As true as Odin’s spear flies,
There is nowhere to hide.
as we all know well, any form of ‘additions’ will be in the form of weapons already in game. my best guess would be greatsword, non-aquatic spear, OH axe, and maybe shield.
The only weapon that makes “little” sense to me is Rifle, simply because I’m not sure how they’d make it fit into us, but I’m sure it could be done.
Otherwise, I think all of the weapons have possible setups they could use.
And as always, I want pistol off-hand to fire Jagged Horrors.
And as always, I want pistol off-hand to fire Jagged Horrors.
Yes. Just yes.
Death Nova= “Eat your heart out, Explosive Shot”
I think we’re pretty unlikely to get any ranged weapons, rifle and pistol in particular. Most likely, I think, would be one-hand melee weapons. Sword, probably mace too. Maybe extend Axe to OH. Probably won’t get Greatsword or Hammer any time soon, either, but you never know.
Which weapons do I want the most? Pistol and Sword, please. Very please.
You want to know what I think? No? Too bad. I don’t think we will get a greatsword. The reason for this is because of the in game economy. Right now greatswords are the most expensive at the moment and most popular. Doing this could harm the price of other weapons the necromancer helps boost their price in. Such as axe. The Greatsword prices would also rise as well and other weapon types that the necromancer uses that would fill that roll normally their prices will drop. At least in theory.
Here is what I think is likely. Mace, off hand axe(maybe), and possibly torch. Assuming we can only pick from existing weapons.
Assuming we can only pick from existing weapons.
Existing weapons are the only ones confirmed to be being looked at by the development team. They also make the most sense from an economic standpoint (for ANet), because it takes away the otherwise added work of making a whole new line of one or more weapons (which would have significant cost to even bring a new weapon up to par with the least plentiful of the current ones).
I think a sword would be nice as I’d like a cleave weapon that would still allow off hand warhorn. I’ll settle for a greatsword or hammer, though. Anything with cleave is fine.
And as always, I want pistol off-hand to fire Jagged Horrors.
Yes. Just yes.
Death Nova= “Eat your heart out, Explosive Shot”
This got me to thinking, instead of Lich Form simply destroying minions, why not have it throw them instead? Or maybe eat them like engi med packs?
I think a sword would be nice as I’d like a cleave weapon that would still allow off hand warhorn. I’ll settle for a greatsword or hammer, though. Anything with cleave is fine.
And as always, I want pistol off-hand to fire Jagged Horrors.
Yes. Just yes.
Death Nova= “Eat your heart out, Explosive Shot”
This got me to thinking, instead of Lich Form simply destroying minions, why not have it throw them instead? Or maybe eat them like engi med packs?
I’m just not a fan of having a hammer on a necromancer. I feel its better suited for the engineer. I’m of the personal opinion that mace would be a fine weapon in the necromancer’s kitten nal(shouldn’t be censored isn’t a bad word.) considering that it doesn’t fit the other professions that don’t have it very well in terms of theme. But since the necro is a dark cleric I feel this could work. A cleaving mace weapon? Could be a thing. Maces are pretty unpopular too. Less popular then swords and hammers.
(edited by Lily.1935)
Lich Form destroying minions is unintended and a bug. The tooltip acknowledges this interaction not because it is supposed to happen, but because it was an annoying, confusing interaction, and they don’t have the resources (currently) to go about fixing us. So they’ve just set out Warning signs instead.
I think a sword would be nice as I’d like a cleave weapon that would still allow off hand warhorn. I’ll settle for a greatsword or hammer, though. Anything with cleave is fine.
And as always, I want pistol off-hand to fire Jagged Horrors.
Yes. Just yes.
Death Nova= “Eat your heart out, Explosive Shot”
This got me to thinking, instead of Lich Form simply destroying minions, why not have it throw them instead? Or maybe eat them like engi med packs?
I’m just not a fan of having a hammer on a necromancer. I feel its better suited for the engineer. I’m of the personal opinion that mace would be a fine weapon in the necromancer’s kitten nal(shouldn’t be censored isn’t a bad word.) considering that it doesn’t fit the other professions that don’t have it very well in terms of theme. But since the necro is a dark cleric I feel this could work. A cleaving mace weapon? Could be a thing. Maces are pretty unpopular too. Less popular then swords and hammers.
Don’t clerics usually have access to all blunt weapons?
But, I’ll take anything that hits more than one person — even if it is the stubby little mace.
I think a sword would be nice as I’d like a cleave weapon that would still allow off hand warhorn. I’ll settle for a greatsword or hammer, though. Anything with cleave is fine.
And as always, I want pistol off-hand to fire Jagged Horrors.
Yes. Just yes.
Death Nova= “Eat your heart out, Explosive Shot”
This got me to thinking, instead of Lich Form simply destroying minions, why not have it throw them instead? Or maybe eat them like engi med packs?
I’m just not a fan of having a hammer on a necromancer. I feel its better suited for the engineer. I’m of the personal opinion that mace would be a fine weapon in the necromancer’s kitten nal(shouldn’t be censored isn’t a bad word.) considering that it doesn’t fit the other professions that don’t have it very well in terms of theme. But since the necro is a dark cleric I feel this could work. A cleaving mace weapon? Could be a thing. Maces are pretty unpopular too. Less popular then swords and hammers.
Don’t clerics usually have access to all blunt weapons?
But, I’ll take anything that hits more than one person — even if it is the stubby little mace.
this depends on the version of DnD we are talking about. or which table top game the answer to any weapon is usually yes, but they get penalties for using them. In the case of the mace, this is usually the cleric’s default weapon regardless of what god you choose. Although, this can be different depending on the god. Some god’s weapons might be different so by following different gods might give you access to a whip, sword, axe, and so on.
I don’t have a reason for not giving the necromancer a hammer besides I would rather see it on the engineer. I would be upset though if the necromancer got a hammer and the engineer didn’t.
(edited by Lily.1935)
Part of me wants us to get access to pistols so I can feel like Dante. But more than anything I’d probably want greatsword. I mean, hey, Trahearne gets to use it. Sadly, I doubt that’ll happen either. I’m most likely anticipating sword out of every existing weapon.
Part of me wants us to get access to pistols so I can feel like Dante. But more than anything I’d probably want greatsword. I mean, hey, Trahearne gets to use it. Sadly, I doubt that’ll happen either. I’m most likely anticipating sword out of every existing weapon.
Dante isn’t a necromancer o.O
Part of me wants us to get access to pistols so I can feel like Dante. But more than anything I’d probably want greatsword. I mean, hey, Trahearne gets to use it. Sadly, I doubt that’ll happen either. I’m most likely anticipating sword out of every existing weapon.
Dante isn’t a necromancer o.O
I know. But our skills…the non condition-based ones anyway, tend to be dark and demonic in nature the same way his are. Like, Axe 2 sort of reminds me of Trillion Stabs. Focus 4 reminds me of that ricochet bullet from Ebony and Ivory, and so on and so forth. :P
my take on the replies is none of us are really confident or sure about what we might get out of the(any) future patch updates.
All I want is a cleaving power based weapon, a weapon that is not useless for party support, and a long ranged weapon that has 5 working skills against a boss like Tequatl.
Land versions of spear and trident skills would be great.
I don’t have a reason for not giving the necromancer a hammer besides I would rather see it on the engineer. I would be upset though if the necromancer got a hammer and the engineer didn’t.
This is fine by me. As long as I get a power weapon that cleaves, I don’t care if it’s a hammer, a salad fork or an asura on a stick.
my take on the replies is none of us are really confident or sure about what we might get out of the(any) future patch updates.
There are many ways that ANet could take it. They could go like Lily said, and try to introduce more of the less popular and used weapons first. Or they could go the route of trying to fill in the biggest playstyle gaps first. Or they could just put in what is the easiest in terms of getting it out there for us to start playing with (balance and design wise). Most likely it will be a combination of this.
But overall, I want to see them start re-exploring some traditional (GW1) Necromancer playstyles. And I also want to see at least one or two new off-hands that introduce minions on our weapon sets, but minions with fill in the playstyle areas that minions are currently missing.
Land Spear/Greatsword – 2 handed cleaving attacks. Heavy control with chills/fears/etc.
Shortbow – Dark Ranger style. Condi/power hybrid weapon.
I can see a mainhand mace and off hand axe.
I really dont see a necro with a great sword. I see them with hammers.
I see necromancers with these:
Offhand Axe- Because we have the mainhand already.
Greatsword- Single target, range 1200 to compliment our AOE 1200 ranged staff. Just don’t make it as stupid as mesmer greatsword.
Offhand Pistol- Because launching jagged horrors or exploding bone minions at people sounds awesome.
Crossbow- Just go with it. I don’t know why, I just really like the idea of dark shadowy arrows, it makes me think of dark lighters on charmed :I
Nonexisting Weapons:
Scythe- Same thing as my theory for greatsword. Something 1200 range with more emphasis on single target damage.
Most likely: Hammer, Mace, Torch. Possibly Offhand axe, but i don’t see that happening.
Sword & Greatsword don’t really fit our theme, swords are more sophisticated “dueling” weapons. Hammer and Mace are more raw and primal, which would suit the power necromancer very well in my opinion. I’m saying torch because of dhummfire so having a torch wouldn’t be ruled out i guess in case that trait is toned down and torch is made to synergize with it.
Hammer first though above all others. However the skills would have to compensate for the CCQ by having some defensive options, that is if it’s a melee weapon. Imagine a fully ranged hammer selection? Why not! S’what mesmer got with the GS.
Then again if i have that attitude i suppose i can’t rule out dual axe either.
Most likely: Hammer, Mace, Torch. Possibly Offhand axe, but i don’t see that happening.
Sword & Greatsword don’t really fit our theme, swords are more sophisticated “dueling” weapons. Hammer and Mace are more raw and primal, which would suit the power necromancer very well in my opinion. I’m saying torch because of dhummfire so having a torch wouldn’t be ruled out i guess in case that trait is toned down and torch is made to synergize with it.
Hammer first though above all others. However the skills would have to compensate for the CCQ by having some defensive options, that is if it’s a melee weapon. Imagine a fully ranged hammer selection? Why not! S’what mesmer got with the GS.
Then again if i have that attitude i suppose i can’t rule out dual axe either.
I must clear something up. Of the Magic using professions the most “Primal” of them is the elementalist. It is the first type of magic most races learn and use. Excluding Sylvari of course. Even looking at the history of the role of Death in the world. Dhuum, the first god of Death essentially Denied necromancy. He wouldn’t allow resurrection. Which is why Grenth over threw him. So in that idea, necromancy is actually a relatively new form of magic compared to pyromancy, geomancy, aeromancy, and hydromancy. It isn’t clear on the age of the other forms of magic in comparison to Necromancy. The only thing that is fairly clear in the lore is that Elemental Magic was first. And by definition of Primal: “first or original” the Primal magic would be Elemental.
If we are going on the logic of the hammer being a Primal weapon(which it could very well be if we consider using a rock as a sort of hammer I could see that) then the obvious choice of the mage professions that should get a hammer would be the elementalist and not the Necromancer.
I see necromancers with these:
Offhand Axe- Because we have the mainhand already.
Greatsword- Single target, range 1200 to compliment our AOE 1200 ranged staff. Just don’t make it as stupid as mesmer greatsword.
Offhand Pistol- Because launching jagged horrors or exploding bone minions at people sounds awesome.
Crossbow- Just go with it. I don’t know why, I just really like the idea of dark shadowy arrows, it makes me think of dark lighters on charmed :INonexisting Weapons:
Scythe- Same thing as my theory for greatsword. Something 1200 range with more emphasis on single target damage.
Crossbow doesn’t exist in the game. So its not a real option. It is a weapon that could be used by a few professions. Primarily I see it being used by Thieves, Rangers, Engineer and Guardian. Not so much the Necromancer. The reason why is because a crossbow has been a weapon of assassination or the bane of some evil. Example: Helsing. Although it fits the Engineer, I feel they wouldn’t logically favor it over a gun, however they don’t have a power main hand weapon so it would fill a role their current weapons can’t fill. The Ranger would love it as its silent and doesn’t break their almost druid like code. The Thief would like it as they have strong roots with assassins. And the Guardian using it as a bane of evil weapon like mentioned above. Holy bolts sounds very cool in my opinion.
Most likely: Hammer, Mace, Torch. Possibly Offhand axe, but i don’t see that happening.
Sword & Greatsword don’t really fit our theme, swords are more sophisticated “dueling” weapons. Hammer and Mace are more raw and primal, which would suit the power necromancer very well in my opinion. I’m saying torch because of dhummfire so having a torch wouldn’t be ruled out i guess in case that trait is toned down and torch is made to synergize with it.
Hammer first though above all others. However the skills would have to compensate for the CCQ by having some defensive options, that is if it’s a melee weapon. Imagine a fully ranged hammer selection? Why not! S’what mesmer got with the GS.
Then again if i have that attitude i suppose i can’t rule out dual axe either.
I must clear something up. Of the Magic using professions the most “Primal” of them is the elementalist. It is the first type of magic most races learn and use. Excluding Sylvari of course. Even looking at the history of the role of Death in the world. Dhuum, the first god of Death essentially Denied necromancy. He wouldn’t allow resurrection. Which is why Grenth over threw him. So in that idea, necromancy is actually a relatively new form of magic compared to pyromancy, geomancy, aeromancy, and hydromancy. It isn’t clear on the age of the other forms of magic in comparison to Necromancy. The only thing that is fairly clear in the lore is that Elemental Magic was first. And by definition of Primal: “first or original” the Primal magic would be Elemental.
If we are going on the logic of the hammer being a Primal weapon(which it could very well be if we consider using a rock as a sort of hammer I could see that) then the obvious choice of the mage professions that should get a hammer would be the elementalist and not the Necromancer.
I wasn’t really disputing the case of necromancy being the oldest form of magic, although one could make a case of ritualism (or blood magic) pre-dating Abbadon’s gift to the races of tyria. Grenth’s triumph over Dhuum came during some time between his birth (by Dwayna on Tyria) and obviously the exodus. Now you have to assume that the fight between the two grim reapers happened after Abbadon’s Gift or else there wouldn’t be much to fight over as there was barely any controlled magic outside of the knowledge of the six and elder dragons (Mortal’s don’t have the ability at the time to resurrect anyway so why would they fight over it before that knowlege was given to them? After magic was given freely, Dhuum denied mortal races part of that gift which was part of why it lead to his downfall). He was helped after all by mortals who were probably enticed by the notion of increasing their power’s by serving Grenth, dubbed the “Seven Reapers”.
So this was still pretty early in humanities history on Tyria hence why i labelled it as “primal”, also because death is base and involves everything. Really the only one of the six who brought something new to Tyria magic wise was Lyssa, as nothing like illusion magic had been seen before to my knowledge.
Also Ele’s Technically get a hammer anyway ;/
TL;DR: Necromancy is newer than elemental magic, but not by that much in my opinion. Illusionism is definitely the more recent, hence why they probably have a few of the more “up to date” weapons.
Oddly I want to see Longbow the most, just because I am curious to see how they will be implementing such ranged weapons to our profession. Also I’m kind of biased because I want Kudzu on my Necromancer.
I see necromancers with these:
Offhand Axe- Because we have the mainhand already.
Greatsword- Single target, range 1200 to compliment our AOE 1200 ranged staff. Just don’t make it as stupid as mesmer greatsword.
Offhand Pistol- Because launching jagged horrors or exploding bone minions at people sounds awesome.
Crossbow- Just go with it. I don’t know why, I just really like the idea of dark shadowy arrows, it makes me think of dark lighters on charmed :INonexisting Weapons:
Scythe- Same thing as my theory for greatsword. Something 1200 range with more emphasis on single target damage.
Crossbow doesn’t exist in the game. So its not a real option. It is a weapon that could be used by a few professions. Primarily I see it being used by Thieves, Rangers, Engineer and Guardian. Not so much the Necromancer. The reason why is because a crossbow has been a weapon of assassination or the bane of some evil. Example: Helsing. Although it fits the Engineer, I feel they wouldn’t logically favor it over a gun, however they don’t have a power main hand weapon so it would fill a role their current weapons can’t fill. The Ranger would love it as its silent and doesn’t break their almost druid like code. The Thief would like it as they have strong roots with assassins. And the Guardian using it as a bane of evil weapon like mentioned above. Holy bolts sounds very cool in my opinion.
I don’t mean to completely derail your post but, I totally meant to say shortbow instead of crossbow. In my mind they are essentially the same, I mean aren’t there crossbow models for the shortbow ingame? I don’t play thief or ranger sooo..
In all honesty, I see the hammer as being pretty likely. IIRC there were necromancer NPCs in GW1 who used a hammer, and the fractal cult leader used necromancer skills while wielding his hammer.
I’d personally like to see Great sword for dat twighlight.
I would love to see 1h Sword – using a sort of melee version of the staff attack animation.
i.e. we get our scythe but Arenanet don’t need to add scythe loot throughout the WHOLE game.
I would love to see 1h Sword – using a sort of melee version of the staff attack animation.
i.e. we get our scythe but Arenanet don’t need to add scythe loot throughout the WHOLE game.
I think the last thing the profession needs is another weapon that attacks a single target at a time.
^ a sword with Scythe animation would be a perfect cleaving candidate.
Thieves’ sword attacks cleave. So if they give us sword it’s not like cleave would be out of the question—unless of course, they simply don’t want us to have cleave.
A lot of people want melee cleave, myself included. I personally want weapon that I would be able to use in different types of builds (MM, conditions, power, etc) and I came up with an idea for a hammer. Each attack would be a type of skill (well, conditions, spectral, mark, etc) which would be affected by your traits whether it be cooldown reduction, larger marks, anything altering your minions, etc.
The hammer mastery trait which should be added if we get hammers should not reduce skill recharge rates, instead it should allow attacks to siphon health for life siphon builds. Should probably be put in blood.
1) The auto attack would do X amount of cleave damage and summon jagged horrors from the ground when you critically hit an enemy which cause bleeding on their attacks. (minions)
2) Throw your weapon in a line dealing X amount of damage and chill to enemies hit.
3) A mark that stuns/dazes enemies and does X amount of damage. (mark)
4) A charge/rush attack that would transfer 2 conditions to your target and deal X amount of damage. It should leave a green trail behind you like spectral walk just for looks.(spectral)
5) A well that does periodic damage to 5 players inside also adding a stack of agony and poison every second. (well)
Oh and your hammer would always have the scythe animation when unsheathed.
(edited by Mattguy.7420)
I see necromancers with these:
Offhand Axe- Because we have the mainhand already.
Greatsword- Single target, range 1200 to compliment our AOE 1200 ranged staff. Just don’t make it as stupid as mesmer greatsword.
Offhand Pistol- Because launching jagged horrors or exploding bone minions at people sounds awesome.
Crossbow- Just go with it. I don’t know why, I just really like the idea of dark shadowy arrows, it makes me think of dark lighters on charmed :INonexisting Weapons:
Scythe- Same thing as my theory for greatsword. Something 1200 range with more emphasis on single target damage.
Crossbow doesn’t exist in the game. So its not a real option. It is a weapon that could be used by a few professions. Primarily I see it being used by Thieves, Rangers, Engineer and Guardian. Not so much the Necromancer. The reason why is because a crossbow has been a weapon of assassination or the bane of some evil. Example: Helsing. Although it fits the Engineer, I feel they wouldn’t logically favor it over a gun, however they don’t have a power main hand weapon so it would fill a role their current weapons can’t fill. The Ranger would love it as its silent and doesn’t break their almost druid like code. The Thief would like it as they have strong roots with assassins. And the Guardian using it as a bane of evil weapon like mentioned above. Holy bolts sounds very cool in my opinion.
I don’t mean to completely derail your post but, I totally meant to say shortbow instead of crossbow. In my mind they are essentially the same, I mean aren’t there crossbow models for the shortbow ingame? I don’t play thief or ranger sooo..
No, there are not. And they are not even close to the same thing.
I wasn’t really disputing the case of necromancy being the oldest form of magic, although one could make a case of ritualism (or blood magic) pre-dating Abbadon’s gift to the races of tyria. Grenth’s triumph over Dhuum came during some time between his birth (by Dwayna on Tyria) and obviously the exodus. Now you have to assume that the fight between the two grim reapers happened after Abbadon’s Gift or else there wouldn’t be much to fight over as there was barely any controlled magic outside of the knowledge of the six and elder dragons (Mortal’s don’t have the ability at the time to resurrect anyway so why would they fight over it before that knowlege was given to them? After magic was given freely, Dhuum denied mortal races part of that gift which was part of why it lead to his downfall). He was helped after all by mortals who were probably enticed by the notion of increasing their power’s by serving Grenth, dubbed the “Seven Reapers”.
So this was still pretty early in humanities history on Tyria hence why i labelled it as “primal”, also because death is base and involves everything. Really the only one of the six who brought something new to Tyria magic wise was Lyssa, as nothing like illusion magic had been seen before to my knowledge.
Also Ele’s Technically get a hammer anyway ;/
TL;DR: Necromancy is newer than elemental magic, but not by that much in my opinion. Illusionism is definitely the more recent, hence why they probably have a few of the more “up to date” weapons.
It doesn’t matter if you where or not. You where either using the word wrong, or didn’t know the lore. I assumed you knew what the word meant so I corrected your lore.
Also, the Joton Explain a bit about magic talking about humans being rather primitive when they first saw them, only using “Elemental” magic and started to teach them other forms. You can also see this pattern with the Grawl.
The gods where also around before the humans where. The Charr have a story about Melandru breathing life into the world after a great devastation. And there is also the Forgotten who fostered the sentient races of the world while the God prepared it for humans. So the time frame of when Dhuum fell would have to be long before the humans came to Tyria because Dhuum wasn’t the god of death first revealed to the humans. Grenth was. And its well known that the Forgotten believe in the gods and had once been their followers/minions.
Ritualism, is not necromancy. Ritualism is a form of calling on one’s ancestors in order to gain their strength. Ritualists from GW1 didn’t even start using magikittenil the blood stone was revealed by Abaddon who then gifted magic back to the sentient races. Ritualism was never a part of necromancy, although you can be sure in the past 250 years the necromancer did adopt some of their practices. Rangers also use Rituals that summon nature spirits.
Confused yet? Well the time line of GW is a mess and it only got worse with the addition of the elder dragons. Especially when you put Arachnia into the mix.
Melee, cleaves and works well with a hybrid build is all I ask for.
Arenanet, my Hall of Monuments Pistol is a DEAD FISH.
I demand double pistols to be the new Deathly Duelist.
With all of your suggestions, we also need power based, ranged aoe weapons. Condition damage build is dying in wvw(due to cleanse spams), has already died in pve due to 25 stack limit, and we need alternative direct damage dealing weapons to make new aoe builds for wvw or pve. I suggest a new two handed weapon type for this : Scythe (Power-based alternative of staff for necro) In guild wars(1) dervish was already able to use this weapon type. I think this weapon type suits necro without doubt. They can also add this weapon type to some physical fighter classes too.
Gw1 had some nice scythe skins :
http://wiki.guildwars.com/wiki/Scythe
(edited by Umut.5471)
MH Sword and OH Torch to start off with.
Since Spears already exist in game – i didn’t see a single reason, why it’s cannot be used on surface. Like, it’s not just weapon using underwater, spear is not just harpoon.
With all of your suggestions, we also need power based, ranged aoe weapons. Condition damage build is dying in wvw(due to cleanse spams), has already died in pve due to 25 stack limit, and we need alternative direct damage dealing weapons to make new aoe builds for wvw or pve. I suggest a new two handed weapon type for this : Scythe (Power-based alternative of staff for necro) In guild wars(1) dervish was already able to use this weapon type. I think this weapon type suits necro without doubt. They can also add this weapon type to some physical fighter classes too.
Gw1 had some nice scythe skins :
http://wiki.guildwars.com/wiki/Scythe
Dhuum’s Scythe should be a Legendary weapon with an updated looks and new animations. But that is my opinion.
Well I’ve said before that the weapon I personally would love to see is a hammer. Not for the CC or anything like that. But for some reason it would just seem cool to me. Like Innoruk in champions of norrath XD. Before then it never made much sense to me but seems cool.
Plus a 2h option would be great.
GS would be sweet too.
Add Greatsword and/or Hammer. Add a trait that increases a Necro’s armor rating to be similar to a Heavy class’s armor rating if the Necro is using a Greatsword or Hammer. Voila, dark knight type class now available to play.
Give the weapons moves that hurt your enemy while also hurting yourself. Stuff similar to the Blood is Power type of move. Then also buff the blood trait line so that the healing isn’t awful.
Won’t happen, but I can dream.
Add Greatsword and/or Hammer. Add a trait that increases a Necro’s armor rating to be similar to a Heavy class’s armor rating if the Necro is using a Greatsword or Hammer. Voila, dark knight type class now available to play.
Give the weapons moves that hurt your enemy while also hurting yourself. Stuff similar to the Blood is Power type of move. Then also buff the blood trait line so that the healing isn’t awful.
Won’t happen, but I can dream.
I think we need to move away from the hurt yourself to hurt others that the necro has. It made sense it beta when we where op, but since the abilities that work that way have been “shaved” and DS has been nerfed. So it used to be more risk vs reward. If you lesson the reward why leave the risk the same?
I think we need to move away from the hurt yourself to hurt others that the necro has. It made sense it beta when we where op, but since the abilities that work that way have been “shaved” and DS has been nerfed. So it used to be more risk vs reward. If you lesson the reward why leave the risk the same?
For flavor and fun?
Losing fun and flavor for the sake of balance makes sense, but it doesn’t mean I have to like it.
no idea what’s likely but these would be nice if talking about existing weapon sets:
off-hand axe → melee dps for use when you want to max out dps maybe some kind of pull/push.. evasive utility
main hand pistol → medium range dps
off-hand pistol → medium range dps/cc or condi or something between all. Maybe even just melee knockdown/stun
main hand sword → melee dps, gap closer pull or something.
rifle → condition alternative for staff/scepter
I think what I’d like most is alternative set for melee, this is what necros actually DO lack. Especially hybrid builds could use melee, but in a way that weapons would be useful for raw dps too. Also alternative weapon for ranged, especially raw dps/hybrid, would be nice so pistols would be awesome. Also some kind of pull would be so necromancer stuff. And what necros really could use is some kind of evasive skills if you want to avoid getting focused to death all the time.
greatsword pls….wanna be dark templar/knight type of necro….and power based weapon ofc
Add Greatsword and/or Hammer. Add a trait that increases a Necro’s armor rating to be similar to a Heavy class’s armor rating if the Necro is using a Greatsword or Hammer. Voila, dark knight type class now available to play.
Give the weapons moves that hurt your enemy while also hurting yourself. Stuff similar to the Blood is Power type of move. Then also buff the blood trait line so that the healing isn’t awful.
Won’t happen, but I can dream.
The heavy armor stuff is a bit OP. Cleave + heavy armor + large AOE + DS = ultimate melee class. Too much.
heavy armor + large aoe + ds is weaker warrior….
The heavy armor stuff is a bit OP. Cleave + heavy armor + large AOE + DS = ultimate melee class. Too much.
Warrior already has all that plus a ton of stability and CC to make it work.
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