some of its issues, and it’d be great; stuff like negating a big hit (such as an Aegis on entry), our mechanics not cancelling each other out, and things like that.

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Posted by: Bankai.3749

Bankai.3749

No, Death Shroud is the best ability a necro has if you do not like d/s then you probably need to relook your build comp. The majority of spvp, tpvp, wvw (I don’t pve so I’m not sure there) community utilize d/s. I would suggest you research some death shroud builds and see it’s true potential. My suggestions would be power or terrormancer builds. If anything I would like to see more d/s patches to further improve it’s ability, I think anet wants players to utilize d/s more given all the previous patches and I hope the buffs continue, since it needs some reduced cast time and further reduced degenerating life force.

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Posted by: Silvercyclone.1462

Silvercyclone.1462

The way I see it is that there is no wrong way to play a class and as long as you are comfortable with the build you are using then you are golden.

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Posted by: spoj.9672

spoj.9672

I like that they are turning DS into a unique defensive mechanic, I’d 100% prefer that we have a strong unique defense. They just need to tighten up some of its issues, and it’d be great; stuff like negating a big hit (such as an Aegis on entry), our mechanics not cancelling each other out, and things like that.

I would love it if we had more traits which customize the utility we get from DS. Aegis is a good example. At the moment we only have very boring traits which effect DS. Unholy sanctuary is a step in the right direction. But things like retal on entry and condition removal on entry are really weak and they arent even in the DS tree. Soul reaping should definately have some more defensive DS utility traits. At the moment it only has foot in the grave.

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Posted by: Bhawb.7408

Bhawb.7408

I absolutely agree, I’d love more customization traits.

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Posted by: Pregnantman.8259

Pregnantman.8259

Honestly I don’t want more defensive DS traits in Soul Reaping.The tree already has very good DS traits that compete with each other and you just dont want to drop, at most you are left with one major trait spot (usually Master spot) you can’t decide on – not because the options are poor but because options each very good. The only exception to that would be Death Shiver, but then again its not directly a defensive trait so it can be moved. I would rather instead to have our non – DS traits and Path of Midnight remade to be more attractive – like how Master of Terror (+%50 Fear duration) is essential to some builds despite being a non-DS trait.

Note: I think there are more “neutral” traits about DS in Soul Reaping than in any other tree, traits that can be used both offensive and defensive. Vital Persistence can be taken defensively as it allows you to stay in DS much longer to soak damage or to do whatever you please. With Near to Death there is less chance for you to be caught exposed to damage. Unyielding Blast allows you to hit everyone in your path, while not particularly defensive it can be used in defensive builds focused in staying in caps to counter the likes of decap engies (turret “body blocking”).

(edited by Pregnantman.8259)

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Posted by: Bhawb.7408

Bhawb.7408

It would make more sense that Soul Reaping traits directly change the utility of DS, not necessarily make it more offensive or defensive. Death Magic should have defensive DS traits, Spite/Curses offensive ones, and Blood Magic support ones.

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Posted by: Pregnantman.8259

Pregnantman.8259

I think I edited after you posted so didn’t see you Bhawb. The way I see it, Soul Reaping already has traits for DS that can be used in any direction one pleases.

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Posted by: spoj.9672

spoj.9672

But they arent utility. They just increase your defense or offense passively. I want to see completely new functionality traits. For example a trait which turns tainted shackles into an aoe pull control skill. Renewing blast does follow this concept. Unfortunately its just really poor implemention.

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Posted by: Zoso.8279

Zoso.8279

I completely disagree with OP. DS is extremely useful. I hope they never remove it from the Necro play. Last update for DS was great, made you more versatile while in form. DS skills are OP if you know how to use them properly.

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